alexanderk19 Posted August 1, 2014 Posted August 1, 2014 (edited) So as the title suggests, I am trying to add mekanism to tekkit. When I added it into the "mods" folder and launched tekkit, it said this when it finished loading: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system. Mod ID : File Name ForgeMicroblock : ForgeMultipart-1.7.10-1.1.0297-universal.jar ForgeMicroblock : ForgeMultipart-universal-1.6.4-1.0.0.250.jar ForgeMultipart : ForgeMultipart-1.7.10-1.1.0297-universal.jar ForgeMultipart : ForgeMultipart-universal-1.6.4-1.0.0.250.jar McMultipart : ForgeMultipart-1.7.10-1.1.0.297-universal.jar McMultipart : ForgeMultipart-universal-1.6.4-1.0.0.250 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I am pretty bad at this kind of stuff, so please try to explain it to me in simplist terms, thanks ! Edited August 2, 2014 by alexanderk19
Curunir Posted August 2, 2014 Posted August 2, 2014 Don't spill logs into the forum. That's what Pastebin is for. The initial message says that you dropped mod versions for Minecraft 1.7.10 in there. Tekkit runs on 1.6.4, so remove the wrong versions and try again with the correct ones.
PompanoZombie Posted August 2, 2014 Posted August 2, 2014 (edited) Just as Curunir said, be sure you are downloading the 1.6.4 version of Mekanism. You put a 1.7.10 version of mekanism (which i didnt know was out) into a mods folder for Minecraft version 1.6.4. Try the 1.6.4 version of Mekanism and see if that works. And dont forget to remove the 1.7.10 version out of the mods folder! Edited August 2, 2014 by PompanoZombie
alexanderk19 Posted August 2, 2014 Author Posted August 2, 2014 Alright thank you guys, didn't even realise it was a 1.7 version of mekanism.
EvilOwl Posted August 2, 2014 Posted August 2, 2014 Anything with '1.7.10 ' in the file name should be deleted here.
DatFoxYouKnow Posted August 2, 2014 Posted August 2, 2014 Btw, I've been thinking of doing the same thing, but wouldn't it be cooler if the Technic team added the mod to Tekkit? Does anyone know if Mekanism could ever get implemented?
Curunir Posted August 3, 2014 Posted August 3, 2014 As far as I know, Mekanism has even been in Tekkit at some point, but was removed again for reasons I don't know about. It is surely one of the likelier candidates for inclusion, but the devs are traditionally not very talkative about their decision processes. You could drop a suggestion in a release thread, but please don't spam. Just leave it at a single, short, well-worded and polite suggestion. Giving functional reasons (i.e. a little more than "it would be soooo cool") would probably help your cause.
Moderators Munaus Posted August 4, 2014 Moderators Posted August 4, 2014 why was this thread reported? Technical issues with a modpack does belong in the Tracker, yes. But if you add additional mods in the pack it becomes a custom made one, so no, this one doesn't belong in the Tracker. I'm not pointing finger at anyone, just clarifying why there's no need to report these threads.
Robincnp Posted August 21, 2014 Posted August 21, 2014 I know that Mekanism (which I love) is/was incompatible with Atomic Science, had a world corrupted from these two clashing. I do enjoy Tekkit because it runs silky smooth for me, but I often miss Mekanism from my mix. There are decent alternatives in there.
Curunir Posted August 21, 2014 Posted August 21, 2014 Since Atomic Science was integrated into Resonant Induction now, maybe the Mekanism incompatibility can be resolved. Maybe drop the author(s) a note that the issue (still?) exists and ask them if there is a workaround. Maybe you're lucky and it will get fixed for good. Of course, there has been no official comment so far on including Resonant Induction when Atomic Science is phased out (which it probably needs to be due to its unstable state).
EvilOwl Posted August 21, 2014 Posted August 21, 2014 (edited) Since Atomic Science was integrated into Resonant Induction now, maybe the Mekanism incompatibility can be resolved. Maybe drop the author(s) a note that the issue (still?) exists and ask them if there is a workaround. Maybe you're lucky and it will get fixed for good. Of course, there has been no official comment so far on including Resonant Induction when Atomic Science is phased out (which it probably needs to be due to its unstable state). Can you elaborate on the Mekanism - Atomic Science issues? I wasn't around and cannot find any info about it. Edit: Resonant Induction and Mekanism are both part of Resonant Rise and I don't see any issues on their forums. Edited August 21, 2014 by bochen415
Curunir Posted August 21, 2014 Posted August 21, 2014 I never experienced them myself, just replying to Robincnp. Maybe he can elaborate. On the other hand, it seems my prediction already came true.
EvilOwl Posted August 21, 2014 Posted August 21, 2014 I never experienced them myself, just replying to Robincnp. Maybe he can elaborate. On the other hand, it seems my prediction already came true. Yeah. That's why I think globally now, not tekkit-only.
Robincnp Posted August 26, 2014 Posted August 26, 2014 Sorry for the late reply, I just saw this post. The issue is that when attempting to connecting a Mekanism Universal cable to any Atomic Science machines minecraft crashes. After attempting to connect to a large turbine minecraft crashed and corrupted the world I was working on. Let me know if you need any other info.
EvilOwl Posted August 27, 2014 Posted August 27, 2014 Sorry for the late reply, I just saw this post. The issue is that when attempting to connecting a Mekanism Universal cable to any Atomic Science machines minecraft crashes. After attempting to connect to a large turbine minecraft crashed and corrupted the world I was working on. Let me know if you need any other info. Thanks. I guess that's resolved now as they co-exist in some modpacks.
Kalbintion Posted August 27, 2014 Posted August 27, 2014 But if you add additional mods in the pack it becomes a custom made one, so no, this one doesn't belong in the Tracker. It does belong in the platform pagoda though since it is now a custom modpack. So, still reportable.
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