Smurfkiller9000 Posted July 15, 2012 Posted July 15, 2012 Im on technic ssp, and am very stuck trying to get power from high up, to my below sea level base. Unfortunately there is no generator engine as in Tekkit, so is there any other way? btw yes I have all the pipes and cables necessary (wooden conductive, power teleport, glass fibre).
DanielJin Posted July 16, 2012 Posted July 16, 2012 I am confused, what form of power do you want? Buildcraft/Indutrail craft? Pipes and engines are for BC, cables and generators are for IC. What in the world is a generator engine?
Xylord Posted July 16, 2012 Posted July 16, 2012 I am confused, what form of power do you want? Buildcraft/Indutrail craft? Pipes and engines are for BC, cables and generators are for IC. What in the world is a generator engine? BC uses MJ (MinecraftJoules) and IC use EU. EU = Glass fiber, MJ= conduxtive pipe. You can't mix one another. you can't teleport EU. Your best bet is using a HV transformer and then using glass fiber cable all the way to your base.
Adlersch Posted July 16, 2012 Posted July 16, 2012 BC uses MJ (MinecraftJoules) and IC use EU. EU = Glass fiber, MJ= conduxtive pipe. You can't mix one another. you can't teleport EU. Your best bet is using a HV transformer and then using glass fiber cable all the way to your base. Or if you have an energy link, turn EU into MJ, teleport the power, then use another link to turn that MJ into EU again. Although you may have had to manually install it.
Xylord Posted July 16, 2012 Posted July 16, 2012 Or if you have an energy link, turn EU into MJ, teleport the power, then use another link to turn that MJ into EU again. Although you may have had to manually install it. Isn't there a loss when converter are used? if you use them twice, the loss would be even bigger. And anyway, are the converters in any version of Technic/Tekkit? Not in any of those I tried, as much as I know.
Neowulf Posted July 16, 2012 Posted July 16, 2012 Power converters are in tekkit but not technic. Best bet is a MV or HV transformer with a redstone signal sending the power over glass fibre/4xins HV cable down to another MV/HV transformer without a redstone signal in your base. MV transformer if you have the glass fibre to space, HV if you're using HV cable.
Xylord Posted July 16, 2012 Posted July 16, 2012 Power converters are in tekkit but not technic. Best bet is a MV or HV transformer with a redstone signal sending the power over glass fibre/4xins HV cable down to another MV/HV transformer without a redstone signal in your base. MV transformer if you have the glass fibre to space, HV if you're using HV cable. Can't the Glass fiber cable take up to 512 eu/t? I thought he could. Only the EV can burn Glass fiber, no?
Neowulf Posted July 16, 2012 Posted July 16, 2012 EU/tick Normal/With redstone signal: LV transformer: 32/128 MV: 128/512 HV: 512/2048
Xylord Posted July 16, 2012 Posted July 16, 2012 EU/tick Normal/With redstone signal: LV transformer: 32/128 MV: 128/512 HV: 512/2048 Ohhh, I wasn't aware that you could even do that I guess we learn everyday ^^
freakachu Posted July 16, 2012 Posted July 16, 2012 if you are trying to run EUs that far, place batboxes along the lines spaced so that you never have an uninterrupted length of cable long enough to cause a loss. I don't remember what the exact max length for glass fibre is, but let's call it 40 for this example. you'd want 39 pieces of cable, then a batbox, then 39 more cable, then another batbox, and so on. that will get your power to anywhere with no losses. assuming you are not generating more than 32 EU/t from any single machine/generator at least.
OmegaJasam Posted July 16, 2012 Posted July 16, 2012 Aye. Tin (up to 39 blocks) to a chain of batbox 4 copper cable batbox 4 copper cable e.t.c. also works with no losses. However it can only send out a 32 eu/t, so if you have a decent number of windmils you'll need to use transformers or the energy will backlog in the batbox faster then it can send it, thus wasting a lot of it.
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