Nick Lozon Posted June 13, 2013 Posted June 13, 2013 For the record: Level Emitters to RedNet Cable does not work.
Lethosos Posted June 13, 2013 Posted June 13, 2013 CanVox, if he gets evasive again, you have our permission to punch him in the face. Seriously.
Skace Posted June 13, 2013 Posted June 13, 2013 Is anyone seeing this issue on any builds later than 1.1.0? Not finding very much feedback about it at all: https://github.com/MachineMuse/MachineMusePowersuits/issues/314
KingEtzel Posted June 13, 2013 Posted June 13, 2013 Maybe I'm a little dumb right now, but how do I turn on a redstone engine? Usually it was working with a turned on lever or a redstone torch... Doesn't work or they changed it https://www.dropbox.com/s/bysprh661xxlq88/RedstoneEngine_not_working.jpg
Lethosos Posted June 13, 2013 Posted June 13, 2013 Oh haha, you're trying to fill an Energy Cell with redstone engines. Won't work, they're only good for wooden pipes and pumps now.
Lethosos Posted June 13, 2013 Posted June 13, 2013 Oh haha, you're trying to fill an Energy Cell with redstone engines. Won't work, they're only good for wooden pipes and pumps now.
KingEtzel Posted June 13, 2013 Posted June 13, 2013 thanks so i was actually dumb was just building the factory and thought some free energy while I build isn't bad They work on wooden pipes like you said. In earlier Tekkit versions you could run them without connecting them to anything.
CanVox Posted June 13, 2013 Author Posted June 13, 2013 When I run this latest version on a server. I seem to get a lot of End of stream errors or Overflow errors that then disconnect the client. There are no errors on the console A link to the client logs are here. Thanks in advance. EDIT: Turning permgen size off then on again seemed to resolve the issue. Not sure why but it works again Definitely update your java, it's very old.
aet2505 Posted June 13, 2013 Posted June 13, 2013 Definitely update your java, it's very old. Thank you for the help. I have updated and is running much better keep up the awesome work with Tekkit.
Pewx Posted June 13, 2013 Posted June 13, 2013 Is 1.1.4 going to be "recommended" if it turns out well. Or is there already plans for new version?
CanVox Posted June 13, 2013 Author Posted June 13, 2013 Is 1.1.4 going to be "recommended" if it turns out well. Or is there already plans for new version? That depends on a couple factors- we've isolated the cause of the Galacticraft+Bukkit armor dupe issue and are trying to get ahold of blood from MCPC+ for some guidance on what our options are (not many). Additionally, I'm hoping that we have options for reducing the required memory to run tekkit before rec release, but that may not be possible. If we make progress on either front I'll probably do another test build with the fixes. If both of them look hopeless (at least for the moment), I'll probably recommend this build.
dwwojcik Posted June 13, 2013 Posted June 13, 2013 Hi! I'm that guy from the 1.1.2 thread with the performance issues. I tried removing all the new mods, then I tried removing MFR, then I tried removing Chicken Chunks, and finally I tried removing NEI and NEI plugins. Still stuck at a very rough 24 fps. What else should I try?
Jvr Posted June 13, 2013 Posted June 13, 2013 So um.. I want to update from 1.0.6 w/mcpc+ but I'm afraid.. is my fear unfounded?
Dash16 Posted June 13, 2013 Posted June 13, 2013 BE AFRAID, BE VERY AFRAID. All joking aside, it depends on your situation. If you can setup a server and client to test some things without pissing off a bunch of users who rely on that server, more power to you. Otherwise, if you are looking for stability and can't afford uncertainty, I'd wait until the recommended build. But that's just me, I'm not on the Dev Team, just another tester. Grain of salt get!
Jvr Posted June 13, 2013 Posted June 13, 2013 BE AFRAID, BE VERY AFRAID. All joking aside, it depends on your situation. If you can setup a server and client to test some things without pissing off a bunch of users who rely on that server, more power to you. Otherwise, if you are looking for stability and can't afford uncertainty, I'd wait until the recommended build. But that's just me, I'm not on the Dev Team, just another tester. Grain of salt get! sound advice.. I think I'll follow it.. I have been doing a bit of work on the server recently.. and should not keep upsetting the bees..
VolitionEos Posted June 13, 2013 Posted June 13, 2013 I have done much testing for upgrading my server from 1.0.6 to 1.1.4 and found that there is a large performance problem with 1.1.4 It takes 20min for the server to fully boot up and be ready for people to login. After it's up and running the CPU has a 30% increase to idle running and there are consistent spikes to 90% that don't last long as long as no one is logged in. After people are logged in the spikes stay there for a long time and the game is almost unplayable. This does not happen with the same group of people on the 1.0.6 version. We will not be updating... Here is the server log incase you can see a problem that I should address: http://pastebin.com/ZS72sDg6
dwwojcik Posted June 13, 2013 Posted June 13, 2013 I have done much testing for upgrading my server from 1.0.6 to 1.1.4 and found that there is a large performance problem with 1.1.4 It takes 20min for the server to fully boot up and be ready for people to login. After it's up and running the CPU has a 30% increase to idle running and there are consistent spikes to 90% that don't last long as long as no one is logged in. After people are logged in the spikes stay there for a long time and the game is almost unplayable. This does not happen with the same group of people on the 1.0.6 version. We will not be updating... Here is the server log incase you can see a problem that I should address: http://pastebin.com/ZS72sDg6 Yes! I'm not the only one! Does anyone know why only some people would have performance issues?
aet2505 Posted June 13, 2013 Posted June 13, 2013 I have found a minor issue. Modular power-suits add on does not seem to work correctly it appears as if it was not enabled. Server Log: http://pastebin.com/STtjpAFA Screenshot: http://gyazo.com/a50866c51cdae6427e1d29539eb19622
Henkie Posted June 13, 2013 Posted June 13, 2013 As reported before, I cannot get the filler to accept items using logistics pipes. I found this bug report (it is reported as fixed but I am not sure if tekkit is using the fixed version or an older one.) https://github.com/BuildCraft/BuildCraft/issues/878
CanVox Posted June 13, 2013 Author Posted June 13, 2013 Hi! I'm that guy from the 1.1.2 thread with the performance issues. I tried removing all the new mods, then I tried removing MFR, then I tried removing Chicken Chunks, and finally I tried removing NEI and NEI plugins. Still stuck at a very rough 24 fps. What else should I try? Does it run okay with ALL the mods removed? If not, I'll give you an alternate modpack.jar to try.
CanVox Posted June 13, 2013 Author Posted June 13, 2013 I have done much testing for upgrading my server from 1.0.6 to 1.1.4 and found that there is a large performance problem with 1.1.4 It takes 20min for the server to fully boot up and be ready for people to login. After it's up and running the CPU has a 30% increase to idle running and there are consistent spikes to 90% that don't last long as long as no one is logged in. After people are logged in the spikes stay there for a long time and the game is almost unplayable. This does not happen with the same group of people on the 1.0.6 version. We will not be updating... Here is the server log incase you can see a problem that I should address: http://pastebin.com/ZS72sDg6 Regardless, you need to update your java. As reported before, I cannot get the filler to accept items using logistics pipes. I found this bug report (it is reported as fixed but I am not sure if tekkit is using the fixed version or an older one.) https://github.com/BuildCraft/BuildCraft/issues/878 That link tells me it's buildcraft's fault, but it's fixed in buildcraft 3.6.0, which we won't be upgrading to yet for a couple reasons.
CanVox Posted June 13, 2013 Author Posted June 13, 2013 It runs as smoothly as vanilla without any mods. Galacticraft, then modular power suits & MPSAddons.
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