Yo1yo20

[1.1.1] Small Whitelisted Community Looking For Nice Players | Tekkit Legends

34 posts in this topic

Hello everyone!

I just got a Tekkit Legends server hosted with 4gbs of RAM and I'm looking for a few mature people to come join, preferably with some Tekkit experience. I'd like to build a nice, fun, and helpful community. The server will be whitelisted so if you're interested reply to this with your IGN, age, and a little about your tekkit experience. The goal here is to build a nice, mature community where we can all have fun.

Also I wasn't going to add any plugins because I want to play the mod pack in its pure form, therefore I am looking for people that can be trusted not to grief and what not. Although if people would prefer to have some plugins we can do that. Let me know if you're interested!

 

Edited by Yo1yo20

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IGN: Galastead

Age: 16

Experience: I haven't played this modpack yet, but I've used almost all of the mods in it. I have lots of experience with most of the tech mods, and have played normal tekkit, aotbt, and various feed the beast tech modpacks.

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IGN: Saphtopher13

 

Age: 17

 

Experience: I've played this modpack to the "endgame" twice, and have put hundreds of hours into it. 

 

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Hey everyone, My name is Joey, I am 16 years old

My timezone is CEST but i can be online most of the time since i have vakation for 6 weeks

I woud like to join this server and play along side people

I am a verry nice person if i say so myself i can be online most of the time 

My IGN= JoeyUP   My skype= joeymilan1

If i woud to be accepted to this comunity i woud be very happy, have a nice day and i'l hear about it

Bye

 

Edited by [email protected]

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IGN: armymax615

Age: 13

Ive played alot of tekkit, made it to "endgame" alot... so i wanna meet some new people and play

3 minutes ago, armymax615 said:

IGN: armymax615

Age: 13

Ive played alot of tekkit, made it to "endgame" alot... so i wanna meet some new people and play

How are we going to obtain the IP adress when we are whitelisted?

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As long as you guys act mature your age is not a big deal. My names Alex and i'm 18 myself. I sent the first two people who replied with messages with the IP and whitelisted them and I'll do the same for you two.

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IGN: finfire

Age: 13

Experience: I didn't play tekkit really much but i saw a lot  of youtube videos and i know some basics of the modpack... Maybe you can help me,i would really appreciate it.

Edited by finfire

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IGN:MrW0lfGaming

Age: 15

Experience: The Technical part of Tekkit and the decorations in the game.

I would really like to join the server because i will make the whole server look great.

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Age: 16

IGN: TheWeeCarrot

Experience: Alot of experience with tekkit especially the original which features the same mods in this modpack.

Looking for a good server to relax on.

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age: 15

ign:funundercommand

experience: well I know most of these mods, played it on a flat map once just for fun :P <--- that ruined my text face : P that's better. I want to join a server like this so... hi

 

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IGN: TeleCompter

AGE:19

TEKKIT EXPERIENCE: Ive been playing tekkit since it originally came out, and recently have been feeling nostalgic about the good times I had in my old whitelist server and would love to reconnect. My expertise is making bars and tracks.

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hello, i am writing for 2 people as my friend cannot create an account on the forums.
My IGN - Harambe_Returns

His IGN- nitch42
Both me and him have a lot of experience on different minecraft modpacks. Mainly tekkit classic. I am aged 16 and he is 19.
Just looking for a friendly community.

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IGN - bittenfleax

Age: 17

I played Tekkit Classic since the day it came out so for a lot of years now. Completed it multiple times. Played Tekkit Legends for a few weeks and is basically what I am looking for due to Tekkit Classic being fairly saturated now.

Now got the hang of it due to older items still being in.

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In game name - Steel_OverMetal

Age - 17

History - I played a large amount of classic Tekkit back when it was new and fresh off the 'shelf so to say', and I've only just come back to Tekkit legends to get a fresh start, and I'm looking for a fairly small community that i will be able to get along with.

Also - new to the forums so how would i know if i have been accepted or declined?

