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Posted

So I have deisgned a working mechanism for a 3x3 door (making a silo for launching my rockets) but I would rather not have to remember the lever sequence and timings for opening and closing it myself, has anyone done this with a PRC or even a computercraft controlled one and willing to share?

Posted

n00b question: PRC?

Also, I never got the chance to use frames (other than for building scaffold) and I miss them too given what I've read about how they can be used.

Posted

Someone in my server made a working 3x3 piston door with normal redstone and a rednet cable to go up a long tunnel as well as a computer program to give it the open command for a timed duration.

Posted

what the hell i will chime in on this too lol try playing around with the timer (square wave) passed to a counter then send to a passthrough finally to a null output on the final count (so it doesnt keep opening and closing) since right now there isnt a delay circuit (coming in the next release ) i think that may work either that or using a button for input then a pulser lengther to a timer might be tricky to set up the timing also make the prc manual it will help explain things better imo it needs more work before this really becomes as usful as they want it to be

Posted
PRC?
Programmable Rednet Controller. they should be able to do everything the redpower circuits could do, Im just unfamiliar with them and all the tutorials and demos are really weak so far.
Posted

n00b question: PRC?

Also, I never got the chance to use frames (other than for building scaffold) and I miss them too given what I've read about how they can be used.

Programmable Rednet Controller I think.

This is something I'd love to get working at some point, I tried to do it ages ago and didn't quite get there.

EDIT: Derp, beaten to it.

Posted

Also, I never got the chance to use frames (other than for building scaffold) and I miss them too given what I've read about how they can be used.

In my limited experience with frames, they were not all they were cracked up to be imho, the doors were OK if the textures didn't pop and once you got the silly motors working right, but anything that moved that the player stands on was graphically horrible, I built a frame elevator for my castle and when you looked at it from the exterior it looked pretty smooth but riding in it was like being in a bouncing electric floor buffer. The quality of the ride was terrible, also it was terribly slow. I've seen videos of the airships and such but while they looked impressive they were kinda meh in motion. I am hopefull that we get the functionality of frames back someday but that someone does it in a slightly more elegant fashion.

Posted

since right now there isnt a delay circuit (coming in the next release )

I have been playing with PRC as well. My solution to this question is:

North side out: Rednet Cable -> Redstone Repeater -> redstone dust -> Redstone repeater -> Rednet Cable: East side in.

(ofc. side outputs are randomly chosen, it could be any side of the Controller as long as both are not the same ;) )

Red Repeaters could be more in a serial chain and set to any chosen duration setting.

Very important note: Only one repeater won't work for some reason. Use the repeater -> redstone -> repeater principle!

Source of this bridge, click here.

Posted

IVE DONE IT, I think, It's working on my test lights as the correct sequence and the correct order and switching between the open circuit and the close circuit It's a monstrosity and uses 4 PRC's to work, maybe only 2 once I do some tinkering If anyone is interested I may post Pics + description later.

Edit: already removed 2 PRC's realized they were just pass throughs anyway.

Posted

please post em up i wanna see this i have been wondering for awhile about timing things they really need more then 2 outputs and 2 inputs in every circuit then you wouldnt need 2 prcs

Posted

KK, Will post picks and descriptions in the morning, the thing is the first PRC is just to decide which circuit to use (open or close) and cycle through, the second one contains the T-Flipflops for the two frequencies that remain on all the delays atm have to be done with redstone repeaters, which is tedious, but works, I can probably tighten the timing.

I moved the circuit under my silo and hooked it up to the door, took some tweaks to get it right but it works, and only has one visible block of wire that is only visible when the door is open. the piston wiring had to be a bit jury rigged to get it right, some weird interaction with teh PRC's and the rednet were causing an extra activation of the double piston for a bit which oddly enough never showed up when toggling them manually with levers, and the rednet meter still showed that frequency empty. Soo yeah Ill post picks with descriptions tomorrow before noon most likely.

Posted

KK, Will post picks and descriptions in the morning, the thing is the first PRC is just to decide which circuit to use (open or close) and cycle through,

you know there expandable right with more circuits

nvm that i just woke up lol i cant wait to see your design

Posted

OK here we go. lots of stuff to go over. First two pictures showing closed and open. Here and Here. Underground the switch side has two circuits

JDlFF0Y.png

This is the close circuit Input from the PRC hooked up to a button is the green side Output to the PRC with the Tflipflops and passthroughs are on the right and coded to the specific part of the system they are affecting. Open circuit is similar with orange being the input color.SYkNnZV.png

So that runs into the second PRC which is then piped up to the ceiling.

9L0qq6v.jpg

The white output goes to all the pistons that have to be powered to keep the door closed. Purple Operates the double piston yellow operates just the second piston of the double piston when the double is not extended and orange operates the piston that pulls in the extra block. The extra Redstone repeater you see at the bottom is so when the double piston extends and retracts the outer piston retracts first so you don't leave the piston hanging.

Posted

The contents of the two PRC's are as follows

PRC1: The Switch

Page 1- Counter

IN

Inc - E-White //the button

Dec - const=0

Pre - const 2

OUT

Q - Null

V - Vars0

 

Page 2 - Equals

IN

A - Vars0

B - Const 0

OUT

Q - Vars1

Page 3 - Equals

IN

A - Vars0

B - Const 1

OUT

Q - Vars2

 

Page 3 - AND(2input)

IN

I0- E-White // the button

I1- Vars1

OUT

O0 - S Green

 

Page 4 - AND(2input)

IN

I0- E-White // the button

I1- Vars2

OUT

O0 - N Orange


 

PRC#2: The toggles


Page 1 T-Flipflop

IN

i1 - E-Orange

Clk - E-Orange

OUT

O0 - W-Orange

 

Page 2 T-Flipflop

IN

i1 - E-White

Clk - E-White

OUT

O0 - W-White

 

Pages 3 and 4 are pass throughs for Purple and Yellow

Heres a gallery of more pics let me know if you have any questions I will try to get to them later tonight.

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