Fwank49 Posted May 3, 2014 Posted May 3, 2014 I am attempting to create a custom modpack for a private server. Whenever I try to launch my pack the game doesn't launch. I am decent at installing mods and the like, but I can't figure out what's going wrong. If anyone could help that would be great! Thanks link: https://dl.dropboxusercontent.com/u/5535964/49packv0.0.5.zip
Discord Moderator plowmanplow Posted May 3, 2014 Discord Moderator Posted May 3, 2014 You have included OpenPeripheralAddons but not ComputerCraft on which it depends. If you don't want ComputerCraft simply remove this mod. You have a ID conflict between FoodPlus and ExtraBees. Resolving these allowed me to start your pack successfully.
Fwank49 Posted May 5, 2014 Author Posted May 5, 2014 (edited) Thanks, but after I fixed those errors it still didn't launch. Also I removed idfix. Edited May 5, 2014 by Fwank49
Discord Moderator plowmanplow Posted May 5, 2014 Discord Moderator Posted May 5, 2014 This is why you need to post a link to your pack page. That way we can be looking at the same thing you are when trying to diagnose problems.
Fwank49 Posted May 5, 2014 Author Posted May 5, 2014 Pack here: http://www.technicpack.net/modpack/details/49pack.342872
Discord Moderator plowmanplow Posted May 5, 2014 Discord Moderator Posted May 5, 2014 Your BetterDungeons/ChocolateQuest mod is not installed properly. Follow the author's instructions (open up that zip file). Your version of ComputerCraft (1.63) and OpenMods mods don't match. As of the date of this post the recommended releases of OpenMods mods only support CC 1.58. (And your OpenMods mods are WAY old anyway, not that it would help with CC 1.63) You have a massive number of block ID conflicts. You have no config files in your pack. For your pack this is fatal (see previous bullet point). Always include all configs once you get a working pack locally. I highly recommend you start with something like my BareBonesPack ( http://www.technicpack.net/modpack/details/barebonespack.271497 ). Simply add this pack to the launcher and change the settings to your preferred Forge version (probably 1.6.4_9.11.1.965) and launch it one time. Now you'll have a clean platform to assemble your pack, testing as you go so that you'll have working configs.
Fwank49 Posted May 5, 2014 Author Posted May 5, 2014 OK. Will do. Also, is there an easy way to fix id conflicts, like a program I could run?
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