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Hello my IGN is cjditto my age is 14, my email is [email protected], my Skype is cjditto and so is my steam and my history with this mod pack is semi-little but that's due to the fact that i skipped a year of minecraft to play other games that my friend were currently playing, but I am determined to learn more about the technical/machinery side of mod packs as i have always played magic/rpg mod packs. However I have quite a bit of spare time and am also very persistent and will grind to help myself and others. I have also run a server with me and my friends and do know about the struggle of running a server however big or small, especially with griefing and other such annoyances, all i hope is that you give me a chance and if it is your will then ban me. I hope that you will consider this offer but i understand if you do not want me in your server. 

Also sidenote, how will I know if i am accepted (new to this fourms stuff)

 

Edited by cjditto

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My younger brother and I would love to join!
We have been playedTekkit in the old days and have recently rediscovered our childhood obsession.

Brynn
IGN: luiniel
Age: 17
Area of expertise: Equivilent Exchange, Farming, Redstone, Machines, Architecture

Ronin
IGN: grimid
Age: 15
Area of exppertise: Computer craft (quite an advanced programmer), Machines, Architecture.

We used to play on another Tekkit Legends server but we reached end game and grew tired of it. We would like to start over.
 

Edited by Luiniel

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I'd love to join, this is exactly what I've been looking for!

IGN: HoodieNinja_7

Age: 16

Experience: I'm something of an old school tekkit fan, but I prefer the newer versions of Minecraft and am looking for a safe community to learn the ropes of Legends without worrying about huge and nonsensical banned item lists or players with unfortunate intentions.

Bonus! I've got a 100% clean ban record, without so much as a kick for poor conduct. I'm probably the least problematic player you could have.

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IGN: NickTeeHee

Age: 24

Experience: Have played alot of technic modpacks over the past few years. I am very mature, and love to do community stuff :)

 

- Nick

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IGN: Marsden107

Age:18

Expirience: Played a LOT of tekkit when it was originally out. I know pretty much all of the mods. I am looking for some nice peaceful nostalgia with other friendly players.

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hey would love to join your server and community.

IGN: Leg_Wobbler

Age: 18

Experience: Mostly railcraft and IC2 but i'm pretty knowledgeable in all of the mods :)

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IGN: TMPDRuthless

Age: 14

Skype: Ruthless | Designer/Editor #oPc

Experience: Me and My friend Kiwi are learning as we go and have been playing on  a server for the past day learning everything we can. (We are also fast learners so dw)

IGN: kiwi238

Age: 14

Experience: Same as Ruthless 

:)

 

Edited by tatum

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IGN: Zebbex

Age: 22

Skype: henninglad

Experience: I'm no expert, but I've been playing around with the mod for a good while. Used to play it a lot some years ago, and recently gotten back into it. Favorite mod is EE.

 

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IGN: Oneironz

Age: 19

Skype: ricardofm1997

Experience: I have hosted tekkit and direwolf20 server previously, always small servers and always had a ton of fun! This time, I am looking forwards to join someone else's server, being the host can get tiring :P

 

Hopefully you allow me to play in your server, playing survival alone can get very, very boring.

 

Hope to hear from you soon!

