Curunir Posted June 23, 2014 Posted June 23, 2014 (edited) Greetings, Tekkiteers! We are notably lacking a "did you know?" thread, so here is one. Let's make it a contributing game, with a few rules: We post to describe a neat trick or hidden feature in as few words as possible. Every post only describes one thing, not several. If you made a post, you have to wait at least one day before adding another. Posts are not discussed - if you must, create a different thread for it. Exception: If you find that somebody posted something wrong, you can post a short note about it. Hints can be about Minecraft in general, but the focus should be on Tekkit and its mods. Reasonably-sized screenshots are alright if they help explain the trick better than lengthy texts. If you post something, you have to explain in your own words, not just drop a link somewhere. Also in that vein: No linking to videos. Spell it out, kids. Linking to another thread on the Technic forums is alright, but you still explain things in your post. So here is one to start it off: When putting items into or out of a chest or similar container, you can quickly transfer all items of one type by shift-double-clicking on one. Easier to do while you have another stack picked up on your cursor already, otherwise you'll have to be quick. Example: You have an inventory full of Cobblestone and an opened chest where you want to drop it all. Just pick one stack up and shift-double-click another stack, and all Cobblestone (that still fits) will be dropped into the chest. Edited July 19, 2014 by Curunir M1r077 1
EvilOwl Posted June 23, 2014 Posted June 23, 2014 (edited) Did you know you can also do this by Ctrl+Shift+Clicking? Note: Not all mods support that. Edited June 23, 2014 by bochen415
M1r077 Posted June 23, 2014 Posted June 23, 2014 Did you know that all keyboard shortcuts are explained in the game, to find that simply press your "e" key and click the "..." button on the upper-right corner, then ensure that's the upper-right option is set to "Shortcuts:ON" and click the "?" button next to it. And all shortcuts to manage your inventory in a quick way are there.
EvilOwl Posted June 23, 2014 Posted June 23, 2014 Did you know that using a vibration catalyst on yellorite ore in world will get you uranium and can poison you to death even in modular powersuit (especially with the magnet addon turned on)?
Curunir Posted June 24, 2014 Author Posted June 24, 2014 The fact that a Powersuit with radioation shielding doesn't protect you from radiation is a known bug, or rather lack of feature. But here is something neat: Blazing Pyrotheum is even hotter than lava - so hot that it will turn any nearby sand block to glass after a few ticks. You can spill Pyrotheum to turn a layer of sand blocks into a layer of glass. Beware of the side effects, though. The presence of Pyrotheum is enough to randomly ignite nearby blocks, including the one under your feet if you are standing too close. Fun activity: Find a volcano, siphon off the top lava block and replace it with a bucket of Pyrotheum - instant Pyro volcano.
Kotja Posted June 24, 2014 Posted June 24, 2014 If you don't want cinnabar smelt redstone ore with sand in Induction Smelter and you will get one redstone block (9 redstone) and chance of rich slag. The_Doctors_Life 1
HeatHunter Posted June 24, 2014 Posted June 24, 2014 did you know that you can make mob-essence out of xp-bubbles using a MFR Sewer As MFR-Laser drills also yield ruby, peridot and saphire ore, this in combination with a block placer + block beaker can be built to an automated mob-essence farm... Toparis 1
EvilOwl Posted June 25, 2014 Posted June 25, 2014 Did you know that you can save the settings for ae import/export buses on a memory card and load into another bus? 1. Put 2 import/export buses in world. 2. Set one of them with mode, items and redstone signal. 3. Shift right click with memory card. 4. Right click with memory card on the other bus. The settings will be transferred. AetherPirate 1
Curunir Posted June 25, 2014 Author Posted June 25, 2014 You can left-click on a machine's progress arrow to bring up a list of recipes that can be crafted in that machine. At least for Themal Expansion machines, which are the most important ones anyway. Navigate through the lists with the little arrow icons. Close and reopen the interface to switch back to operation mode. M1r077 1
EvilOwl Posted June 25, 2014 Posted June 25, 2014 Did you know you can right click NEIs search box to clear it out and start typing when your old search was there? TheBytemaster 1
M1r077 Posted June 25, 2014 Posted June 25, 2014 Did you know that you can also double click on this same NEIs search box to highlight the items that are matching the partial search you are doing in it ? The search box border is then yellow to indicate that this mode is on.
