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Everything posted by efflandt
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Your reactor is way too massive for operating half a turbine. I left my passive reactor where it was and started from scratch to see how small a reactor would be enough for a turbine to fully power 4 laser prechargers. The turbine is 7x7 with 4 ender coils and 70 blades which can produce close to 21,000 RF/t at a safe rpm. CC computer has been updated from link below to crank up full steam until 1800 rpm, then throttles the steam to meet demand from energy cells which may exceed 1800 rpm if necessary, but limited to stay below yellow speed. The smallest reactor that would keep the turbine over 20,000 RF/t is 7x7 with only 1 layer of 7 fuel rods packed in a solid figure 8 with diamond blocks in the 2 dimples of the 8 surrounded by resonant ender, using rednet PRC to pulse it down if temperature goes over 380 C (control rods 0%). In SSP I tried cryo gel, but there was not much difference (maybe slightly cooler, but negligible efficiency difference). With the turbine in direct contact with the reactor, fluid ports directly connect internally (once I got that right), water loss is easily made up feeding 4 aqueous accumulators through fluiduct to the reactor. This set up (in pocket dimension w/gold door on SMP server) produces over 20,000 RF/t using less than 3 yellowrium ingots per hour (over 20 minutes each).
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You can lose your powersuit if you die and do not go back to retrieve it. So it helps to have spare jetboots and helmet with flight control in case you dropped it in a not easily accessible location (other than "in" lava). I was playing around with pig zombies in an auto-spawner once and they got out and swarmed me. After my death to my dismay I saw one of the pig zombies walking off wearing my powersuit. Fortunately they despawned when I respawned, but I had to hunt for the powersuit which was separated from the rest of my stuff. So I guess I was not dreaming that the pig zombie walked away wearing my powersuit. Be aware that if you do not have proper cooling for your suit, in certain situations of overuse of some devices the suit can overheat and catch on fire, which can kill you. A flux capacitor or energy cell anywhere in your inventory can help maintain powersuit power without weighing it down with internal energy storage.
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There is no need for high volumes of added water if you recycle the water from the turbine(s). That and 4 Aqueous Accumulators through 1 liquiduct to reactor was all I needed for a 20K+ RF/t turbine. It is just a little tricky to recycle the water internally directly to an adjacent reactor, because you currently cannot change direction of turbine fluid ports to outlet unless the turbine is complete, so that has to be done from inside the reactor. The first time I tried that I failed. Steam got directly from reactor to turbine, but water did not get back to reactor. So initially I had to use tesseracts directly on external turbine fluid outlet port and to reactor fluid inlet port. But while playing around with reactor layouts, I did get it right later with both steam supply and water return direct internal. So now the tesseract on the turbine is just used with multiple power taps to supply the laser drill. No tesseract on the reactor (fuel supply handled by ME precision export bus/redstone port and fuel waste handled by ME Interface block). My setup is shown in spoiler in first page of this topic.
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I tested this in current tekkit 1.2.9e and verified that it relates to how high the laser drill is above the bedrock block under the laser drill, not necessarily height above normal bedrock level. When I extended my reactor down, I quarried down to bedrock and had placed my laser drill under the reactor at somewhere between level 40-45. It produced one block every 14 seconds. When I moved the laser drill to level 129 (just to make sure it was high enough) it produced a block every 11 to 12 seconds. When someone with admin privileges placed a bedrock block 2 blocks below the laser that was at level 129, it consistently took 15 seconds per block. Conclusion: The laser drill beam has to be around 128 blocks long to get the efficiency gain. If you try to get rid of the deadly laser beam with a laser drill in the sky and a bedrock block right underneath it, you do not get the efficiency gain. So I put glass panels around my laser beam to avoid bumping into it when jetpacking around or up in the sky to check the laser drill.