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buildcraft-7.1.14.jar * BuildCraftAPI|gates (4.1) from buildcraft-7.1.14.jar * BuildCraftAPI|items (1.0) from Railcraft_1.7.10-9.7.0.0.jar * BuildCraftAPI|library (1.0) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|lists (1.0) from buildcraft-7.1.14.jar * BuildCraftAPI|power (1.3) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|recipes (2.1) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|robotics (1.2) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|statements (1.1) from buildcraft-7.1.14.jar * BuildCraftAPI|tablet (1.0) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|tiles (1.1) from Railcraft_1.7.10-9.7.0.0.jar * BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.11.2.jar * BuildCraftAPI|transport (4.0) from EngineersToolbox-1.2.3.0-BETA.jar * CarpentersBlocks|API (3.3.7) from Carpenter's Blocks v3.3.7 - MC 1.7.10.jar * CoFHAPI (1.7.10R1.0.1) from RemainInMotion-2.8.8.jar * CoFHAPI|block (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|core (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|energy (1.7.10R1.0.2) from IC2NuclearControl-2.3.3a-Exist.jar * CoFHAPI|fluid (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|inventory (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|item (1.7.10R1.0.12) from EngineersToolbox-1.2.3.0-BETA.jar * CoFHAPI|modhelpers (1.7.10R1.0.12) from EngineersToolbox-1.2.3.0-BETA.jar * CoFHAPI|tileentity (1.7.10R1.0.12) from EngineersToolbox-1.2.3.0-BETA.jar * CoFHAPI|transport (1.7.10R1.0.1) from buildcraft-compat-7.1.3.jar * CoFHAPI|world (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|audio (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|container (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|element (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|element|listbox (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|slot (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|inventory (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|render (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|render|particle (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|util (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|util|helpers (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|util|position (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|world (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|world|feature (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * ComputerCraft|API (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|FileSystem (1.74) from ComputerCraftPlusComputerCraftEdu1.74.jar * ComputerCraft|API|Lua (1.74) from ComputerCraftPlusComputerCraftEdu1.74.jar * ComputerCraft|API|Media (1.74) from ComputerCraftPlusComputerCraftEdu1.74.jar * ComputerCraft|API|Peripheral (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Permissions (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Redstone (1.74) from ComputerCraftPlusComputerCraftEdu1.74.jar * ComputerCraft|API|Turtle (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * computronicsAPI (1.3) from Computronics-1.7.10-1.5.7.jar * computronicsAPI|chat (1.3) from Computronics-1.7.10-1.5.7.jar * computronicsAPI|multiperipheral (1.1) from Computronics-1.7.10-1.5.7.jar * computronicsAPI|tape (1.0) from Computronics-1.7.10-1.5.7.jar * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.11.2.jar * gendustryAPI (2.2.0) from gendustry-1.6.1.126-mc1.7.10.jar * IC2API (1.0) from Railcraft_1.7.10-9.7.0.0.jar * NuclearControlAPI (v1.0.5) from IC2NuclearControl-2.3.3a-Exist.jar * ProjectEAPI (7) from ProjectE-1.7.10-PE1.9.3h.jar * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|carts (1.3.1) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|core (1.3.0) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|crafting (1.0.0) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|items (1.0.0) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|locomotive (1.0.1) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|signals (1.3.4) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.7.0.0.jar * Thaumcraft|API (4.2.2.0) from Railcraft_1.7.10-9.7.0.0.jar * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar Forestry : Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client: Bukkit, Cauldron, or other Bukkit replacement These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 2 / 20; [EntityPlayerMP['f9stik'/125262, l='ea_world', x=-1600.24, y=53.00, z=1368.55](f9stik at -1600.237986469939,53.0,1368.5491718235885), EntityPlayerMP['Limix'/182759, l='ea_world', x=-1681.58, y=71.00, z=1418.96](Limix at -1681.584691842144,71.0,1418.9622322844286)] Is Modded: Definitely; Server brand changed to 'kcauldron,cauldron,craftbukkit,mcpc,fml,forge' Type: Dedicated Server (map_server.txt) I don't have lots of experience with these things so I would be really grateful if someone could help me with this problem, any ideas are welcome.
       
      Greetings,
      Sn4cky
    • By noisulli
      Hello all,
      I've managed to create a very compact blaze rod emc generator for Tekkit Legends that fits within a 3x4x4 space, in a couple hours it can generate enough emc to make a full set of gem armor, and now I have several stacks of red matter furnaces laying around. It also doesn't have any laggy components and can easily keep up with the EMC needs of everyone on my server. This design might work on other versions of Tekkit, if someone wants to test it out then let me know.
      Project 71 EMC Generator
       
