kakalos781 Posted March 13, 2013 Posted March 13, 2013 Hello, my question is about powering quarries and it appears you can only do so with constant attention to keep the engines from overheating, that is my problem, i don't want to pay attention and just lay back on my throne while this machine spews diamonds. How do i do this? I don't want to do anything with those dangerous combustion engines.
cerevox Posted March 13, 2013 Posted March 13, 2013 Which engines? If you are pumping water into combustion engines and pointing them into the quarry they should never explode.
kakalos781 Posted March 13, 2013 Author Posted March 13, 2013 I've seen enough tekkit episodes where they play around with combustion and they explode valuable stuff next episode dispite being pumped with water. I liked it more when they were powered with redstone D:
Typee Posted March 13, 2013 Posted March 13, 2013 AFAIK the quarry always pump power even when it's not doing anything, so the engine souldn't explode with enough water. Just make sure the pumps and the water they draw from are chunkloaded. Quarries act as chunkloaders, so your whole water system should be in the same chunk as your quarry, or you need to put chunkloaders if you're pumping water from other chunks. If you do want to be absolutely sure, you can put a conductive pipe between the quarry and the engines, with a gate set to send a redstone signal only when the quarry has a job to perform. Finally, sometime the water blocks from an infinite source glitch out and the water isn't resplenished. There are two different solutions for that: - always use a 3*3 body of water as an infinite source, not just a 1*3. - the best option for pumping water is the aqueous accumulator from thermal expansion, surrounded by water blocks.
Discord Moderator plowmanplow Posted March 13, 2013 Discord Moderator Posted March 13, 2013 I liked it more when they were powered with redstone D: There is a certain amount of stress relief that comes from knowing your machine will never malfunction. However, with quarries needing the better part of 50MJ/t to run at full speed (about 128EU/t if converting) that redstone engine just doesn't keep up anymore even if it could connect to a conductive wooden pipe (which it can't).
kakalos781 Posted March 13, 2013 Author Posted March 13, 2013 Well al'right, i guess i can test some setups in a flat map. Bummer that redstone doesn't work anymore though, the point of the quarry is to relax sit back and get free stuff.
Discord Moderator plowmanplow Posted March 13, 2013 Discord Moderator Posted March 13, 2013 the point of the quarry is to relax sit back and get free stuff True, true. But with the increase in the max MJ/t for quarries between BC2 and BC3 going from 9 to 32 the lower tier stuff just doesn't cut the mustard. 128EU/t | 50MJ/t? That's a not inconsiderable amount of power.
JNIV Posted March 13, 2013 Posted March 13, 2013 If you use industrial craft engines you can make gates that turn it of when it would over heat, waits for it to cool then turns it back on.
kakalos781 Posted March 15, 2013 Author Posted March 15, 2013 I worked it out, i just use 10 of these coal engines, i just need to keep a healthy supply of wood coming in. Though i don't know what to do now lol, there aren't really alot of weapons or explosives in this mod, when you have your quarry up and running you basicly win the game.
Discord Moderator plowmanplow Posted March 15, 2013 Discord Moderator Posted March 15, 2013 Won? Hmmm. Automated, self regulating crafting systems, self managing power generation and delivery system, Mystcraft exploration, automated farms (both plants and animals). Lots of stuff to do there each one of which has two or three ways it can be accomplished.
cerevox Posted March 15, 2013 Posted March 15, 2013 Right, but once you have a quarry up and running, you can pretty much just hide in your safe base and let all those resources flow in to you. The danger level drops to almost nill unless you seek it out.
Discord Moderator plowmanplow Posted March 16, 2013 Discord Moderator Posted March 16, 2013 True, but with decent armor there is essentially no risk as well.