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Some ways to retain or gain efficiency without overheating or reducing efficiency with control rods is a couple of methods to pulse the reactor either using redstone ports with timer to state cell (both set for short time) AND temperature, or rednet PRC to turn it on when less than set temperature OR square wave [timer] (set for short time) to pulse it down when over temperature. For the first method the timer and state cell should be set short enough to make the power you need without overshooting too much, so when it kicks out on temperature, it is just brief. So it maintains stable output without the wide swings and catch up of controlling on temperature alone. However, the frequent clickity-clickity of timer and state cell can be annoying if you hang around there. For the rednet PRC method the square wave is set to a time that does not quite get it up to temperature, so it runs steady below temperature and pulses down when it hits the temperature limit. Temperature may rise quickly, but the bottom does not drop out of energy production when it hits the temperature limit because it pulses down. There may be a better method once I learn more about the PRC, but an advantage over the mechanical timer is that rednet is silent. CC could likely do that too, but a bit more of a learning curve and the program would need to run in a tight loop to control a rapidly heating reactor. So far all I do with CC is control steam flow as a turbine winds up and monitor reactor fuel and case temperature along with rednet histogram of the ON-OFF cycles of the reactor controlled by rednet
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Note that each laser precharger needs 5,000 RF/t, and redstone conduit can only carry 10,000 RF/t. So you need at least 2 power taps on your reactor or turbine to power a full laser drill with 4 prechargers (both sources can go through different sides of a single tesseract). And at the prechargers you need at least 2 separate redstone conduits (at least 1 for each pair). Once I built a turbine that output over 20,000 RF/t (4 ender coils, 70 blades) I experimented with reactors to see how small a reactor could fully power the turbine and what I came up with was a 7x7 reactor with just 1 layer of 7 fuel rods packed together with diamond blocks in the 2 unoccupied corners surrounded by resonant ender. I use a rednet PRC to pulse the reactor off when temperature goes over a set limit (temperature less than limit OR square wave [timer]) AND a stick switch when I want to turn it on. That results in smoother operation than simply kicking it out on temperature (control rods 0%). This small reactor can output 1860+ mB/t steam most of the time, but only 1710 mB/t is needed to sustain over 20,000 RF/t. Steam supply and water return are internal, so I only needed 4 aqueous accumulators. The reactor and turbine images: The 7x7x22 passively cooled reactor to the left, which can fully power 4 prechargers, is 5 cores x 20 blocks high in '+' pattern with diamond blocks in corners surrounded by reasonant ender. The passively cooled reactor uses a yellowrium ingot in about 5-1/2 minutes, the actively cooled reactor runs about 20 minutes per ingot. So the turbine is much more efficient. The CC computer feeds the turbine 1860 mB/t steam until it hits 1800 rpm, then backs off to 1710 mB/t (it just monitors reactor fuel/case temperature). CC program Note that machines, ME, etc. in the pocket dimension are normally powered by by 6 biofuel generators fed by endertank above the Quantum Bridge. The reactors are only used for laser drilling. Golden door keeps the pocket dimension loaded. This is on SMP server, no cheating.
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I had a somewhat similar issue using endertanks for mob essence. I was just trying to return essence from grinders at a remote auto-spawner (nothing to keep the chunk loaded) and before I knew it I received 5K buckets of essence even after changing wool color combinations on the tanks several times. I did not realize that endertanks (and enderchests) were not private unless hit with a diamond until someone toying with me opened my all white enderchest. But even after I made the dials of the endertanks private with diamonds I somehow received another 4K buckets of essence. Although, I gave 10 barrels (2560 buckets) of it to someone who needed it for auto-enchanting (she had given me a spare powersuit when I lost mine due to a network glitch). Now I have a small ME network (with fluid cell) to collect drops and recycle mob essence from grinders in the auto-spawner in one chamber and skeleton spawner (relocated using spatial storage) with cursed earth around it in another chamber (which can make mob essence for the auto-spawner and with cursed earth spawns more than just skeletons).