      This is a basic tutorial of how to build it, however this is an END GAME emc factory and has some fairly expensive pieces. If you are looking for something a lot cheaper (and slower) then check out this economy version. Also, if you are unfamiliar with some of the items in the resources list then don't be afraid, this guide should cover how to set them up and break it down into bite sized steps.
      The resources you will need are:
      8 high voltage solar panel or a an equivalent EU power source 7 MFSU or an equivalent EU storage system 2 energy condenser MK2 4 item teleport pipes 2 power teleport pipes or an equivalent RF power source. You will also need an RF power teleport system in order for these pipes to receive power. To learn how to do this, click here. You don't need a whole lot of RF, but being able to teleport it is very useful. 3 cobblestone kinesis pipe 4 flux pipe 1 macerator 8 glass fibre cable 2 iron transport pipe 2 clay transport pipe 6 wooden transport pipe 16 overclocker upgrade 2 transformer upgrade 1 energy storage upgrade 1 blaze rod (at least) The resources above can be made from the following raw materials:
      32 red matter 32 dark matter 155 diamond (2 stacks +27) 41812 refined iron ingot (653 stacks +20) 71 iron ingot (1 stack +7) 142 gold ingot (2 stacks +14) 29158 copper ingot (455 stacks+38) 16601 tin ingot (259 stacks +25) 8 clay 21 bronze ingot  2 sugar 113 coal (1 stack +49) 1 charcoal 12288 coal dust (192 stacks) 25482 redstone dust (398 stacks +10) 14 glowstone dust 266 lapis lazuli (4 stacks +10) 55314 rubber (864 stacks +18) 8 obsidian 3 flint 2103 wood planks (32 stacks +55) 12328 glass (192 stacks +40) 32844 cobblestone (513 stacks +12) 1 blaze rod The total emc cost is 44167992, but the vast majority of this cost comes from the cost of the high voltage solar panels. These also take a long time to craft on top of how expensive they are, which is why I would recommend this guide if you have not already crafted them.
      This device will still work even if you don't have all of these HV solar panels and MFSUs, but it will not work nearly as fast (and make that horrible noise that macerators make when they don't receive enough power).
      This design uses flux pipe to transfer RF power, and that requires making sweet redstone ingots. These are very cheap and extremely useful, but they are a headache to make, which is why I would recommend learning how to from here.
      When choosing an area to build this thing, remember that like most other machines it has to be in a loaded chunk in order to run while you aren't near it. The source it is getting RF power from must also be in a loaded chunk. You can either build them in a spawn chunk, or you can use a world anchor to keep them loaded. You can also use a teleport tether, but world anchors seem to be less buggy and after a very very long time will run out of juice, meaning that if someone drops down a world anchor somewhere on the server and forgets about it then it wont be using up processing power forever. I would also recommend embedding the whole thing in the ground so that it isn't sticking out like a sore thumb.
      Embedded EMC Generator

      IMPORTANT: DO NOT BREAK ANY MFSUs OR SOLAR PANELS WITH A PICKAXE!! If you are planning on building this thing then you know how expensive they are, and they will turn into useless machine blocks unless you break them with a wrench.
      Now that you have a (very long) shopping list, we can get started on how to put this monster together. For the sake of simplicity, I've broken it down into layers.
      First Layer (bottom)
       
      It is a pretty simple layer, but you have to be careful about which direction the iron pipes are flowing. Right click the lower iron pipe with a wrench until the clear end is facing toward the clay pipe on the bottom. For the iron pipe on top (circled in red), it is going to be a little bit more stubborn. I'm not sure if it is a glitch or intentional, but iron pipes have issues connecting to wooden pipes. To force it to do what you want, you will have to temporarily replace the wooden pipe in the black circle with a different type of pipe, then use the wrench to direct the iron pipe in the correct direction. Once the iron pipe is correct, then you can add the wooden pipe back in. Watch this GIF to see exactly how to do it. Next add a blaze rod as the target for your energy condenser MK2. if you are wondering if you can get away with a normal condenser instead of a MK2 condenser, then sadly the answer is no. This emc generator has a very high output and a regular condenser can't keep up, so your pipes will get overloaded and likely explode unless you use a MK2 condenser.
      GUI for Energy Condenser MK2 with Target Set to Blaze Rods

      IMPORTANT: DO NOT ADD IN THE GLASS FIBRE CABLE YET! Before inserting the cable, you must first place down your macerator and add in 2 transformer upgrades. If you connect the macerator to a HV solar panel before doing so, it will explode! Also, while you are at it, add in 16 overclocker upgrades and 1 energy storage upgrade. If your macerator GUI does not look like the one in the picture, you probably have a rotary macerator instead of a regular one.
                                                                  Second Layer
             
