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Energy Cell Discharge


Darkwood71

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That actually seems like a pretty useful function. Redstone energy cells hold a lot of power. Perhaps we could have an upgrade to the MPS to allow it to drain from different types of batteries so we could configure it in-game? Or is that even feasible? Or is that in your department, so to speak?

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Perhaps we could have an upgrade to the MPS to allow it to drain from different types of batteries so we could configure it in-game? Or is that even feasible? Or is that in your department, so to speak?
. On the flip side of that, would it be possible for MPS to charge the energy cells?
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Is there any way to change how much MJ the Powersuits cost to recharge? The cost is stupidly high at the moment, I need 2 full Redstone Energy Cells to half-recharge my suit. The built-in solar panel upgrade is actually more effective than 5 Magmatic Engines.

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Teraku: it's an option in the config.

D:"Energy per MJ"=1.0

The higher you make that, the less MJ you need to charge. I've left mine alone (and I typically lower something things like that <glances strongly in the direction of the default 25% energy loss through tesseracts>) since I figured if you want to have millions of units of charge in a MPS there are ways to manage that in a balanced way.

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Teraku: it's an option in the config.

D:"Energy per MJ"=1.0

The higher you make that, the less MJ you need to charge. I've left mine alone (and I typically lower something things like that <glances strongly in the direction of the default 25% energy loss through tesseracts>) since I figured if you want to have millions of units of charge in a MPS there are ways to manage that in a balanced way.

Ah, that's great. Thanks. I'll definitely crank that up to 2 or 3 to start with.

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