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[1.4.7]Technic Battles Redux[PvP][45][TBR: The Modpack] Semi-Anarchy/Factions!


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Guest Ysharma

Ubuntu repositories have java 6. Find a deb on the Internet for java 7.

No, just no.

Number 1: Yes.

DT_Darkness, read the OP.

Nope I specifically used java 7, thats what java -version gives me to. maybe I have to manually add lwjgl?

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does anyone know why it says I don't have FML (I'm assuming thats forge mod loader) when using the custom pack?

edit: If you have the time to, it would be very helpful if you guys made a video on how to get the modpack working and the various errors that can occur. This way not so many people would ask.

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Guest Ysharma

FFS, andrew jump down mercalyns throat and have him fix the godamn forums. This is a huge mess I cant see past all the HALP MODPACK NO WORKs and whitelist apps, we need structure

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Guest Ysharma

isnt there anything mac users can do to make the modpack work without adding linux? Its a pain in the arse. I dont mind the commands, but dual booting is laggy.

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Guest Ysharma

Andrew, when we first created the forums, I made an account for you to administrate, you then created your the30n account, so I turned the main admin account into Ysharma with my own password. The problem with that is that it has resulted in the loss of the founders password and username. Im nuking the forums and starting anew, but with the same graphics. Everyone will have to re-register.

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Andrew, when we first created the forums, I made an account for you to administrate, you then created your the30n account, so I turned the main admin account into Ysharma with my own password. The problem with that is that it has resulted in the loss of the founders password and username. Im nuking the forums and starting anew, but with the same graphics. Everyone will have to re-register.

Oh, ok. Will the posts be preserved?

Modpack v 1.1.1.6 Pushed. Please update your clients.

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Guest Ysharma

Yeah, im preserving them as we speak.

EDIT: Not the posts by members, only the important admin posts.

So most threads will perish, but the important ones will be saved

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Could a couple of the annoying and pointless mods be removed from the pack? Mob dismemberment doesn't add anything, and just leaves annoying chunks everywhere when you kill things. The one with the annoying grunting noises when you get attacked should be removed too, just plain annoying and pointless.

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Could a couple of the annoying and pointless mods be removed from the pack? Mob dismemberment doesn't add anything, and just leaves annoying chunks everywhere when you kill things. The one with the annoying grunting noises when you get attacked should be removed too, just plain annoying and pointless.

Just remove them yourself. They're clientside.

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Guest Ysharma

There was a problem with recreating, so our new link is technicbattlesredux.forummotion.com

EDIT:REGISTRATION IS FIXED

FORUMS ARE MOSTLY SETUP, RECREATE YOUR ACCOUNTS

FORUMS ARE COMPLETELY RESET

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Guest Ysharma

2013-01-13 16:13:22 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.7.4.520 for Minecraft 1.4.7 loading

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] All core mods are successfully located

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Discovering coremods

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.7.0.2.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.7.0.2.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.7.0.2.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod MCore3.2.8.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod MCore3.2.8.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod MCore3.2.8.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems 1.4.5.0.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems 1.4.5.0.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems 1.4.5.0.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found a candidate coremod denLib-2.1.4.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loading coremod denLib-2.1.4.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Loaded coremod denLib-2.1.4.jar

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

2013-01-13 16:13:22 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-147.jar present and correct in lib dir

2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding transformer map: mcore_at.cfg

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugins

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin

2013-01-13 16:13:23 [iNFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin CodeChickenCorePlugin

2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding Accesstransformer map: codechickencore_at.cfg

2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding AccessTransformer: chickenchunks_at.cfg

2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding Accesstransformer map: temp.dat

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin CodeChickenCorePlugin run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin MCorePlugin

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin MCorePlugin run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin NEICorePlugin

2013-01-13 16:13:23 [iNFO] [sTDOUT] Adding Accesstransformer map: nei_at.cfg

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin NEICorePlugin run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin TreeCapitatorCorePlugin

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin TreeCapitatorCorePlugin run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Running coremod plugin denLibCoreMod

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Coremod plugin denLibCoreMod run successfully

2013-01-13 16:13:23 [FINEST] [ForgeModLoader] Validating minecraft

2013-01-13 16:13:24 [FINEST] [ForgeModLoader] Minecraft validated, launching...