EvilOwl Posted June 26, 2014 Posted June 26, 2014 (edited) Did you know that you can save a lot of time on travel from A to B by making and using two mystcraft linking books with intra linking? 1. Craft two linking books using linking panels with intra linking (not easy to get, maybe try an ink mixer with ender pearl or gold dust addon) and leather. 2. Activate the first resulting linking book in point A. Carry it to point B and put in a book stand. 3. Activate the second book in point B, use the A point linking book (in the stand) to teleport back. 4. Put the second linking book (activated in B ) in a book stand. Now your travel will be made by one right click and one left click to get to point B and one right click and one left click to get back to A. Edited August 27, 2014 by bochen415
Curunir Posted June 27, 2014 Author Posted June 27, 2014 (edited) The fastest method of vertical travel is falling. But until you get your fall-damage-negating boots, falling is unfortunately fatal. And still, even a one-block layer of liquid will cushion your fall and negate fall damage, which you can use to your advantage. You could opt to use a drop shaft to quickly get down into your mining area, and a separate ladder or stairwell to get back up. A 2x2 shaft with 2x2x1 liquid at the bottom should do nicely. Make sure to keep the shaft walls smooth and the exit at the bottom small, so you don't accidentally hit an edge and die anyway. Bonus hint: Almost any liquid will work, although some have harmful effects. If you fill your drop basin with milk, you'll come out with an instant buff for a few seconds. Don't use Resonant Ender for giggles (and instant random teleport), though. You will retain the fall speed through the teleport and still have it when you materialize. Which will hurt. Trust me. I tried. Bonus hint 2: I think it also works with cobwebs instead of liquids. Try at your own risk, though. Edited June 27, 2014 by Curunir The_Doctors_Life 1
EvilOwl Posted June 27, 2014 Posted June 27, 2014 (edited) Did you know you can make a 'stable' unstable ingots with 9 semi-stable nuggets without sudden explosions? Check NEI for 'semi-stable'. Now you have an open door to Builders Wand and some other tools and a clear path to the Underdark (aka Deep Dark) and the massive ore count in there. Just remember to bring plenty of torches (or floodlights with levers), preferably a jetpack and some magnum torches for the crowded herds of zombies on steroids. Edit: Don't put an ender tank/chest there! (why not?!) Edited July 14, 2014 by bochen415
Curunir Posted June 30, 2014 Author Posted June 30, 2014 Ender Lily seeds found in dungeon chests are a safe, if slow way to produce Ender Pearls. While the Lilies take several ingame weeks to mature on soil, this is shortened to just one week when you grow them on Endstone. Sadly, Endstone can only be obtained regularly by visiting the (vanilla Minecraft) endgame level and returning successfully. Which can be hard to do. Thermal Expansion to the rescue. You can produce Endstone by placing Sandstone in a Fluid Transposer and piping in Resonant Ender from an attached Magma Crucible or liquid storage of your choice. Happy gardening.
EvilOwl Posted June 30, 2014 Posted June 30, 2014 (edited) Did you know that energized glowstone when encounters gelid cryotheum hardens to glowstone block? This is done on the flowing blocks on the point of contact and doesn't break the source blocks. If done on a basic diamond shaped platform with energized glowstone under it and gelid cryotheum above you can make a glowstone dust generator on the platform edges. Use some block breaking machine for the resulting blocks. Remember the liquid glowstone upward movement. Edit: Not working in the newest versions of Thermal Expansion (3.0.0.7). Consider it an exploit. Edited July 14, 2014 by bochen415 M1r077 1
HeatHunter Posted June 30, 2014 Posted June 30, 2014 (edited) did you know, when you place down a redstone torch in front of a landmark, the landmark will display blue rays in any direction 64 blocks (the exact max size of a quarry) this makes setting up quarrys easier. Edit: It'll also keep 25 chunks loaded. So (ab)use at your own peril on lower end machines. good point, also I think the quarry will try to keep that 25chunks loaded and not the actual landmark Edited June 30, 2014 by HeatHunter
Autocthon Posted June 30, 2014 Posted June 30, 2014 did you know, when you place down a redstone torch in front of a landmark, the landmark will display blue rays in any direction 64 blocks (the exact max size of a quarry) this makes setting up quarrys easier. It'll also keep 25 chunks loaded. So (ab)use at your own peril on lower end machines.
