War_Cookie Posted January 13, 2013 Posted January 13, 2013 I got the modpack working by just dropping the files in the core mods folder for Custom1 in .techniclauncher
theprolo Posted January 13, 2013 Posted January 13, 2013 Core Mods? You don't want to put them there... Just put the download link in the Technic Launcher custom zip downloader thingy.
smistrato Posted January 13, 2013 Posted January 13, 2013 when i try and drag and drop the files into custom 1, it says this "The archive is either unkown format or damaged" anyone know why?
theprolo Posted January 13, 2013 Posted January 13, 2013 Don't drag and drop them, use the Technic Launcher's custom zip downloader in the Launcher Options. It's faster and saves you the problems you're having.
smistrato Posted January 13, 2013 Posted January 13, 2013 so in custom zip what do i type in? edit: never mind I found out, but now it says I don't have FML installed, so how would i get that?
Sloth Posted January 13, 2013 Posted January 13, 2013 siac89 and I tried to register on the server forums but after accepting terms no page appears, just a few adds and nothing else.
Guest Ysharma Posted January 13, 2013 Posted January 13, 2013 Ubuntu repositories have java 6. Find a deb on the Internet for java 7. No, just no. Number 1: Yes. DT_Darkness, read the OP. Nope I specifically used java 7, thats what java -version gives me to. maybe I have to manually add lwjgl?
smistrato Posted January 13, 2013 Posted January 13, 2013 does anyone know why it says I don't have FML (I'm assuming thats forge mod loader) when using the custom pack? edit: If you have the time to, it would be very helpful if you guys made a video on how to get the modpack working and the various errors that can occur. This way not so many people would ask.
Guest Ysharma Posted January 13, 2013 Posted January 13, 2013 FFS, andrew jump down mercalyns throat and have him fix the godamn forums. This is a huge mess I cant see past all the HALP MODPACK NO WORKs and whitelist apps, we need structure
Guest Ysharma Posted January 13, 2013 Posted January 13, 2013 isnt there anything mac users can do to make the modpack work without adding linux? Its a pain in the arse. I dont mind the commands, but dual booting is laggy.
miniboxer Posted January 13, 2013 Posted January 13, 2013 Yes, you have to manually update LWJGL. Minecraft sucks for not packaging the latest version, like it should.
Guest Ysharma Posted January 13, 2013 Posted January 13, 2013 Andrew, when we first created the forums, I made an account for you to administrate, you then created your the30n account, so I turned the main admin account into Ysharma with my own password. The problem with that is that it has resulted in the loss of the founders password and username. Im nuking the forums and starting anew, but with the same graphics. Everyone will have to re-register.
andrewdonshik Posted January 13, 2013 Author Posted January 13, 2013 Andrew, when we first created the forums, I made an account for you to administrate, you then created your the30n account, so I turned the main admin account into Ysharma with my own password. The problem with that is that it has resulted in the loss of the founders password and username. Im nuking the forums and starting anew, but with the same graphics. Everyone will have to re-register. Oh, ok. Will the posts be preserved? Modpack v 1.1.1.6 Pushed. Please update your clients.
Guest Ysharma Posted January 13, 2013 Posted January 13, 2013 Yeah, im preserving them as we speak. EDIT: Not the posts by members, only the important admin posts. So most threads will perish, but the important ones will be saved
miniboxer Posted January 13, 2013 Posted January 13, 2013 Could a couple of the annoying and pointless mods be removed from the pack? Mob dismemberment doesn't add anything, and just leaves annoying chunks everywhere when you kill things. The one with the annoying grunting noises when you get attacked should be removed too, just plain annoying and pointless.
andrewdonshik Posted January 13, 2013 Author Posted January 13, 2013 Could a couple of the annoying and pointless mods be removed from the pack? Mob dismemberment doesn't add anything, and just leaves annoying chunks everywhere when you kill things. The one with the annoying grunting noises when you get attacked should be removed too, just plain annoying and pointless. Just remove them yourself. They're clientside.
miniboxer Posted January 13, 2013 Posted January 13, 2013 Just remove them yourself. They're clientside. I do remove them, but it is annoying to have to every time that I update.