2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Modifying class EntityPlayer

2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityPlayer.fall(F)V

2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions

2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Modifying class EntityLiving

2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.<init>

2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions

2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.writeEntityToNBT(Lnet/minecraft/src/NBTTagCompound;)V

2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions

2013-01-13 16:13:24 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.readEntityFromNBT(Lnet/minecraft/src/NBTTagCompound;)V

2013-01-13 16:13:24 [FINER] [ForgeModLoader] MCore >> Inserting Instructions

2013-01-13 16:13:24 [iNFO] [sTDOUT] Inserted super call into avz.c

2013-01-13 16:13:24 [iNFO] [sTDOUT] avf was overriden from NotEnoughItems 1.4.5.0.jar

2013-01-13 16:13:25 [iNFO] [ForgeModLoader] MCore >> Modifying class GuiIngame

2013-01-13 16:13:25 [iNFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.GuiIngame.renderGameOverlay(FZII)V

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: aum.a Desc: ()I

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: aum.b Desc: ()I

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ban.c Desc: ()V

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ays.c Desc: (F)F

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: qw.f Desc: (I)Lur;

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ays.a Desc: (Lll;)Z

2013-01-13 16:13:25 [FINEST] [ForgeModLoader] Found INVOKEVIRTUAL: ayo.a Desc: ()Z

2013-01-13 16:13:25 [FINER] [ForgeModLoader] MCore >> Target Virtual Invocation Located -- searching for first ILOAD

2013-01-13 16:13:25 [FINER] [ForgeModLoader] MCore >> ILOAD Located. Inserting Instructions

2013-01-13 16:13:25 [iNFO] [sTDOUT] Generated BlockMobSpawner helper method.

2013-01-13 16:13:25 [iNFO] [sTDOUT] Inserted GameData hook

2013-01-13 16:13:26 [iNFO] [sTDOUT] 27 achievements

2013-01-13 16:13:26 [iNFO] [sTDOUT] 210 recipes

2013-01-13 16:13:26 [iNFO] [sTDOUT] Setting user: Ysharma, 3680801552039189356

2013-01-13 16:13:26 [iNFO] [sTDOUT] LWJGL Version: 2.8.5

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Guest Ysharma

I got the modpack to work natively in Mac Osx Mountain Lion with Java 7.

Download the files below, unzip them and throw them into the bin of the mod pack, replace anything that is already there.

Download this:

https://www.dropbox.com/s/b6gj27dmoyo0h0j/macosx.zip

EDIT: Tried 2 GB again, it launched perfectly, reporting on lag soon

Edit: constantly crashing

EDIT:Removed MATMOS, its working perfectly

EDIT: Crashes when switching out of Creative mode in SSP.

Andrew could you create a new version of the modpack for macs so that it automatically adds the new lwjgl files?

Could we also recreate the server thread and put enough content into it to make Deluxe? Im willing to write it all

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In an hour or 2.

I got the modpack to work natively in Mac Osx Mountain Lion with Java 7.

Download the files below, unzip them and throw them into the bin of the mod pack, replace anything that is already there.

Download these two:

LWJGL JARs: https://dl.dropbox.com/u/28008537/jars.zip

LWJGL natives for OS X: https://dl.dropbox.com/u/28008537/natives.zip EDIT: The biggest problem with this is that it runs out of memory at one GB, and it wont load at 2GB. Gonna try 1536 and lower memory settings.

EDIT: 512 causes the LWJGL crash, leaving 1 GB and 1536 GB the only memory options.

EDIT: Tried 2 GB again, it launched perfectly, reporting on lag soon

Edit: constantly crashing

EDIT:Removed MATMOS, its working perfectly

EDIT: Crashes when switching out of Creative mode in SSP.

Andrew could you create a new version of the modpack for macs so that it automatically adds the new lwjgl files?

Could we also recreate the server thread and put enough content into it to make Deluxe? Im willing to write it all

no, I can't package that, it would break the windows install, and were already the only in this section.

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