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Octo

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Everything posted by Octo

  1. yes, 4 mods only, but what an awesome mods, just what i'd like to add to my server, would be great to have those added to tekkit in the future.
  2. my point stays the same, if no official forgebukkit version+launcher is released, no matter if theres a tricky way to put this all toguether, no serious server could live with this until forge gets replacements for the most important bukkit plugins. This applies to FTB and Tekkit. In my case, if/when Tekkit no longer uses bukkit, if there's still no counterparts for those plugins, my server will move to bukkit again, even if that means no mods anymore. I know that in the long term forge will be much better than bukkit, but in the meantime i cant have a superwonderfull server full of supercool mods but completelly unprotected and unmanageable.
  3. would that make a difference? i mean, if it's not craftbukkit, or forgebukkit, then no plugins will be supported as far as i know. It's not that i'm desperate about plugins, it's just that no serious multiplayer environment can be created without them, at least not right now. It's not a choice to have a reliable antigriefing system in a non-whitelist public big server, it's a must! And at least on my server, worldedit or something like that is mandatory as well. Same applies to the future non-CB tekkit, if it does not get replacements for the most important bukkit plugins in a short time, then i dont expect it to have any succes in multiplayer. I will never run a server where i cannot guarantee that our buildings are safe, or where i cannot fix world grieffing or things like that. I really hope that Forge gets powered with tons of replacements soon, for the good of Tekkit and the FTB pack
  4. Im curious about this... how do FTB server admins manage things like permissions, land and chest protection, ranks, world editing tasks, antigriefing and so on and so forth?
  5. it shouldn't glitch at all, works perfect in my 2 servers. Just be sure that you are running the tekkit patched version of WE, i'ts avalaible in a thread in this forums, use the search function.
  6. i too would like to know how to do this, wish someone knows how
  7. use the search function, there's a thread around here with a fix to set EMC values to whatever you want including 0
  8. Not clicking the reply button when you dont know the answer to what people asks for, and not being rude does not require any special skill either. On topic: Use PortalStick http://dev.bukkit.org/server-mods/project-33575/ I use it in my server and it's bloody awesome! As it's a bukkit plugin you dont need anything done client side, so for me this is better than the portal mod.
  9. thanks for your reply, will that hypotethic 1.4.2 version be released by the technicpack folks? or by the community? i dont yet know who is who here
  10. what does that exactly mean? can we run tekkit with that CBforge version and 1.4.x plugins ? Or do you hope that the technicpack team takes that and uses it for tekkit 1.4.2?
  11. I'm not saying forge will not be capable of this and much more indeed, if i'd have to choose i'd choose forge over bukkit for many reasons, BUT, my server heavily relies on bukkit plugins, and e.g. Terrain Control will not be avalaible in forge as far as i know, and i need terrain control, not something like it. To clarify, for my server is more important to have terrain control than the whole Tekkit. Same applies to other plugins i use, it may happen we get a forge version for some of the most popular plugins, but you know, there is thousands of plugins, and i use some "freack" ones that i really doubt i'll ever see a forge version. So sadly, if bukkit is removed from tekkit, my server will have to say good bye to it, at least until forge/tekkit gets loads of mods like bukkit now has. but i assume that this will take a lot of time, and i cant have a plugin-less (aka forge-tekkit) or an un-actualized (Tekkit 3.1.2) server in the meantime. I'm trying to think of a solution to keep runing tekkit until the forge server gets more mods, but so far i dont see it.
  12. Just to have this completelly clarified, please guys, will the next tekkit version already get rid of bukkit? If it's like that then i think i'm mooving onto vanilla bukkit server instead because my server heavily relies in bukkit plugins, it's not a choice for me, i cant wait for months to have a proper permissions and a world edit like plugin in my server, and so many vital things like the terrain control plugin wont even exist in forge no matter how many time we wait.
