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Posted

CanVox, if he gets evasive again, you have our permission to punch him in the face. Seriously.

Posted

Oh haha, you're trying to fill an Energy Cell with redstone engines. Won't work, they're only good for wooden pipes and pumps now.

Posted

Oh haha, you're trying to fill an Energy Cell with redstone engines. Won't work, they're only good for wooden pipes and pumps now.

Posted

thanks :) so i was actually dumb :) was just building the factory and thought some free energy while I build isn't bad ;) They work on wooden pipes like you said. In earlier Tekkit versions you could run them without connecting them to anything.

Posted

When I run this latest version on a server. I seem to get a lot of End of stream errors or Overflow errors that then disconnect the client. There are no errors on the console A link to the client logs are here.

Thanks in advance.

EDIT: Turning permgen size off then on again seemed to resolve the issue. Not sure why but it works again

Definitely update your java, it's very old.

Posted

Definitely update your java, it's very old.

Thank you for the help. I have updated and is running much better keep up the awesome work with Tekkit.

Posted

Is 1.1.4 going to be "recommended" if it turns out well. Or is there already plans for new version?

That depends on a couple factors- we've isolated the cause of the Galacticraft+Bukkit armor dupe issue and are trying to get ahold of blood from MCPC+ for some guidance on what our options are (not many). Additionally, I'm hoping that we have options for reducing the required memory to run tekkit before rec release, but that may not be possible. If we make progress on either front I'll probably do another test build with the fixes. If both of them look hopeless (at least for the moment), I'll probably recommend this build.

Posted

Hi! I'm that guy from the 1.1.2 thread with the performance issues. I tried removing all the new mods, then I tried removing MFR, then I tried removing Chicken Chunks, and finally I tried removing NEI and NEI plugins. Still stuck at a very rough 24 fps. What else should I try?

Posted

BE AFRAID, BE VERY AFRAID.

All joking aside, it depends on your situation. If you can setup a server and client to test some things without pissing off a bunch of users who rely on that server, more power to you. Otherwise, if you are looking for stability and can't afford uncertainty, I'd wait until the recommended build.

But that's just me, I'm not on the Dev Team, just another tester. Grain of salt get!

Posted

BE AFRAID, BE VERY AFRAID.

All joking aside, it depends on your situation. If you can setup a server and client to test some things without pissing off a bunch of users who rely on that server, more power to you. Otherwise, if you are looking for stability and can't afford uncertainty, I'd wait until the recommended build.

But that's just me, I'm not on the Dev Team, just another tester. Grain of salt get!

sound advice.. I think I'll follow it.. I have been doing a bit of work on the server recently.. and should not keep upsetting the bees..

Posted

I have done much testing for upgrading my server from 1.0.6 to 1.1.4 and found that there is a large performance problem with 1.1.4

It takes 20min for the server to fully boot up and be ready for people to login. After it's up and running the CPU has a 30% increase to idle running and there are consistent spikes to 90% that don't last long as long as no one is logged in. After people are logged in the spikes stay there for a long time and the game is almost unplayable. This does not happen with the same group of people on the 1.0.6 version.

We will not be updating...

Here is the server log incase you can see a problem that I should address: http://pastebin.com/ZS72sDg6

Posted

I have done much testing for upgrading my server from 1.0.6 to 1.1.4 and found that there is a large performance problem with 1.1.4

It takes 20min for the server to fully boot up and be ready for people to login. After it's up and running the CPU has a 30% increase to idle running and there are consistent spikes to 90% that don't last long as long as no one is logged in. After people are logged in the spikes stay there for a long time and the game is almost unplayable. This does not happen with the same group of people on the 1.0.6 version.

We will not be updating...

Here is the server log incase you can see a problem that I should address: http://pastebin.com/ZS72sDg6

Yes! I'm not the only one! Does anyone know why only some people would have performance issues?

Posted

Hi! I'm that guy from the 1.1.2 thread with the performance issues. I tried removing all the new mods, then I tried removing MFR, then I tried removing Chicken Chunks, and finally I tried removing NEI and NEI plugins. Still stuck at a very rough 24 fps. What else should I try?

Does it run okay with ALL the mods removed? If not, I'll give you an alternate modpack.jar to try.

Posted

I have done much testing for upgrading my server from 1.0.6 to 1.1.4 and found that there is a large performance problem with 1.1.4

It takes 20min for the server to fully boot up and be ready for people to login. After it's up and running the CPU has a 30% increase to idle running and there are consistent spikes to 90% that don't last long as long as no one is logged in. After people are logged in the spikes stay there for a long time and the game is almost unplayable. This does not happen with the same group of people on the 1.0.6 version.

We will not be updating...

Here is the server log incase you can see a problem that I should address: http://pastebin.com/ZS72sDg6

Regardless, you need to update your java.

As reported before, I cannot get the filler to accept items using logistics pipes. I found this bug report (it is reported as fixed but I am not sure if tekkit is using the fixed version or an older one.)

https://github.com/BuildCraft/BuildCraft/issues/878

That link tells me it's buildcraft's fault, but it's fixed in buildcraft 3.6.0, which we won't be upgrading to yet for a couple reasons.

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