      Power Teleport Pipe GUI

      Once you add in the upgrades, you may now connect the solar panel to the macerator using glass fibre cable like in the photo. In order for your power teleport pipes to work, they must both be set to the frequency of your power teleport system, and be in "receive only" mode like in the picture. Alternatively if you didn't make a power teleport system, then you will need to remove the power teleport pipes and kinesis pipes then connect combustion engines up to all of your wooden transport pipes. However, combustion engines will need to be restocked with fuel and run the risk of exploding so I would highly recommend you make a power teleport system (link is in the list at the beginning).
      The wooden transport pipe (circled in black) needs to have the solid side facing the macerator, if the solid side is facing the condenser instead, then give it a whack with your wrench to fix it. Also, another wooden transport pipe underneath the macerator will need to be fixed as well, this one also needs to have the solid side facing the macerator. Watch this GIF to see what I'm talking about.
      Third Layer
       
      Use your handy-dandy wrench to make sure the iron pipe is facing the clay pipe. Also use the wrench to make sure that all three of the MFSUs are facing the glass fibre cable. This GIF should sum it up.
      Fourth Layer (top)

      Once you have the last of your high voltage solar panels and your MFSUs in place, then just use the wrench again to make the MFSUs face your glass fibre cables. The MFSU circled in black is easy to adjust, but the three MFSUs in the red circles are a bit trickier. You must go up underneath the device and use a wrench on the bottom of those three MFSUs to make them face the fibre cable, as shown in this GIF.
      Just a few final steps before it is up and running. Remember the item teleport pipes from Layer 1 and Layer 3? They need their frequencies set up as well.
      Setting up the Item Teleport Pipes
          
      The item teleport pipe in the black circle and the item teleport pipe in the red circle must have the same frequency. If you already have teleport pipes in your world then be sure not to choose a frequency that is already being used. For the sake of this example, lets set the frequency of these two pipes as 1. Make sure the item teleport pipe in the black circle is in "send only" mode and that the item teleport pipe in the red circle is in "receive" only mode. The item teleport pipe in the yellow circle should be at a different frequency than the other two, for this example set it to a frequency of 2. Once you've chosen a frequency put it in "send only" mode.
      Item Teleport Pipe GUIs: Setting Frequencies and Modes

      Now there should only be two blocks left unplaced: an energy condenser MK2 and one last item teleport pipe. Choose a convenient location in your world (probably next to a transmutation table) where you would like to receive emc and place down your condenser MK2. Next put the last item teleport pipe under your condenser MK2 and set it to the same frequency as the item teleport pipe in the yellow circle. Also set the item teleport pipe in the blue circle to "receive only" mode. The condenser hooked up to the item teleport pipe in the blue circle has to be an MK2 condenser otherwise it will overflow and throw blaze rods all over your nice home. You should set the target of the condenser MK2 to be a stackable item with very high emc value. I use red matter furnaces, but if you can not afford to make one, then use something like dark matter or red matter. After the emc generator has been running for a couple minutes you will have enough emc for a red matter furnace so don't worry too much about it.
      After you have chosen a target for the condenser then return to the emc factory and double check that all of your iron and wooden transport pipes are facing the correct directions. Also makes sure that your flux pipes are powered (they should show that they have ~8000/8000 RF). Also make sure that all your MFSUs are facing into the glass fibre cables. Now throw a few blaze rods into the macerator. If it starts churning out blaze powder and manufacturing blaze rods then you've created a functioning emc mega-generator! If you are wondering if it is working correctly, then this should give you an idea of how fast it should look at full efficiency: Flow Inside Pipes, Macerator Speed.
      Unless you are making gem armor and throwing it in lava then your new Project 71 emc generator should produce more emc than you could use!
      Finished Project 71 EMC Generator

