TokiWartooth Posted May 30, 2013 Posted May 30, 2013 So I have deisgned a working mechanism for a 3x3 door (making a silo for launching my rockets) but I would rather not have to remember the lever sequence and timings for opening and closing it myself, has anyone done this with a PRC or even a computercraft controlled one and willing to share? Quote
Triblade_8472 Posted May 31, 2013 Posted May 31, 2013 I'm very interested to steal (read: use) this design as well. So that's why I want to bump this post! Quote
Viktor_Berg Posted May 31, 2013 Posted May 31, 2013 It's very possible with both CC and PRC. However, we'd have to see your door design to be able to help you with that. I miss frames. Quote
Magicthize Posted May 31, 2013 Posted May 31, 2013 n00b question: PRC? Also, I never got the chance to use frames (other than for building scaffold) and I miss them too given what I've read about how they can be used. Quote
Vas Posted May 31, 2013 Posted May 31, 2013 Someone in my server made a working 3x3 piston door with normal redstone and a rednet cable to go up a long tunnel as well as a computer program to give it the open command for a timed duration. Quote
Karaktar Posted May 31, 2013 Posted May 31, 2013 what the hell i will chime in on this too lol try playing around with the timer (square wave) passed to a counter then send to a passthrough finally to a null output on the final count (so it doesnt keep opening and closing) since right now there isnt a delay circuit (coming in the next release ) i think that may work either that or using a button for input then a pulser lengther to a timer might be tricky to set up the timing also make the prc manual it will help explain things better imo it needs more work before this really becomes as usful as they want it to be Quote
TokiWartooth Posted May 31, 2013 Author Posted May 31, 2013 PRC? Programmable Rednet Controller. they should be able to do everything the redpower circuits could do, Im just unfamiliar with them and all the tutorials and demos are really weak so far. Quote
Shoe Posted May 31, 2013 Posted May 31, 2013 n00b question: PRC? Also, I never got the chance to use frames (other than for building scaffold) and I miss them too given what I've read about how they can be used. Programmable Rednet Controller I think. This is something I'd love to get working at some point, I tried to do it ages ago and didn't quite get there. EDIT: Derp, beaten to it. Quote
TokiWartooth Posted June 1, 2013 Author Posted June 1, 2013 Also, I never got the chance to use frames (other than for building scaffold) and I miss them too given what I've read about how they can be used. In my limited experience with frames, they were not all they were cracked up to be imho, the doors were OK if the textures didn't pop and once you got the silly motors working right, but anything that moved that the player stands on was graphically horrible, I built a frame elevator for my castle and when you looked at it from the exterior it looked pretty smooth but riding in it was like being in a bouncing electric floor buffer. The quality of the ride was terrible, also it was terribly slow. I've seen videos of the airships and such but while they looked impressive they were kinda meh in motion. I am hopefull that we get the functionality of frames back someday but that someone does it in a slightly more elegant fashion. Quote
Triblade_8472 Posted June 1, 2013 Posted June 1, 2013 since right now there isnt a delay circuit (coming in the next release ) I have been playing with PRC as well. My solution to this question is: North side out: Rednet Cable -> Redstone Repeater -> redstone dust -> Redstone repeater -> Rednet Cable: East side in. (ofc. side outputs are randomly chosen, it could be any side of the Controller as long as both are not the same ) Red Repeaters could be more in a serial chain and set to any chosen duration setting. Very important note: Only one repeater won't work for some reason. Use the repeater -> redstone -> repeater principle! Source of this bridge, click here. Quote
TokiWartooth Posted June 3, 2013 Author Posted June 3, 2013 IVE DONE IT, I think, It's working on my test lights as the correct sequence and the correct order and switching between the open circuit and the close circuit It's a monstrosity and uses 4 PRC's to work, maybe only 2 once I do some tinkering If anyone is interested I may post Pics + description later. Edit: already removed 2 PRC's realized they were just pass throughs anyway. Quote
Karaktar Posted June 3, 2013 Posted June 3, 2013 please post em up i wanna see this i have been wondering for awhile about timing things they really need more then 2 outputs and 2 inputs in every circuit then you wouldnt need 2 prcs Quote
TokiWartooth Posted June 3, 2013 Author Posted June 3, 2013 KK, Will post picks and descriptions in the morning, the thing is the first PRC is just to decide which circuit to use (open or close) and cycle through, the second one contains the T-Flipflops for the two frequencies that remain on all the delays atm have to be done with redstone repeaters, which is tedious, but works, I can probably tighten the timing. I moved the circuit under my silo and hooked it up to the door, took some tweaks to get it right but it works, and only has one visible block of wire that is only visible when the door is open. the piston wiring had to be a bit jury rigged to get it right, some weird interaction with teh PRC's and the rednet were causing an extra activation of the double piston for a bit which oddly enough never showed up when toggling them manually with levers, and the rednet meter still showed that frequency empty. Soo yeah Ill post picks with descriptions tomorrow before noon most likely. Quote
Karaktar Posted June 3, 2013 Posted June 3, 2013 KK, Will post picks and descriptions in the morning, the thing is the first PRC is just to decide which circuit to use (open or close) and cycle through, you know there expandable right with more circuits nvm that i just woke up lol i cant wait to see your design Quote
TokiWartooth Posted June 3, 2013 Author Posted June 3, 2013 OK here we go. lots of stuff to go over. First two pictures showing closed and open. Here and Here. Underground the switch side has two circuits This is the close circuit Input from the PRC hooked up to a button is the green side Output to the PRC with the Tflipflops and passthroughs are on the right and coded to the specific part of the system they are affecting. Open circuit is similar with orange being the input color. So that runs into the second PRC which is then piped up to the ceiling. The white output goes to all the pistons that have to be powered to keep the door closed. Purple Operates the double piston yellow operates just the second piston of the double piston when the double is not extended and orange operates the piston that pulls in the extra block. The extra Redstone repeater you see at the bottom is so when the double piston extends and retracts the outer piston retracts first so you don't leave the piston hanging. Quote
TokiWartooth Posted June 3, 2013 Author Posted June 3, 2013 The contents of the two PRC's are as follows PRC1: The Switch Page 1- Counter IN Inc - E-White //the button Dec - const=0 Pre - const 2 OUT Q - Null V - Vars0 Page 2 - Equals IN A - Vars0 B - Const 0 OUT Q - Vars1 Page 3 - Equals IN A - Vars0 B - Const 1 OUT Q - Vars2 Page 3 - AND(2input) IN I0- E-White // the button I1- Vars1 OUT O0 - S Green Page 4 - AND(2input) IN I0- E-White // the button I1- Vars2 OUT O0 - N Orange PRC#2: The toggles Page 1 T-Flipflop IN i1 - E-Orange Clk - E-Orange OUT O0 - W-Orange Page 2 T-Flipflop IN i1 - E-White Clk - E-White OUT O0 - W-White Pages 3 and 4 are pass throughs for Purple and Yellow Heres a gallery of more pics let me know if you have any questions I will try to get to them later tonight. Quote
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