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You need to find someone who has that type of server and usually contact them to get whitelisted (or whatever guest levels they have). They usually do not let just anybody on unrestricted because some people are vandals and tend to grief (destroy things). In some cases you might be on some restricted level until they get to know you a bit. As mentioned, there is a separate block of forums here to find servers.
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New to tekkit from FTB, have some questions
efflandt replied to deadby100cuts's topic in Tekkit Discussion
1. Early game, manual searching and mining, quarries or turtles. You need some resources (including pink slimeballs) before you can go big reactor and laser drill (which fabricates ores from nothingness below bedrock). 2. Raise cattle as mentioned by LunaticMiner. The Grinder outputs beef, leather, and mob essence (and sewers give you more mob essence, but you also have to deal with the sewage or turn it into fertilizer). At some point you may want to use Slaughterhouse instead of Grinder for a while to get some pink slime (for making laser prechargers later). 3. Magmatic Dynamos are cheap power early on. You can just go down around level 12 with portable tanks while looking for diamonds and bring back some lava. Ender Thermic pumps eventually reach their limit (even in the nether) and have to be relocated to get more lava. Big Reactors are a safe source of power. 4. Mob spawners can be moved using ME Spatial Storage. A little 2x2x2 setup is enough to store and relocate a spawner (I did that with skeleton spawner along with floor blocks under it). You just need to take a little ME network and power or teseract to where you want to relocate it. Admittedly that is not early game (requires some resources including lots of quartz). Note that an auto-spawner comsumes more mob essence than grinders around it recover, unless you slice and dice slime before grinding it. -
Wireless Networks With ME and Tesseracts?
efflandt replied to LunaticMiner's topic in Tekkit Discussion
Note that to access something remote, the necessary remote chunk(s) need to be loaded at the time. One way is with Dimensional Anchor http://wiki.technicpack.net/Dimensional_Anchor My base was becoming too congested and I wanted to reoganize things since getting into ME. I found a Mystcraft age where I could get world threads from rifts, so I recently moved my DSUs and some TE machines to a DD pocket dimension connected to my main network with Quantum Network Bridge. There is a gold Dimensional Door in the pocket dimension to keep it loaded. Power in the pocket dimension is currently 6 biofuel generators fed by endertank from main base with energy cell for peak loads if the machines should need more. One DDoor from pocket connects in an upper level near my main ME terminals (including fluids) and drives, the other in basement near my MAC (assembler). The only terminal I have in the pocket dimension so far is wireless (attached to local QNB), but I can still grab things in stock from there or craft things that I already have patterns in the system for. -
Server Issues Issue with new server, server support unable to help.
efflandt replied to nova_bladius's topic in Tekkit Discussion
If you have a 64-bit OS are you sure that you are using 64-bit Java? For example the default Internet Explorer in Win7 is 32-bit, so the Java website only automatically installs 32-bit Java. 64-bit Java needs to be manually installed. Otherwise if you added or changed RAM in your PC, maybe it is not quite compatible. Burn a memtest86+ CD and run that overnight to see if you get any memory errors. http://www.memtest.org/ -
I just started using Endertanks for a remote auto-spawner setup to feed biofuel for power and mob essence using a little ME network including fluids (instead of item and fluid ducts) to collect drops and mob essence from the grinders. I was not sure if I could feed the mob essence back into the supply from the endertank, so I used a separate set of endertanks to return grinder mob essence to my base. I did not realize that endertanks (and enderchests) were public unless hit with a diamond. So I suddenly noticed that I received 5 kilobuckets of mob essence at my base (64K fluid cell, but I stashed it in barrels). I made the dials diamond and changed color codes several times and thought that fixed it, but eventually I received another 4 kilobuckets of mob essence from the endertank. So I guess I can turn off my breeders, because 9 kilobuckets of mob essence should last me awhile. I'll set up a public auto enchanter and auto anvil at the safehouse near spawn. It is a lightly used server on a cable internet connection. So I am just wondering if someone has a huge farm that I accidentally tapped into regardless of changing color codes on the endertanks with diamond dials, or if there is some glitch with endertanks where if they try to send a small amount when the source chunk unloads, the fluid comes endlessly. Note that the ME network collects the mob essence from the grinders and only has a fluid export bus connected to the return endertank (4K fluid cell in ME network always appears to be empty). There is a timed push button (state cell and inverter) to generate mobs and another timed push button to grind them if you do not want to fight them, and no dimensional anchor or other chunk loader at the auto-spawner, so there should be no liquid returned when nobody is there. Is endless receiving from an endertank a bug or a feature?