      TROUBLESHOOTING:
      If after a few minutes then your machine starts spitting blaze rods/power everywhere then either your transport pipes aren't hooked up correctly or your item teleport pipes aren't at the right frequencies.  if your machine doesn't start up at all then you may not have the right upgrades in the macerator, or your flux pipes aren't receiving RF power. Another potential issue is that your macerator might have blaze powder stuck in its input slot instead of blaze rods. You can check if your pipes are receiving power by hovering over them. You can tell if your power teleport pipes are sending power if there is a blue stream of energy flowing through the cobblestone kinesis pipes.  If your cobblestone kinesis pipes DO NOT have a stream of blue energy flowing through them then there is something wrong with your RF power supply. This is probably because the RF generator is in an unloaded chuck or your world anchor has run out of ender pearls. If neither of these things is the problem, then try breaking your energy bridge and putting it back down. (this is a bug that sometimes occurs when teleporting power across a server) If your machine is running slowly, then it is not receiving enough EU to power it at full efficiency (remember, this thing chews through 7-8 HV solar panels worth of EU). If you have all 8 solar panels connected up to it, then I would double check that your MFSUs are facing the correct directions and that there are no "solid" blocks directly above the solar panels. After a minute or two then all of your wooden transport pipes should be flowing with either blaze powder or blaze rods. If not then either your flux pipes are not receiving power or your wooden pipes are facing the wrong way. If you see blaze powder and blaze rods flowing through the same pipe, this is normal. So long as the macerator always has a supply of blaze rods to grind then it is not losing any efficiency. If it grinded up the blaze rods you put in initially, but then the macerator ran out of blaze rods then it probably wasn't a big enough stack to get it started. Restock the macerator with a larger stack of blaze rods. If there is a large number of blaze rods bouncing back and forth inside the pipe (and not entering the condenser, then you might have mistaken a clay pipe for an iron pipe. Also, an iron pipe may be facing the wrong direction. To fix this, turn off the emc machine and break the pipe to let the items drain out, then replace it facing the correct direction and restart the emc machine.
    • By MiniKoelkast
      Hi Guys!
       
      Are you looking for a Tekkit Legends Factions server to play on with your friends or make new friends? Then this is your change.
      ArcadeMafia has a server for you! It's a tekkit legends server. It's online 24/7! We are making use of factions. If you'd like to join our server and play with friends or other players on the server use this IP: arcademafia.mcport.nl
       
      We also have our own discord server. with over 1000 people and many more different games!
       
      I hope to see you soon in the discord and MineCraft server!
       
      AM-MiniKoelkast
      Arcade Mafia
       
       
    • By slish
      I've been running a server with just me and a few friends for a month or so now and we've decided to open it up to others. small, friendly community. we'll accept anyone who wants to build with us, even if you don't plan on playing a lot. No banned items and very few plugins installed, however we have moderate restrictions which we rely on you to self-enforce in order to preserve the server. Reliable hosting, 99% uptime. hourly backups so griefing is useless. we do have a whitelist so if you answer these quick questions I'll add you and send you the IP. 
       
      MC username:
      How much experience do you have with tekkit lite?
      How often do you plan on playing?
      Anything else we should know? 
       
      Thanks, hope to see some of you soon!
      -Slish
    • By AgentHani
      Hi Guys, idk but it just suddenly happened this week, im encountering crashes in every 4-5 minute on a tekkit legends server..
       
      Ive checked my Crash reports and it says that Forestry mod reports that optifine is the cause for the crash.. correct me if i am wrong ? how to fix it this , please help
       