  13. so many thanks for this. I'm currently working on that as well, i finally understood how the ore config works for TC, but my ore distribution will be based on "mysource's testworld" biomes so i wont be able to share it, well i could share the ore configs but not the biomes, as those are donationware This could be a starting point for others interested in this: Ore(DIRT,32,20,100,0,128,STONE) Ore(GRAVEL,32,10,100,0,128,STONE) Ore(CLAY,32,1,100,0,128,STONE) Ore(COAL_ORE,16,20,100,0,128,STONE) Ore(IRON_ORE,8,20,100,0,64,STONE) Ore(GOLD_ORE,8,2,100,0,32,STONE) Ore(REDSTONE_ORE,7,8,100,0,16,STONE) Ore(DIAMOND_ORE,7,1,100,0,16,STONE) Ore(LAPIS_ORE,7,1,100,0,16,STONE) Ore(249,20,30,100,0,128,STONE) Ore(248,15,30,100,0,128,STONE) Ore(140.3,10,20,100,0,128,STONE) Ore(140.7,10,20,100,0,24,STONE) Ore(140,10,20,100,0,32,STONE) Ore(140.2,10,20,100,0,32,STONE) Ore(140.1,10,20,100,0,32,STONE) Ore(247,10,20,100,0,16,STONE) Ore(140.6,10,20,100,0,16,STONE) Ore(142,32,50,100,0,128,STONE) Ore(142.32,20,100,0,128,STONE) From here you just have to adjust ore amounts and use a different setup per biome Key here, and the thing that's making me brainstorm more, is what would be the best distribution for a true economy and survival server. I'm basing my map design in biome groups such as deserts, icelands, wetlands, extreme mountains, oceans, rivers and lakes, mountains and valleys and skylands, and my goal is to spread the ores throught those biome groups in addition to make those biomes really huge, i.e. it is not realistic to think about going to another biome to gather resources cause it would cost you days to get there by foot, so the most efficient way is to gather the resources avalaible in your home biome and then trade those with people residing in other biomes.
  14. I did have problems with this plugin as well. I finally removed it because it was causing problems to other plugins like mobhealth. My problem was the same as the one you have, i finally made it to do something, but it was completely random and buggy behavour. If you find a way to run it well, i'd like to know it as i may give it another chance
  15. Please dont delete it a others like me could have the same problem and benefit of your way to fix it, wich is the case right now Please, how did you fixed the errors?
  16. Thanks for this! The tricky thing to achieve is to have a balanced economy WHILE keeping most of EE unbanned. I'm strugling thinking about this everyday. So what do you guys think would be the best way to stop all possible ways of infinite EMC? i'm thinking about seting EMC for cobble, snow, ice, milk to 0 perhaps? EDIT: not only infinite EMC methods, but other items that would need an EMC change to match a more balanced economy
  17. i think i've read somewhere here on the forums that you can dissable the ore creation for the transmutation table, that would easily fix your (and my) problem. Unfortunatelly that post didnt told about how to make that, anyway i dont find it now, so if someone knows how to do that please tell us.
  18. I have 3gb right now, and so many plugins. Key with multiverse is to configure it to NOT keep all world's spawn in memory. In my server only the main world's spawn is kept in memory, the others are only loaded when a player joins them. I have more maps in my server, but those are for testing purposes and only admins can join them. With this setup, it makes no difference having 1 or 10 maps, at least not that i have noticed. You can do lots of things to minimize ram/prevent lag, for instance one of the things i did was to create an Engineer rank in my server and only allow Engineers to use certain things that would surelly cause lag in the hands of the wrong people. Things like BC's pipes, nuclear reactors, etc, are only managed by qualified people that will not create infinite pipe loops, or leave machines unatended, if they fail they loose the rank or even get prisoned in our deadly jail, so no one is failing so far :)
  19. I run a server with multiverse, 1 main survival world and 2 creative worlds, without nether or end world cause i will include nether and end biomes with TC soon. Not a single problem with multiverse or EE with this settup here.
  20. what would be nice is that someone shares a terrain control config like that. I would do it but i dont yet understand the plugin. Or even better, terrain control integrated in tekkit with those settings described here. Just dreaming
  21. Do you know how they achieved this? i mean what plugins or map generators they used. I'm very interested in this. Localized resources and huge biomes is just what i'm looking for for my eco-survival maps.
  22. By crash you mean server crash or monster apocalipse not working at all? I've been trying to make monster apocalipse run on one map in my server for almost 2 months, but so far no luck with it.
  23. Thanks for your effort and long nights coding man, i will test it as soon as my server goes back online :)
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