Lothos Posted July 13, 2012 Posted July 13, 2012 Trying something new this go around and according to the wiki you can place them underwater to generate minor power and yet other videos I saw people have them inside fountains, but I cant make either way work for some reason.
Gennah Posted July 13, 2012 Posted July 13, 2012 Not really sure what you're trying to ask here, are you placing them in water and then not getting any EU? Or are you unable to place the mills in the water?
Lothos Posted July 13, 2012 Author Posted July 13, 2012 i built a 3x3 trough to set them down in and have been filling it with water after the fact. Nothing outputting yet.
Gennah Posted July 13, 2012 Posted July 13, 2012 Try to ensure that the Mills are all completely surrounded by water except for the cable connected to them. Mills let out a very small amount of EU passively, if you surround them it can help. Try putting a water bucket directly into the Mill to test that your wiring is set up right.
Lothos Posted July 13, 2012 Author Posted July 13, 2012 well, i made a voltmeter to see if I could check the cable, but I get nothing right clicking. I did fill the mills directly with water but it wouldn't fill past 3/4 full and they seem to be holding that amount now.
Neowulf Posted July 13, 2012 Posted July 13, 2012 Make sure to use tin cables, it gives you a ton of leeway.
Gennah Posted July 13, 2012 Posted July 13, 2012 I threw together a quick example of a working single Mill connected to a batbox, don't know if it will help. http://imgur.com/JUGZh
Lothos Posted July 13, 2012 Author Posted July 13, 2012 my setup is the same except the cable comes out underneathe. Of the 6 I made half are working nonstop though oddly.
danidas Posted July 14, 2012 Posted July 14, 2012 By voltmeter I hope you mean the EU detector from IC2 and not the voltmeter from redpower 2 as they are totally different. For a water mill to output passive energy it needs to be surrounded with water on all sides other than one for the cable. Also you need water source blocks and flowing water doesn't count. Another item to note is that the EU output is lower than 1 EU/t so it is very hard to detect and equally hard to power anything. In fact last time I checked it was 0.1 EU/t per water block with in a 3x3x3 cube with the water mill in the center.
Lothos Posted July 14, 2012 Author Posted July 14, 2012 It prob was the redpower voltmeter I was trying to use not having used either before. Output should be 2.5eu/t with full water immersion and I have 6 fully setup now. I'll have to look for that other meter and see whats going on. At the very least I should have 15 EU/t coming up from my mills.
The Merchant of Menace Posted July 14, 2012 Posted July 14, 2012 Watermills that are immersed in water only provide 0.25EU/t, not 2.5
Lothos Posted July 14, 2012 Author Posted July 14, 2012 if its .1eu/t per water source block around the mill in a 3x3x3 its 2.5 if the mill output is .25 than its not .1eu/t per source block.
The Merchant of Menace Posted July 14, 2012 Posted July 14, 2012 http://wiki.industrial-craft.net/index.php?title=Water_Mill#Usage Place Water Buckets or a Water Cell in the lower slot (or place the Water Mill inside water), and optionally an RE Battery in the upper slot. The Water Mill will charge the battery or output power at a rate of 2 EU/t (manned) or 0.010 EU/t per block of adjacent water (unmanned). A single bucket produces 1000 EU and the Water Mill can store 4 buckets worth of water. The maximum output of an unmanned Water Mill is 0.25EU/t (3x3x3 cube of water with the mill in the middle, plus 1 piece of cable to direct the energy = 25 water tiles). Note: In v.1.81 Water Cells do work in Water Mills
danidas Posted July 14, 2012 Posted July 14, 2012 Unmanned water mills are not really worth it unless you build a lot of them and even then it is not really practical. In fact the only time it is practical is if solar/wind is not available and you need a passive energy source. However even then they are better used for the auto water mill system that uses redpower to automate them with a never ending loop of filled buckets.
The Merchant of Menace Posted July 14, 2012 Posted July 14, 2012 I prefer using plain unmanned watermills. All you need is a big enough array of them.
Lothos Posted July 14, 2012 Author Posted July 14, 2012 i did it as a cost thing starting a new map. 6 of them were easier to make faster than solar to power a single macerator, extractor, and e-furnace. I dont have glowstone dust yet to make a meter, but i'm doing alright with them and 6 solar panels now charging 2 batboxes
milcondoin Posted July 14, 2012 Posted July 14, 2012 At the start I prefer simple Generators, since wood and thus charcoal is very cheap (if there are at least some trees nearby). In the mod_treecapitator.cfg change destroyLeaves=false to destroyLeaves=true and hack away. Just remember to replant the saplings for sustainability.
danidas Posted July 14, 2012 Posted July 14, 2012 I normally do the same thing as milcondoin and stick to the basic generator until I can get solar or another energy source. I tried water mills in the past but never really used them much after I got established. Also I have bad memories from when I tried to use them manually.
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