CbotL6 Posted July 9, 2012 Posted July 9, 2012 I personally love technic but I feel I need more ways to destroy my enemies. So is there any way the ICBM mod could be added to technic and tekkit?
Xylord Posted July 9, 2012 Posted July 9, 2012 May I have a link to the thread about this on MC forums? I find it sounds extremely interesting. However, you probably shouldn't have your hopes go too high, the standards of quality of the Technic team are pretty high, and there may be incompatibility between this mod and the pack. Edit : Dude, never mind what I said, this looks freakin amazing. I don't know if it's compatible, but it clearly attains th standards of the pack. I will manually try installing it ASAP.
CbotL6 Posted July 9, 2012 Author Posted July 9, 2012 It has it's own site, heres the link. http://calclavia.com/icbm/?page=manual
Xylord Posted July 9, 2012 Posted July 9, 2012 It has it's own site, heres the link. http://calclavia.com/icbm/?page=manual I went through the whole site, and it's like this mode was made specifically for Technic. I totally back your proposition.
rhibakuska Posted July 31, 2012 Posted July 31, 2012 i tried this with the newest technic, it runs fine, but i can't seem to find ANY ICBM mod ore.
bwillb Posted July 31, 2012 Posted July 31, 2012 i tried this with the newest technic, it runs fine, but i can't seem to find ANY ICBM mod ore. did you generate new chunks after installing it?
rhibakuska Posted July 31, 2012 Posted July 31, 2012 did you generate new chunks after installing it? i did some trial and error, dude. install-uninstall, changing i.d. config(which even fuck up the recipe), nothing. I even made new worlds.
Legion_ai Posted August 3, 2012 Posted August 3, 2012 I looked into this mod after seeing this thread. It is a well-made mod. However I too found that the ore did not generate in any world. With some looking around however, I found that this is a known issue with the Universal Electricity mod ICBM is built in, and the fix for it is coming in the next update. If I need to, I can post a link.
rhibakuska Posted August 3, 2012 Posted August 3, 2012 I looked into this mod after seeing this thread. It is a well-made mod. However I too found that the ore did not generate in any world. With some looking around however, I found that this is a known issue with the Universal Electricity mod ICBM is built in, and the fix for it is coming in the next update. If I need to, I can post a link. aaannnd that would be at 1.3.. XD well, i think it's worth the wait
Legion_ai Posted August 3, 2012 Posted August 3, 2012 I do to, it's a really good mod, surprisingly good.
TJP12409 Posted August 3, 2012 Posted August 3, 2012 I can quickly see that this will be the end of all Tekkit worlds ever should it be included. But it does look like a really well made mod, I do actually want to play around with it :P
rhibakuska Posted August 3, 2012 Posted August 3, 2012 I can quickly see that this will be the end of all Tekkit worlds ever should it be included. But it does look like a really well made mod, I do actually want to play around with it dang, they should turn off the imbalance weapons XD
joe5 Posted August 9, 2012 Posted August 9, 2012 out of curiosity, has anybody gotten a chance to test its wepons against mffs?
Industrial Miner Posted August 9, 2012 Posted August 9, 2012 I'm going to test this mod in my modpack and if it really doesn't generate ores, I'll make recipes to craft the resources where the ores were being used for. So the uranium in this mod, I'll let it use IC2 uranium ingots if it doesn't.
joe5 Posted August 9, 2012 Posted August 9, 2012 I believe that it already uses ic2 uranium ingots. at least that is what the mod author stated on his forum.
rhibakuska Posted August 10, 2012 Posted August 10, 2012 I'm going to test this mod in my modpack and if it really doesn't generate ores, I'll make recipes to craft the resources where the ores were being used for. So the uranium in this mod, I'll let it use IC2 uranium ingots if it doesn't. there's no problem on the 3 other ores even if it doesn't spawn, you can use IC2's ores for that, the crappy part is the Sulfur, because it's "unique". sorry but what's MFF?
Industrial Miner Posted August 10, 2012 Posted August 10, 2012 there's no problem on the 3 other ores even if it doesn't spawn, you can use IC2's ores for that, the crappy part is the Sulfur, because it's "unique". sorry but what's MFF? *MFFS = Modular ForceField Systems, an addon for IC2 which introduces forcefields.
rhibakuska Posted August 10, 2012 Posted August 10, 2012 oh, never tried that, after i updated my technic to 7.2, i decided to play vanilla ~_~ but i guess it's a good add-on since i hate being chased by a crapload of mobs, and devices like the altar in EE is a pain in the ass to make
TJP12409 Posted August 12, 2012 Posted August 12, 2012 oh, never tried that, after i updated my technic to 7.2, i decided to play vanilla ~_~ but i guess it's a good add-on since i hate being chased by a crapload of mobs, and devices like the altar in EE is a pain in the ass to make Well, once you get an EE flower or eight going, they really aren't that expensive. Also, I would like to tell you a lil something I like to call interdiction torches.
joe5 Posted August 12, 2012 Posted August 12, 2012 while interdiction torches are a neat idea, they are a part of ee which is routinly banned on many servers.
TJP12409 Posted August 12, 2012 Posted August 12, 2012 Hm, true... although I thought interdiction torches were pretty harmless compared to per say, the hyperkinetic lens or RM tools. I also thought you might have been talking about Technic and not Tekkit. In that case though, getting a pedestal should be no problem WHATSOEVER, a full v3 EE collector flower will generate about a stack of DM overnight (irl overnight, not a minecraft night ).
TJP12409 Posted August 12, 2012 Posted August 12, 2012 Anywho, ICBMs.... The only way I can see this working is if there is a separate world set aside for ICBM "battles" and such which is reset every other day or something. (that means when the fight is over, you have to remove all your equipment or make it again)
rhibakuska Posted August 12, 2012 Posted August 12, 2012 ohh, lol Well, once you get an EE flower or eight going, they really aren't that expensive. Also, I would like to tell you a lil something I like to call interdiction torches. oh, lol, yeah, i know that but, the MFFs are much more "flexible" right?
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