Guest Ysharma Posted January 13, 2013 Posted January 13, 2013 There was a problem with recreating, so our new link is technicbattlesredux.forummotion.com EDIT:REGISTRATION IS FIXED FORUMS ARE MOSTLY SETUP, RECREATE YOUR ACCOUNTS FORUMS ARE COMPLETELY RESET
Guest Ysharma Posted January 14, 2013 Posted January 14, 2013 2013-01-13 16:13:22 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.7.4.520 for Minecraft 1.4.7 loading 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] All core mods are successfully located 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Discovering coremods 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.7.0.2.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.7.0.2.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.7.0.2.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod MCore3.2.8.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod MCore3.2.8.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod MCore3.2.8.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems 1.4.5.0.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems 1.4.5.0.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems 1.4.5.0.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod denLib-2.1.4.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod denLib-2.1.4.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod denLib-2.1.4.jar 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir 2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-147.jar present and correct in lib dir 2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding transformer map: mcore_at.cfg 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugins 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin 2013-01-13 16:13:23 [iNFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin CodeChickenCorePlugin 2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding Accesstransformer map: codechickencore_at.cfg 2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding AccessTransformer: chickenchunks_at.cfg 2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding Accesstransformer map: temp.dat 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin CodeChickenCorePlugin run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin MCorePlugin 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin MCorePlugin run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin NEICorePlugin 2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding Accesstransformer map: nei_at.cfg 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin NEICorePlugin run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin TreeCapitatorCorePlugin 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin TreeCapitatorCorePlugin run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin denLibCoreMod 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin denLibCoreMod run successfully 2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Validating minecraft 2013-01-13 16:13:24 [FINEST] [ForgeModLoader] Minecraft validated, launching... 2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Modifying class EntityPlayer 2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityPlayer.fall(F)V 2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions 2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Modifying class EntityLiving 2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.<init> 2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions 2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.writeEntityToNBT(Lnet/minecraft/src/NBTTagCompound;)V 2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions 2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.readEntityFromNBT(Lnet/minecraft/src/NBTTagCompound;)V 2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions 2013-01-13 16:13:24 [iNFO] [sTDOUT] Inserted super call into avz.c 2013-01-13 16:13:24 [iNFO] [sTDOUT] avf was overriden from NotEnoughItems 1.4.5.0.jar 2013-01-13 16:13:25 [iNFO] [ForgeModLoader] MCore >> Modifying class GuiIngame 2013-01-13 16:13:25 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.GuiIngame.renderGameOverlay(FZII)V 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: aum.a Desc: ()I 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: aum.b Desc: ()I 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ban.c Desc: ()V 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ays.c Desc: (F)F 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: qw.f Desc: (I)Lur; 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ays.a Desc: (Lll;)Z 2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ayo.a Desc: ()Z 2013-01-13 16:13:25 [FINER] [ForgeModLoader] MCore >> Target Virtual Invocation Located -- searching for first ILOAD 2013-01-13 16:13:25 [FINER] [ForgeModLoader] MCore >> ILOAD Located. Inserting Instructions 2013-01-13 16:13:25 [iNFO] [sTDOUT] Generated BlockMobSpawner helper method. 2013-01-13 16:13:25 [iNFO] [sTDOUT] Inserted GameData hook 2013-01-13 16:13:26 [iNFO] [sTDOUT] 27 achievements 2013-01-13 16:13:26 [iNFO] [sTDOUT] 210 recipes 2013-01-13 16:13:26 [iNFO] [sTDOUT] Setting user: Ysharma, 3680801552039189356 2013-01-13 16:13:26 [iNFO] [sTDOUT] LWJGL Version: 2.8.5
Guest Ysharma Posted January 14, 2013 Posted January 14, 2013 I got the modpack to work natively in Mac Osx Mountain Lion with Java 7. Download the files below, unzip them and throw them into the bin of the mod pack, replace anything that is already there. Download this: https://www.dropbox.com/s/b6gj27dmoyo0h0j/macosx.zip EDIT: Tried 2 GB again, it launched perfectly, reporting on lag soon Edit: constantly crashing EDIT:Removed MATMOS, its working perfectly EDIT: Crashes when switching out of Creative mode in SSP. Andrew could you create a new version of the modpack for macs so that it automatically adds the new lwjgl files? Could we also recreate the server thread and put enough content into it to make Deluxe? Im willing to write it all
Markarthian Posted January 14, 2013 Posted January 14, 2013 Could we also recreate the server thread and put enough content into it to make Deluxe? Im willing to write it all That sounds like great idea to me! Andrew, when will you be able to get the server back online?
andrewdonshik Posted January 14, 2013 Author Posted January 14, 2013 In an hour or 2. I got the modpack to work natively in Mac Osx Mountain Lion with Java 7. Download the files below, unzip them and throw them into the bin of the mod pack, replace anything that is already there. Download these two: LWJGL JARs: https://dl.dropbox.com/u/28008537/jars.zip LWJGL natives for OS X: https://dl.dropbox.com/u/28008537/natives.zip EDIT: The biggest problem with this is that it runs out of memory at one GB, and it wont load at 2GB. Gonna try 1536 and lower memory settings. EDIT: 512 causes the LWJGL crash, leaving 1 GB and 1536 GB the only memory options. EDIT: Tried 2 GB again, it launched perfectly, reporting on lag soon Edit: constantly crashing EDIT:Removed MATMOS, its working perfectly EDIT: Crashes when switching out of Creative mode in SSP. Andrew could you create a new version of the modpack for macs so that it automatically adds the new lwjgl files? Could we also recreate the server thread and put enough content into it to make Deluxe? Im willing to write it all no, I can't package that, it would break the windows install, and were already the only in this section.
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