Sev Posted March 6, 2013 Posted March 6, 2013 I don't care, just want you to have fun, and me to have fun playing it. BTW should I ever make a modpack, can this be included? Quote
Neowulf Posted March 6, 2013 Posted March 6, 2013 Aging in a barrel (which is subject to the evaporation) makes booze "smoother", develops the taste profile more, and concentrates it slightly. As a design decision, having an aging process that enhances the potion effects of the booze at the cost of slowly draining away the booze quantity in the barrel is a very good idea. It's a good time/reward tradeoff with solid basis in real life mechanics and benefits larger operations than small ones. Quote
Lethosos Posted March 6, 2013 Author Posted March 6, 2013 Open source, buddy. I'll throw in such a disclaimer in the zip. Quote
Sev Posted March 6, 2013 Posted March 6, 2013 Be good for wine, too. It's good manners to ask. IMO Quote
Lethosos Posted March 6, 2013 Author Posted March 6, 2013 Yep! The in-game effect will be a stronger potion effect with a bit less impact on your BAL value. The topic came up on rum, which has a faster maturation effect due to climate. Dunno how that can be implemented, I'm not gonna tie anything to biomes AFAIK. Quote
Sev Posted March 6, 2013 Posted March 6, 2013 AFAIK? Can we have Netherwart as a brewing ingrediant, maybe Nether Rum. Also, what's BAL. Are you going to make like, Glistering Melon wine or something coolio? Quote
Lethosos Posted March 7, 2013 Author Posted March 7, 2013 Now now, I need to get the basics up first. BAL is simply Blood Alcohol Level. Gonna be using that as a hidden attribute to determine alcohol poisoning. I am having a bit of an issue of where to get yeast, though. Quote
GreenWolf13 Posted March 7, 2013 Posted March 7, 2013 Now now, I need to get the basics up first. I am having a bit of an issue of where to get yeast, though. Dungeon loot. You can use this a temporary solution until you get it sorted out fully. Quote
Lethosos Posted March 7, 2013 Author Posted March 7, 2013 Was thinking about macerating mushrooms, but yeah I can do that. Will need to have a sustainable method of making more yeast just from a starter batch. Quote
GreenWolf13 Posted March 7, 2013 Posted March 7, 2013 Was thinking about macerating mushrooms, but yeah I can do that. Will need to have a sustainable method of making more yeast just from a starter batch. What if they don't have IC2 installed? Why not just make it so that you can crush mushrooms like you can crush bones. Quote
Neowulf Posted March 7, 2013 Posted March 7, 2013 Yeast is a free floating organism that prefers water, the powder form most are familiar with is actually mostly dead yeast surrounding some barely living samples. Since it's present in the air you should just make a ceramic pot block that holds water, consumes sugar, and houses a yeast colony. If it doesn't have a colony it has a slight chance of generating one. Water- levels only change when water is added or yeast extracted with a bottle. Sugar- Consumed by the yeast colony, a stronger colony eats sugar piles faster Yeast- Denoted as a colony "strength" in the gui. Adding water weakens the colony (diluting the yeast), time with plenty of food strengthens the colony. Quote
Sev Posted March 7, 2013 Posted March 7, 2013 I like Neowulf's idea! It reminds me of when my mom used to keep a sourdough started. Don't put salt in yeast it kills them. Also, why'd you ever add Water, Neo? Quote
Lethosos Posted March 7, 2013 Author Posted March 7, 2013 Done, I will refer to this when I build the Starter Pot. I will add bottles of Liquid Yeast to dungeon loot tables in the meantime. Let's see about getting a preliminary version pushed out for you guys to check out soon. Quote
Sev Posted March 7, 2013 Posted March 7, 2013 What if they don't have IC2 installed? Why not just make it so that you can crush mushrooms like you can crush bones. Who will use a mod with BuildCraft and such support, without it? Heck, who even uses Forge w/o IC2 and/or Buildcraft? Quote
lukeb28 Posted March 7, 2013 Posted March 7, 2013 If I can get my pack to work when this comes out, it's definitely going in! Quote
GreenWolf13 Posted March 7, 2013 Posted March 7, 2013 Who will use a mod with BuildCraft and such support, without it? Heck, who even uses Forge w/o IC2 and/or Buildcraft? I don't use IC2. Quote
Lethosos Posted March 7, 2013 Author Posted March 7, 2013 I don't use IC2. Who says you have to? Quote
Melfice Posted March 20, 2013 Posted March 20, 2013 I realize the mod's still full-on work in progress, but I do hope you'll reconsider the name of the mod once it's in a presentable condition. Considering you're going through the effort of adding machines to aid in the brewing, I don't think you should lay the focus on merely the "getting drunk" bit of alcohol. I don't really have an alternative though, other than maybe "Brewing Blocks" or something equally silly. Quote
Neowulf Posted March 20, 2013 Posted March 20, 2013 Drunkcraft is good. But if it's necessary: Applied Fermentation Boozamancy Hangovercraft Liquid Bread Cheers A cold one Winecraft Microbreweries Quote
theprolo Posted March 20, 2013 Posted March 20, 2013 I'll combine two here: I like Luke's one, but Applied Fermentation is also pretty awesome. How about Industrial Fermentation? Quote
lukeb28 Posted March 20, 2013 Posted March 20, 2013 How about Industrial Boozamancy? That was my favorite from Neowulfs list! it would also veer from the something craft so popular now. Quote
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