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Extra cells and magma crucible + fluid transposer
efflandt replied to Kotja's topic in Tekkit Discussion
I am just getting into ME, but I believe that you would need a Molecular Assembler Chamber to do multipart assembly. Otherwise you could put the ME Interface on the magma crucible, manually put what you need to in top slot of fluid transposer, and assuming they are connected, retrieve whatever comes out of the fluid transposer to a chest with an import bus. Note, when working with fluids do not use a basic Storage Bus on any chest, other than ME chest with preformatted storage (DSU that already has something in it is no problem). Otherwise the chest may fill with miscellanious items including liquid blocks. I ended up with 2 diamond chests filled with mob essence blocks. To get it out I left the basic storage bus in place (fluid storage bus did not work on a chest) and after putting most of the mob essence into drums and portable tanks, sucked the liquid blocks out of the chests with a Fluid Export Bus into a drum. Apparently liquid takes plenty of fluid storage cell space. I am guessing that a 4K cell holds 1024 buckets because I could not empty a 256 bucket drum into the interface when holding over 900 buckets. So until I make a bigger cell, whenever a liquid goes over 256 buckets, I stash it in a drum and store it as an item (biofuel and mob essence at this time). -
Not sure if versions matter, Tekkit 1.2.9c, and Residence version 2.6.6.5 I was trying to automate enderlilies because Harvester and Planter to not work for that on endstone (not sure about that on dirt which takes longer to grow). I got the Terrain Smashers working for collecting enderpearls and lily seeds (manually activated with lever switch/redstone wire when I notice they are mature), so at I can at least collect the pearls and seeds quickly without getting stung by the plants. I was going to try using Autonomous Activator (AA) to plant the lilies (as a test), but Residence seems to block AA use within a set res. The AA set to right click just makes a noise like it is placing a block (when tested with sand or cobble), but no block is placed and nothing comes out of its inventory. It does not break blocks either when set to continuously left click, even sand repeatedly shows some cracks then reverts to untouched. The AA supposedly runs as user CoFH, but giving user CoFH "build" permission (/res pset CoFH build true) did not help (although, it shows up as "cofh" lower case in /res info). When attempting to use AA there is no error message, or no permission message like if you try to do something you do not have permission for in a res. AA does place blocks outside of a set res, so it is not that AA itself is not working. It is strange that all other TE machines work in a res, including Terrain Smasher without doing anything special, but Autonomous Activator does not for any block. "/res lset info" does not show anything under Blacklist: or Ingnorelist:. Does anyone know how to enable Autonomous Activator within a res?
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Falling forever: my connection is the issue
efflandt replied to alexastonishing's topic in Tekkit Discussion
What do you mean that you port forwarded 25565? That is only something you would do if running the server, unnecessary for a minecraft client. But I know what you mean about the falling and initial lack of response. I often get that when connecting to a server that someone is running on a cable connection. It may be even worse for someone connecting to that server in Phoenix from down under (Australia). -
Once you have some gold blocks, Quantum dust, and glacial machine you could make qcraft portals. http://www.computercraft.info/2013/12/19/qcraft-1-1-quantum-portals/ Dimensions are similar to nether portals except made with quantum blocks and glass and when energized are green instead of purple. With cooperation on both ends, thet can even be configured to go server to server, besides to another portal on the local server. One problem you may run into is keeping the ice block frozen in some cases if too close to a torch or something. The one at my base is no problem, but something thaws ice at the portal I put at our safehouse near spawn. So I enclosed the iceblock in glass along with some cryo gel on top of it. That may not keep it from melting occasionally, but at least the cryo refreezes it and it can be energized again.