Neomus Posted March 17, 2013 Posted March 17, 2013 Ive had more than a few exploded quarry systems. I have, however, finally found a formula that works. To safely run 1 quarry, I use 3 water pumps, 1 refinery, 2 oil pumps, 9 combustion engines and one redstone engine (for getting fuel out of the refinery), and several different types of piping. Basically what you will be doing is piping water and fuel to your combustion engines, piping oil into the refinery, and piping fuel out of the refinery. -Use one engine per pump, 2 on the quarry, and 2 on the refinery. -I stagger the oil pumps (let one run for a bit then start the other) so it is unlikely I will run out of oil while the quarry is running. -Always use gold waterproofed pipe for transporting water to cool engines (this is very very important as gold pipes can carry the largest amount of liquid per pipe section). You can use cobblestone waterproofed piping for fuel and oil. Use teleport pipes to get your different liquids around. -Sometimes the pumps will bug and stop sucking up water. To solve this, use a 1 deep pool of water (this works unless your server starts lagging bad). -Make sure to force load the chunks where your machinery is. -Don't be shy with the teleport piping on your water system. I had all of my water pumps in one location using 1 output teleport pipe to feed the rest of the system. It blew up on me because only so much water can get through a single teleport pipe at a time. It is possible 3 water pumps is overkill, but I have found the cost of running one more pump is well worth it. You can add to this system to power more quarries. Just be sure to keep the water flowing . Note that the engines on the oil pumps will use the oil as fuel if you do not put actual fuel into them (i usually start the system with lava and then run into this problem). You will use up your oil much slower if you get fuel into the engines instead of oil. To fix this problem, I usually wait until I have some fuel flowing and then pick up the pump and engine, then put both back down and wait for a little bit of fuel to flow into the engine before starting it again.
cerevox Posted March 17, 2013 Posted March 17, 2013 Wow, that's pretty involved. I normally just toss down 2 electric engines, an IC geothermal generator and shove in a couple stacks of lava filled tin cans. It normally needs a refill about every 1/2 to 1/3 way through depending on size, but I can handle a couple of trips out.
Neomus Posted March 17, 2013 Posted March 17, 2013 Electric engines were removed in 0.6.0. I really liked the simplicity of just using a MV array and a fast electric engine so I was sad to see them go. I have not been able to test it out yet, but the thread I linked below seems to have a much simpler way of setting things up. http://forums.technicpack.net/threads/0-6-0-0-6-1-quick-quarry-setup.41072/
Michael101 Posted March 17, 2013 Posted March 17, 2013 I mainly use a lava pumping station in the nether that telepipes the lava. Then at my base I have a huge tank/tanks that recieves the lava, from there the lava is used by magmatics for my BC power network and an array of geotherms ->MFSUs for my EU power network. I also have two max sized quarries in the world, powered by five magmatic engines each. Each magmatic engine array is connected by telepipe to the 'lava channel'.
Asstmgrmike Posted March 17, 2013 Posted March 17, 2013 ^ pretty much like him i have 12 geothermal engines at 240 eu going into a mfse and i have that powering 6 regular elec engines with a phased conductive pipe. i then place another phased pipe to my quarry and voila. also im pumping the lava from the nether with waterproof phased pipes if your wondering. 900+ game days and i havent even moved my pump. the engines run about 140ish eu i believe...never explodes...almost infinte source of power
cerevox Posted March 17, 2013 Posted March 17, 2013 I stuck forestry in so I am using its electric engine. It is really the only worthwhile thing left in forestry. Thaumcraft golems are better at farming everything but trees, bees are some wacky mess of nonsense, bio mass/fuel is almost irrelevant if you can drain the nether....
Michael101 Posted March 18, 2013 Posted March 18, 2013 Refractory wax capsules are still useful. And I like the new woods. Plus Plugins for Forestry allows you to run engines off of liquid vis, which fills the air with a colorful lightshow of wisps wanting you dead...
Lethosos Posted March 18, 2013 Posted March 18, 2013 The Adjustable Electric Engine (Forestry, I think,) is my ideal choice overall. Charge up a lapotron, drop the engine next to the quarry (or whatever,) and plug in the lapotron. Adjust as desired for speed--I enjoy the higher settings just to see the gantry whiz around.
cerevox Posted March 19, 2013 Posted March 19, 2013 Forestry doesn't have the adjustable engine. That was transformers. The only way to adjust the forestry electric engine is by installing circuits which is a colossal pain if you don't already have most of forestry done.
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