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[3.0.3/3.0.4] Sumtin wrong with teleport pipes


Question

Posted

Title: Sumtin wrong with teleport pipes

Version: 3.0.3/3.0.4

OS: XP SP3

Java Version: jre1,7

Description of Problem:

1) First the Power teleport pipe: My setup was this and 1've checked the pipe settings 3x that they were conected and reciving was enabled on the quarry side.

Energy link-> Wooden conductive -> Gold conductive -> Teleport -> Teleport ->Gold conductive -> Quarry

The problem was the energy didnt arrive on the reciving tp pipe. It drained all my EU-s ( i know that Elink eats mutch if used with pipes) but my quarry didn't move at all.

2) The second: Item teleport pipe was working fine when i logged out.

I'm using tleport Tether-s. They seem to work for me (at least some), They hole under the quarry is there. but the loot isn't in my chests.

So either the telleport pipe went wrong (it worked when i left) or one of my tethers didnt work...

Error Messages:

Error Log:




11 answers to this question

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  • 0
Posted

I had a similar problem but retsarted the server and it started working. When looking at the config though I noticed my buildcraft/config/additionalpipes.cfg contained this

item {

  ItemTeleport.Id=4047

  ItemsAdvancedInsertion.Id=4044

  ItemsAdvancedWood.Id=4045

  ItemsDistributor.Id=4046

  ItemsRedstone.Id=4043

  LiquidTeleport.Id=4048

  LiquidsRedstone.Id=4042

  PowerTeleport.Id=4049

  enableItemTeleport=true

  enableItemsAdvancedInsertion=true

  enableItemsAdvancedWood=true

  enableItemsDistributor=true

  enableItemsRedstone=true

  enableLiquidsRedstone=true

  enableLiquidsTeleport=true

  enablePowerTeleport=true

}

however those ID's don't match up with the actual teleporter pipes on the server, they are as follows

Item teleport pipe: 4303

waterproof teleport pipe: 4304

Power teleport pipe: 4305

the above config file seems to be auto generated so changing the values probably wouldn't help anyway, I'm just curious why the ID"s don't match

  • 0
Posted

I had a similar problem but retsarted the server and it started working. When looking at the config though I noticed my buildcraft/config/additionalpipes.cfg contained this

<snip>

however those ID's don't match up with the actual teleporter pipes on the server, they are as follows

Item teleport pipe: 4303

waterproof teleport pipe: 4304

Power teleport pipe: 4305

the above config file seems to be auto generated so changing the values probably wouldn't help anyway, I'm just curious why the ID"s don't match

Items registered through Forge get 256 added to their values, so the teleport pipe item ID of 4047 in the config file becomes 4047+256=4303 in the actual world.

  • 0
Posted

Ahh, that explains that. Still wish I could explain why even my world anchors don't work, and sometimes my power teleport pipes on server restart, even though there is something in the same chunk as the energy links that needs power (a refinery)

  • 0
Posted

Ahh, that explains that. Still wish I could explain why even my world anchors don't work, and sometimes my power teleport pipes on server restart, even though there is something in the same chunk as the energy links that needs power (a refinery)

Sometimes my teleport pipes seem to lose sync with others in its frequency, but only the GUI is affected. It says "Connected Pipes: 0" but it works fine otherwise... Maybe it's related? All of the other pipes rely on World Anchors to work.

  • 0
Posted

Power teleport pipes have a "power loss" over distance function. Past 100 blocks, they are incapable of transporting power. Energy links will always drain the maximum amount of power you feed them.

To "fix" the power teleport pipes, go into buildcraft/config/AdditionalPipes.cfg and change "powerloss=0.995" to "powerloss=1.0".

Honestly think this should be the default setting, power pipes are just stupid otherwise...

  • 0
Posted

Power teleport pipes have a "power loss" over distance function. Past 100 blocks, they are incapable of transporting power. Energy links will always drain the maximum amount of power you feed them.

To "fix" the power teleport pipes, go into buildcraft/config/AdditionalPipes.cfg and change "powerloss=0.995" to "powerloss=1.0".

Honestly think this should be the default setting, power pipes are just stupid otherwise...

I don't think that's true... I have a teleport pipe transporting power from a batbox to a quarry well over 1000 blocks working fine right now on my server. Did you mean to say the power diminishes over distance? o_O

  • 0
Posted

I don't think that's true... I have a teleport pipe transporting power from a batbox to a quarry well over 1000 blocks working fine right now on my server. Did you mean to say the power diminishes over distance? o_O

yes, it does. Unless it's being buggy. Granted, my note was for 2.1.1, which might have been fixed in 3.0.4

  • 0
Posted

How to "fix" the problem.

Go to Tekkit Server\buildcraft\config -Additional pipes

enablePowerTeleport=false

This will remove the power teleport pipes, but the server will run!

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