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I forget what mod it is from, but if you carry a flux capacitor it will power your suit (ender one will power it for a very long time) without adding weight. You charge the suit pieces and the flux capacitor with a TE energetic infuser. Although, I just have jet boots, not the jet pack yet.
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Find out what Tekkit version the server is running (or if it is running Tekkit Classic). The little gear under Tekkit in the Technic launcher can allow you to manually set a specific version, or if it is Tekkit Classic there is a separate icon in the launcher for that. The specific errors would help determine what might be wrong or missing.
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Mod Issue! Cant craft in multiplayer only single.
efflandt replied to psykore's topic in Tekkit Discussion
Tin and Copper are usually pretty plentiful if you go in any caves or do much mining. There are 2 types of each which will not stack together. Although, if you pulverize them, both types of each make the same powder or smelt into same ingots. Lead seems to be less plentiful than Tin or Copper, but is still around if you look for it. Rubber drips should drop onto you or the ground if you cut down a rubber tree. Not sure how to describe it but the bark is a smoother (blurry) brown texture compared with other trees. -
I forget what plugin was used on one server I was on where creepers still exploded and could harm you, but block damage (their crater) then instantly reverted to what was there before they exploded. With "Residence" server plugin if "creepers" flag is false for a set residence, creepers (and all other mobs) are still about and you can kill creepers for gunpowder, but the instant they are about to explode, they disappear.
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Looking for best anti-grief plugin/mod for server.
efflandt replied to PiritaCraft's topic in Tekkit Discussion
A combination of Residence and Deadbolt seems to work well on servers I frequent. Residence allows users to protect or allow things for a set area, and even if they allow access to chests, and doors, Deadbolt allows them to lock specific doors or wooden chests with a sign (not sure about other Tekkit chests). If use is false other users cannot access interfaces of any devices within the set residence. If creepers are false there can be any or all mobs including creepers about, but creepers disappear if you fail to kill them and they are about to explode. If flow is false lava or water blocks are just blocks, they do not flow. -
Are you also pressing any of the WASD keys along with Shift, because if not you likely just slowly glide down? Try pressing Shift+W
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Is tekkit made for single or multiplayer?
efflandt replied to Clonex10100's topic in Tekkit Discussion
The answer to your title is "yes" (both). -
The first time I tried to make Yellowrium ingots I tried to smelt Yellowrium ore, which actually makes Uranium. It was not long before I got radiation poisoning and died. When I saw green bubbles and realized my health was dropping I tried throwing the Uranium into a deep pond, but got fumble fingered trying to get back out of the water (pressing Q instead of W) and it still got me before I could get out of the water. Once I realized that I had to pulverize the Yellowrium ore into dust and then smelt that, I have not had any radiation sickness from Yellowrium ingots or any unprocessed or processed blue ingots or the reactor. Or did something just change about that in 1.8.2e?
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Is that server running 32-bit Windows? A 32-bit operating system can only address about 3 GB of RAM total including the operating system and any other programs, in which case trying to give Java up to 3 GB (-Xmx3G) will not work. You would need to try giving Java less maximum RAM (maybe -Xmx2G). And with 32-bit (or not enough CPU cores) you also might not be able run a Tekkit client on that same computer. Running only the server should not be a problem if you have 64-bit Windows with at least 4 GB RAM? Although, I seldom run Windows at home. I use 64-bit Linux on a computer with 8 GB RAM which can run a Tekkit server and Tekkit client.