Casvah Posted July 30, 2013 Posted July 30, 2013 Is there a rapid transportation system for people in this version of tekkit? Teleporters seem to not be here and minecarts are too slow for me ;)
Discord Moderator plowmanplow Posted July 30, 2013 Discord Moderator Posted July 30, 2013 Link books in the latest MystCraft can be created using the Ink Mixer in such a way as to enable intra-world linking. This could provide some very rapid transport. Even without intra-world, setting up a "portal" in a pocket dim to act as a hub would be easy (and kind of fun). Edit: Heh, you are quite welcome, Kiwi. There have been LOTS of updates in the last few days so feel free to re-download. :)
KiwiUSA Posted July 30, 2013 Posted July 30, 2013 Echoing Plow's comments (PS Thanks for the Sphax work). This is how I use a pocket dimension as a hub to other locations using Dim Doors. http://imgur.com/kgMmVjZ
jakalth Posted July 30, 2013 Posted July 30, 2013 Also Mystcraft intra-linking isn't too hard in tekkit 1.1.5 "6 gold dust" added to the ink in the ink mixer gives you a good chance(about 75%) of getting an intra-linking panel. Not that steep of a cost either.
dwwojcik Posted August 1, 2013 Posted August 1, 2013 I would like to see teleporters in Tekkit. Its a technical modpack, right? So why is the only way to get around with magic! =P
00Ducky Posted August 2, 2013 Posted August 2, 2013 Dim doors or Mystcraft in the end will look pretty much the same. Wasn't there teleporters in tekkit lite? I think it was a mod of IC2.
dwwojcik Posted August 2, 2013 Posted August 2, 2013 Wasn't there teleporters in tekkit lite? I think it was a mod of IC2. Yeah, IC2 added teleporters.
Dewfire Posted August 2, 2013 Posted August 2, 2013 Kiwi, I'm in love with that Dim door set up! I really need to play around with that more!
Jebussz Posted August 2, 2013 Posted August 2, 2013 I would like to see teleporters in Tekkit. Its a technical modpack, right? So why is the only way to get around with magic! =P Because Teleporting is currently not technically possible silly!
dwwojcik Posted August 2, 2013 Posted August 2, 2013 Probably about as technically possible as magic books or doors! ;)
KiwiUSA Posted August 2, 2013 Posted August 2, 2013 Probably about as technically possible as magic books or doors! I tend to think of Dim Doors as somewhat technical as they use the teleportation properties of Ender in a similar way to tesseracts.
weirleader Posted August 2, 2013 Posted August 2, 2013 hmmm, since we're just talking hypothetical, I think it'd be cool to have some sort of multiblock structure (Star Trek's transporter room meets the Molecular Assembler Chamber) that had to be operated by a player to transport other players to/from specific coordinates. It could harness the power of Ender (as Kiwi points out) to do so and when you teleport in/out it could have the swirly glitter effect from ST. and the fact that it had to be manually operated would be an interesting touch... you could tell the operator your coordinates or, even better, wear some sort of device that located your position (yep, Star Trek again). Man, I wish I had the first clue about modding!
dwwojcik Posted August 2, 2013 Posted August 2, 2013 Or... it could be a multiple-single-block thing like MFFS! I think this would discourage using them as elevators and things like that. And I think teleporting to coordinates would be much better than IC2's way. There could be a tracker item that could have a frequency assigned to it, and it could be charged in an energetic infuser and would run out of power. (after a long time) It would also be possible to give your coordinates manually, but you would have to give the exact decimals which the tracker would automatically provide. I tend to think of Dim Doors as somewhat technical as they use the teleportation properties of Ender in a similar way to tesseracts. Somewhat, but the rifts and giant red-eyed floating monoliths kind of ruin it.
TokiWartooth Posted August 2, 2013 Posted August 2, 2013 guys heeeey guys theres one of those in mek, which is coming in a later update, hopefully, according to canvox sooo yeah.
dwwojcik Posted August 2, 2013 Posted August 2, 2013 guys heeeey guys theres one of those in mek, which is coming in a later update, hopefully, according to canvox sooo yeah. But.... but.... Not in Te-Te-Tekkit! WHY!?!?! WHY TEKKIT?!?! Oh, why..... *sob*
weirleader Posted August 2, 2013 Posted August 2, 2013 guys heeeey guys theres one of those in mek, which is coming in a later update, hopefully, according to canvox sooo yeah. LOL -- guess I should get out more. All I know is Tekkit and a little bit of Hexxit.
TokiWartooth Posted August 2, 2013 Posted August 2, 2013 Technically i only know mech from tekkit, there was this one pre release version that a few of us downloaded from the launcher that was not rec or test promoted that had mek and atmoik science. thats where I learned everything i know about those two mods started.
KiwiUSA Posted August 2, 2013 Posted August 2, 2013 Technically i only know mech from tekkit, there was this one pre release version that a few of us downloaded from the launcher that was not rec or test promoted that had mek and atmoik science. thats where I learned everything i know about those two mods started. Same here, even got a bit of time to play with the wind and solar power before it disappeared. I suspect that CanVox is pretty immersed in the beta builds of other modpaks at the moment, so I'm kinda hoping that when he can find some time again for Tekkit that all of the mods are at a point where Mek may be able to be added again. Wishful thinking, maybe.
TokiWartooth Posted August 3, 2013 Posted August 3, 2013 he said it will be in by the MC 1.6 tekkit update at the latest apparently calclavia promised some things that weren't ready in time.
KiwiUSA Posted August 3, 2013 Posted August 3, 2013 he said it will be in by the MC 1.6 tekkit update at the latest apparently calclavia promised some things that weren't ready in time. I think you and I are in the same boat here, I have so many ideas about what I want to do when the mods get somewhat in sync. BTW, thanks for starting the fusion thread, I'm very curious to see where that will go. Still missing a massive energy sink though, the AE singularity generator may be what I'm looking forward to the most. While I can link AE networks via LP at the moment (in 1.1.5) it seems "clunky"
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