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Posted

So I've added Ruins, Geostrata, and Metallurgy (along with some addons including them) to my modpack and I wasn't able to launch my it. Looking at the logs I saw that some items from other mods were taking up ID slots and so I've been messing around with ID's. I've been testing around to the point where the logs arent telling me of any taken slots, but the modpack still won't load. I've spent this morning and yesterday trying to find the issue, but no luck as of yet. If anyone can find my problem I would appreciate it, and if it is in fact still an ID issue then I have spent several hours on a problem that I simply didn't see. The main problems I've been messing around with is with ExtraUtilities, TMechWorks, and PortalGun (This being the idMulti). I've changed their original ID's too what works, but afterwards this is where the crash began... and since i'm not 100% about reading logs i don't know where to find the actual problem.

 

The platform url is here: http://www.technicpack.net/api/modpack/verdes-technological-modpack

 

If any additional information is needed then just message me and I'll be sure to add it 

 

 

  • Discord Moderator
Posted

I feel like we are going backwards :(

  • Your bin folder has too much stuff in it. It should only contain the modpack.jar file. Your modpack, as of a week ago, had a correctly included bin folder. Now it does not.
  • ExtraTiC has block ID conflicts with a number of other mods. It is safe to renumber all of the block IDs (there are 45 of them) in the ExtraTiC config file starting at ID 2700.
  • You have multiple item ID conflicts between mods. Once you fix the first to bullet points search the ForgeModLoader-client-0.log file for the word CONFLICT.

I feel like we've been over these points a few times already. You can't just drop a dozen mods into an existing pack and expect things to work. You must do things methodically, testing as you go, or you end up in your current situation.

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