Xylord Posted August 3, 2012 Posted August 3, 2012 Even if it hadn't, do you have any idea how much damage you would have to do to someone to put a significant dent in their quantum chest plate, and how many EU it would use? It's a lot. According to the outdated wiki, the tesla coil using EV was supposed to use up a whopping 1 million EU per zap. If the damage for tesla's was is calculated the same way as the resistance of the quantum armor well... I think it would be able to make noticeable damage. Obviously not an insta-kill, but still. But anyway, none of this matters, since the tesla coil got horribly nerved, apparently. D:
Torezu Posted August 3, 2012 Posted August 3, 2012 Yeah, I think it will accept up to HV, but that just makes it charge faster.
mathchamp Posted August 4, 2012 Posted August 4, 2012 Tesla coil accepts up to MV. Any more = exploding tesla coil.
Torezu Posted August 4, 2012 Posted August 4, 2012 Tesla coil accepts up to MV. Any more = exploding tesla coil. Good to know. I was going to start using those for creeper defense. Leave a channel up the middle to run through and lure the little buggers in.
ajrhug Posted August 4, 2012 Posted August 4, 2012 what's better: quantumsuit or the red matter gem armours like the abyss helm?
danidas Posted August 4, 2012 Posted August 4, 2012 If only we had mystcraft in tekkit for the portals. All you would need to do is find some mystcraft crystals than build a sideways portal at the bottom of a pit trap. As for where the portal will link to, just create a void age. For a truly bottomless pit of doom that even a quantum suit will offer little protection from. Personally the only way to beat quantum with a trap is to send them to the void as that 100 damage reduction and very large charge is just too powerful. As for the tread hijack, simple a quantum suit with a ring of arcana and other EE power items on your hotbar.
Vincentw 1 Posted August 4, 2012 Posted August 4, 2012 although this would have no use against quantum. redpower igniters are a fun way to troll people in traps.
Maximus930 Posted August 4, 2012 Posted August 4, 2012 Except they burn everything in a five mile radius.
bwillb Posted August 5, 2012 Posted August 5, 2012 Railcraft Tunnel Bore. Trap them in an obsidian room and then let them face down the drill
Xylord Posted August 5, 2012 Posted August 5, 2012 Railcraft Tunnel Bore. Trap them in an obsidian room and then let them face down the drill This actually sound like a magnificently evil execution. Though, I'm not 100% sure bores can damage players.
Xylord Posted August 5, 2012 Posted August 5, 2012 Bores can damage and kill players. Awesome then. I imagine it, slowly advancing toward the poor player, who's helplessly trying to dig through the obsidian to save himself.
bwillb Posted August 5, 2012 Posted August 5, 2012 Bores can be destroyed faster than obsidian... Yeah, but most people that would fall into a death trap don't know that ;)
Maximus930 Posted August 5, 2012 Posted August 5, 2012 If you saw Sjin's Top Ten Tekkit Technological Terrors, where he had a bore advance on an "annoying player who lost his stuff and wants a pick" then you probably have an exagerated idea of how dangerous one is. Also, make sure not to use a diamond drill head, or you'll wreck the trap.
Weylin Posted August 5, 2012 Posted August 5, 2012 Hmm, can a deployer use a philosophers stone? You could have one turn dirt into sand so a person falls into a pit.
Weylin Posted August 5, 2012 Posted August 5, 2012 And it works... But you have to remove the philosophers stone, and place it back in each time. But that shouldn't be a problem for a sand trap. This could be hidden under ground, someone is walking on dirt... it activates... down they go, and no requirement to use pistons to cover a wide area, just up the charge on the stone (I only charged it once here).
zeeZ Posted August 6, 2012 Posted August 6, 2012 If you've got the resources to waste and don't want it to be reusable, I present you: Oh shoot it's a trap, no wait it isn't, that's odd. Wait, what's going on now? Oh no, nononononononononono. Should take care of those pesky heptumsuiters too! In retrospect I should probably have made it push a couple nukes out of the floor for good measure :D
roothorick Posted August 6, 2012 Posted August 6, 2012 If you've got the resources to waste and don't want it to be reusable, I present you: Oh shoot it's a trap, no wait it isn't, that's odd. Wait, what's going on now? Oh no, nononononononononono. Should take care of those pesky heptumsuiters too! In retrospect I should probably have made it push a couple nukes out of the floor for good measure That's hilarious. Unfortunately, fully charged quantumsuit would survive that. My friend told me recently that when we were experimenting with reactor explosions in creative, he'd switch to survival mode before the reactor went critical, with quantum armor equipped. I was none the wiser, I thought he was still in creative mode. Quantum armor even half-charged makes you just straight-up invincible.
danidas Posted August 6, 2012 Posted August 6, 2012 That's hilarious. Unfortunately, fully charged quantumsuit would survive that. My friend told me recently that when we were experimenting with reactor explosions in creative, he'd switch to survival mode before the reactor went critical, with quantum armor equipped. I was none the wiser, I thought he was still in creative mode. Quantum armor even half-charged makes you just straight-up invincible. That is correct, only way to kill someone in quantum is to slowly whittle down their suits charge with a lot of damage over time. While preventing them from recharging it and it can take quite a while to make a noticeable dent in it. Here is a idea create a long tunnel lined with reinforced stone leading around your base and make it look like your entrance. Now line that tunnel with Tesla coils hidden in the walls in order to kill any intruders. I wonder how long the tunnel needs to be to kill some one in quantum or to whittle down their charge low enough that another trap can kill them. For effect you can even add a minecart track to no where in the tunnel to make it look more realistic for a roller coaster of death theme.
Maximus930 Posted August 6, 2012 Posted August 6, 2012 How did you get the lever to not open the door?
Torezu Posted August 6, 2012 Posted August 6, 2012 How did you get the lever to not open the door? Run a latched redstone signal to the other side? He'd better hope no one drops in there with a diamond pick, though.
zeeZ Posted August 6, 2012 Posted August 6, 2012 I put the door against the wall, then put a lever on the other side (behind the sign) that gives it a constant signal, "opening" it so it closes the room. Since it's already receiving a signal, the other lever does nothing but fire off a single signal that starts the process of inevitable doom.
ajrhug Posted August 7, 2012 Posted August 7, 2012 would nuclear reactor land mines work? step on pressure pad, overloaded reactor turns on. DOOM
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