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Posted

I just noticed that my redstone energy cells are discharging when I have them in my inventory. Has it always worked like this? I never noticed it before, so I wanted to check with others before submitting a bug report.

Posted

Are they powering something in your inventory or on you like power armor? I don't think they will do this, but otherwise the energy cells should not be discharging.

Posted

Are they powering something in your inventory or on you like power armor? I don't think they will do this, but otherwise the energy cells should not be discharging.

No, they're just sitting in my inventory.

Posted

RS energy cells' stored energy will be consumed by power armor. I'm not sure if this is intended, but that is how it currently works.

That was it exactly. I never noticed it before. Thank you kindly for the information.

Posted

I believe that MPS is getting tweaked a bit so this won't always happen.

On my end, I'm adding batteries meant for this and may change the functionality of the Cell so that MPS doesn't see it as a valid item for draining.

Posted

That actually seems like a pretty useful function. Redstone energy cells hold a lot of power. Perhaps we could have an upgrade to the MPS to allow it to drain from different types of batteries so we could configure it in-game? Or is that even feasible? Or is that in your department, so to speak?

Posted
Perhaps we could have an upgrade to the MPS to allow it to drain from different types of batteries so we could configure it in-game? Or is that even feasible? Or is that in your department, so to speak?
. On the flip side of that, would it be possible for MPS to charge the energy cells?
Posted

Is there any way to change how much MJ the Powersuits cost to recharge? The cost is stupidly high at the moment, I need 2 full Redstone Energy Cells to half-recharge my suit. The built-in solar panel upgrade is actually more effective than 5 Magmatic Engines.

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Posted

Teraku: it's an option in the config.

D:"Energy per MJ"=1.0

The higher you make that, the less MJ you need to charge. I've left mine alone (and I typically lower something things like that <glances strongly in the direction of the default 25% energy loss through tesseracts>) since I figured if you want to have millions of units of charge in a MPS there are ways to manage that in a balanced way.

Posted

Teraku: it's an option in the config.

D:"Energy per MJ"=1.0

The higher you make that, the less MJ you need to charge. I've left mine alone (and I typically lower something things like that <glances strongly in the direction of the default 25% energy loss through tesseracts>) since I figured if you want to have millions of units of charge in a MPS there are ways to manage that in a balanced way.

Ah, that's great. Thanks. I'll definitely crank that up to 2 or 3 to start with.

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