Digdug83 Posted July 1, 2014 Posted July 1, 2014 (edited) did you know, when you place down a redstone torch in front of a landmark, the landmark will display blue rays in any direction 64 blocks (the exact max size of a quarry) this makes setting up quarrys easier. Edit: good point, also I think the quarry will try to keep that 25chunks loaded and not the actual landmark It'll also keep 25 chunks loaded. So (ab)use at your own peril on lower end machines. Or if you're making maximum size quarries you can just use F9 and toggle the chunk grid so you can count out the 4x4 area you want. Just slap down landmarks in the chunk corners and you're good to go. This will result in only 17 chunks being kept loaded (16 for the quarry pit and 1 for the machine itself). Edited July 1, 2014 by Digdug83
Curunir Posted July 1, 2014 Author Posted July 1, 2014 Energetic Infusers are Thermal Expansion's charging stations. Your Powersuit parts and Flux Capacitors go in here for charging, but did you know that you can also put whole Energy Cells in the slot? It's quicker than manually placing them on a Conduit, and charge rates peak out at the same level as Redstone / Resonant Energy Cells do. Keep in mind that cell input limits still apply. And of course, you need to supply enough power to the Infuser.
HeatHunter Posted July 1, 2014 Posted July 1, 2014 did you know that you can copy existing structures using mffs? place down a mffs supporting infrastructure so you're able to generate a force field. Craft a custom module and right-click on one corner of the structure you want to copy (it tells you point 1 saved in chat) then right-click on the opposit point of the structure (it tells you point 2 saved) shift+right-click into the air (it tells you field structure saved) now you can use it to produce a force field with the exact same shape your structure has (you can preview it using the camoflage module) now place some chests next to your force field projector and put some needed materials in it (you can also use a me-interface and configure it to export these materials) use a field stabilizer module in your projector and it will use the materials to build the structure saved in the template... some things to mension: it can't copy all blocks (due to bugs) e.g. stairs are only placed the west direction, double slabs are not placed at all, no conduits, no tesseracts it ignores the direction on machines (e.g. laser drill prechargers) those machines have to be turned around using a crecent hammer afterwards. AetherPirate and M1r077 2
Kezr Posted July 4, 2014 Posted July 4, 2014 (edited) Did you know you can get Redstone Flux out of a Buildcraft Redstone Engine if you connect it directly to an Extra Utilities Energy Transfer Node? If you surround the node with two engines on five sides, for a total of 10 engines it allows for a roaring 15RF/t of free energy! Highly reliable and extremely impractical! Edited July 4, 2014 by Kezr
Autocthon Posted July 4, 2014 Posted July 4, 2014 Did you know you can get Redstone Flux out of a Buildcraft Redstone Engine if you connect it directly to an Extra Utilities Energy Transfer Node? If you surround the node with two engines on five sides, for a total of 10 engines it allows for a roaring 15RF/t of free energy! Highly reliable and extremely impractical! That... Is both brilliant and ridiculous. Also now we need to find a practical application for it.
Curunir Posted July 5, 2014 Author Posted July 5, 2014 (edited) Please refrain from discussion in here. Feel free to start another thread and discuss as much as you want there, but leave this topic as it is now, so it remains useful for everybody. For instance, you might want to issue a challenge for the most ludicrous "Redstone Engine Power Plant", and make sure you share screenshots. After all, it will only take a measly 53 of them to match the output of one Dynamo. And another one: Thermal Expansion's item and fluid transport pipes, Itemducts and Fluiducts, are passive by default. They will transport anything dropped into them, if a valid destination is also attached to the same pipe, and you can influence flow direction by right-clicking the pipe heads with a Crescent Hammer (circles between default, extract-only and not attached). But did you know that these pipes also have an active mode, in which they can force-extract from an attached inventory? You need to set the pipe head to extract and by default apply a redstone signal to activate this. Using Pneumatic Servos, you can further fine-tune this behaviour. Right-click with a Pneumatic Servo on a pipe head to install it. There will be no visual cue that it is installed, but when you then right-click with an empty hand, you will get to the advanced configuration. Here you can enable the pipe to be active even without the redstone signal, and get access to its filter mask for white- or blacklisting. You can build your entire (pre ME network) transport grid with just these tools. Edited July 5, 2014 by Curunir
Digdug83 Posted July 5, 2014 Posted July 5, 2014 You can not seem to access the TE duct interface unless you are clicking with an empty hand. I had much heartburn until I figured that out lol.
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