Budderb123 Posted March 24, 2016 Posted March 24, 2016 (edited) So I am making a modpack for my friend's server and whenever it loads up it acts like its modded and stuff but is vanilla. All the mods and config files are there was well as bin. Can someone please explain the problem? The modpack is called Steel Armies PvP: Tech and War dropbox link: https://www.dropbox.com/s/u9d7c89dossa26v/SA-PvP-TechWar.zip?dl=0 page link: http://www.technicpack.net/modpack/steel-armies-pvp-tech-and-war.826656 Edited March 24, 2016 by Budderb123
Discord Moderator plowmanplow Posted March 24, 2016 Discord Moderator Posted March 24, 2016 Always provide the API URL or a link to your Platform pack page when requesting custom modpack assistance. When using dropbox, change: "www" to "dl", "dropbox" to "dropboxusercontent", and remove "?dl=0" or "?dl=1" Your /bin/modpack.jar is named "modpack.jar.jar". Google "windows explorer always show file extensions" to learn how to prevent this issue. Flan's weapon packs go in /Flan/ not /mods/Flan/ You should be using the Latest versions of ChickenBones' mods (CCC, NEI)
Budderb123 Posted March 24, 2016 Author Posted March 24, 2016 Cool, thanks a lot. Seems to be working perfectly now!
Budderb123 Posted March 25, 2016 Author Posted March 25, 2016 (edited) ok so... I added a few other mods to it and now its vanilla... again... I don't think I changed anything besides the mods in it all the files are now in a cache folder inside the technic mudpack files, why? pack link:Â http://www.technicpack.net/modpack/steel-armies-pvp-tech-and-war.826656 dropbox: https://dl.dropboxusercontent.com/s/ik1tv59cc1me9rb/SAPvP.zip Edited March 25, 2016 by Budderb123
Discord Moderator plowmanplow Posted March 25, 2016 Discord Moderator Posted March 25, 2016 Your pack settings still indicate a version of 1.0. It is imperative that the pack version number be incremented any time the pack data or metadata is altered in any way. You should be using the most recent release of Tinkers' Construct available on CurseForge, not v1.8.8
Budderb123 Posted April 25, 2016 Author Posted April 25, 2016 (edited) So my friend wanted to change up his server, having me make another pack and I seem to be having the same issue again, opening up as vanilla again, but I am not quite sure why after I reviewed this page page link: http://www.technicpack.net/modpack/steel-armies-battle-for-akara.839182 dropbox link: https://www.dropbox.com/s/as93f6kgd1yn2ki/SAWar.zip?dl=0 Edited April 25, 2016 by Budderb123
JaariAtmc Posted April 26, 2016 Posted April 26, 2016 10 hours ago, Budderb123 said: So my friend wanted to change up his server, having me make another pack and I seem to be having the same issue again, opening up as vanilla again, but I am not quite sure why after I reviewed this page page link: http://www.technicpack.net/modpack/steel-armies-battle-for-akara.839182 dropbox link: https://www.dropbox.com/s/as93f6kgd1yn2ki/SAWar.zip?dl=0 Downloading your modpack, it seems that your bin/config/mods folders are placed in a subfolder. They need to be in the top folder to work correctly.
Budderb123 Posted April 26, 2016 Author Posted April 26, 2016 what? are you serious? I cant believe it was something that simple... I could have sworn I had it in the top folder...
Budderb123 Posted April 26, 2016 Author Posted April 26, 2016 ok... so... I fixed that but now it seems to be crashing whenever it opens?
JaariAtmc Posted April 27, 2016 Posted April 27, 2016 Strange, I don't have said issue. Maybe increment your version number?
Discord Moderator plowmanplow Posted April 27, 2016 Discord Moderator Posted April 27, 2016 As @JaariAtmc mentioned, your modpack version is still at 1.0. Since you have changed your pack data this will need to be incremented. Always increment your pack version number any time you alter your pack data or metadata. Your Damage Indicators mod is not from a legitimate source (pretty sure I've mentioned this to you before). If you are turning this into a server make sure you do not attempt to use one of the Cauldron derivatives. The Lord of the Rings mod does not work well with anything but Forge (it has a fatal issue when generating structures), and the LotR team specifically declines to support anything but Forge.
Budderb123 Posted April 27, 2016 Author Posted April 27, 2016 You have not mentioned the damage indicators thing before, so I assume that is just the link to the modpage is incorrect. And thanks but we have used LotR before. But by version is 1.0 do you mean when setting up the pack on technic the Minecraft Version is set to 1.0 and not 1.7.10? because I am certain it is 1.7.10
Budderb123 Posted April 27, 2016 Author Posted April 27, 2016 oh wait nevermind. I see what you meant by changing the version now, but it still crashes
Discord Moderator plowmanplow Posted April 27, 2016 Discord Moderator Posted April 27, 2016 mods\CodeChickenCore-1.9-2.0.1.53-universal.jar You have included CodeChickenCore for Forge/MC 1.9 instead of the one for 1.7.10. Get the latest CodeChickenCore for 1.7.10 and you should be fine.
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