      Here is the log :-
      ---- Minecraft Crash Report ---- // I just don't know what went wrong :( Time: 5/2/17 1:12 PM XRay version: 47 Description: Unexpected error java.lang.IllegalStateException: Already tesselating! at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:390) at net.minecraft.client.renderer.RenderGlobal.func_147590_a(RenderGlobal.java:2534) at net.minecraft.client.renderer.RenderGlobal.func_72731_b(RenderGlobal.java:2515) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1751) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1391) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:390) at net.minecraft.client.renderer.RenderGlobal.func_147590_a(RenderGlobal.java:2534) at net.minecraft.client.renderer.RenderGlobal.func_72731_b(RenderGlobal.java:2515) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1751) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['Hani'/317426, l='MpServer', x=-126.48, y=94.62, z=-20.65]] Chunk stats: MultiplayerChunkCache: 430, 430 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-118,107,-34), Chunk: (at 10,6,14 in -8,-3; contains blocks -128,0,-48 to -113,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1) Level time: 17715662 game time, 18702440 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 28 total; [EntitySheep['Sheep'/317446, l='MpServer', x=-68.53, y=64.00, z=-86.53], EntityCreeper['Creeper'/319616, l='MpServer', x=-88.00, y=44.00, z=-72.41], EntitySheep['Sheep'/317441, l='MpServer', x=-86.50, y=80.00, z=-85.66], EntityZombie['Zombie'/318338, l='MpServer', x=-95.41, y=82.00, z=-45.06], EntityClientPlayerMP['Hani'/317426, l='MpServer', x=-126.48, y=94.62, z=-20.65], EntityZombie['Zombie'/319515, l='MpServer', x=-99.50, y=29.00, z=-44.50], EntityCreeper['Creeper'/319788, l='MpServer', x=-90.50, y=14.00, z=-24.50], EntityItem['item.item.egg'/318511, l='MpServer', x=-150.81, y=84.13, z=12.13], EntityZombie['Zombie'/23231, l='MpServer', x=18.88, y=-389.26, z=-10.07], EntityChicken['Chicken'/263235, l='MpServer', x=-150.59, y=84.00, z=12.47], EntitySkeleton['Skeleton'/319822, l='MpServer', x=-135.50, y=19.00, z=-22.50], EntityZombie['Zombie'/319688, l='MpServer', x=-77.50, y=17.00, z=-64.50], EntityZombie['Zombie'/319689, l='MpServer', x=-78.50, y=17.00, z=-65.50], EntityZombie['Zombie'/319828, l='MpServer', x=-72.50, y=24.00, z=-72.50], EntityZombie['Zombie'/319573, l='MpServer', x=-115.66, y=28.00, z=-69.66], EntityBat['Bat'/319702, l='MpServer', x=-64.06, y=24.90, z=-57.44], EntitySkeleton['Skeleton'/319191, l='MpServer', x=-76.50, y=27.00, z=-70.50], EntitySkeleton['Skeleton'/319570, l='MpServer', x=-106.50, y=28.00, z=-59.50], EntityZombie['Zombie'/319826, l='MpServer', x=-71.50, y=24.00, z=-71.50], EntitySkeleton['Skeleton'/319571, l='MpServer', x=-96.06, y=27.00, z=-51.47], EntityZombie['Zombie'/319827, l='MpServer', x=-71.50, y=24.00, z=-72.50], EntitySkeleton['Skeleton'/317668, l='MpServer', x=-93.47, y=103.00, z=-30.91], EntityCreeper['Creeper'/319589, l='MpServer', x=-95.28, y=33.00, z=-78.13], EntityBlock['unknown'/115, l='MpServer', x=-11.75, y=62.00, z=-188.75], EntityChicken['Chicken'/311294, l='MpServer', x=-68.47, y=64.00, z=41.38], EntitySkeleton['Skeleton'/319737, l='MpServer', x=-87.50, y=15.00, z=-32.50], EntityChicken['Chicken'/317434, l='MpServer', x=-85.84, y=92.00, z=-43.47], EntitySkeleton['Skeleton'/319738, l='MpServer', x=-86.91, y=15.00, z=-37.41]] Retry entities: 0 total; [] Server brand: kcauldron,cauldron,craftbukkit,mcpc,fml,forge Server type: Non-integrated multiplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_111, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 172769104 bytes (164 MB) / 856686592 bytes (817 MB) up to 954728448 bytes (910 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024m -XX:MaxPermSize=128m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95 FML: Minecraft 1.7.10 MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_U_D7 77 mods loaded, 77 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJA FML{7.10.99.99} [Forge Mod Loader] (modpack.jar) UCHIJA Forge{10.13.4.1492} [Minecraft Forge] (modpack.jar) UCHIJA CodeChickenCore{1.0.6.41} [CodeChicken Core] (minecraft.jar) UCHIJA itemphysic{1.1.5} [ItemPhysic] (minecraft.jar) UCHIJA NotEnoughItems{1.0.4.102} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.102-universal.jar) UCHIJA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar) UCHIJA mcdiscord{2.0.0} [MC Discord] (minecraft.jar) UCHIJA bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) UCHIJA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) UCHIJA CoFHCore{1.7.10R3.0.3} [CoFH Core] (CoFHCore-[1.7.10]3.0.3-303 (1).jar) UCHIJA BuildCraft|Core{7.1.14} [BuildCraft] (buildcraft-7.1.14.jar) UCHIJA BuildCraft|Transport{7.1.14} [BC Transport] (buildcraft-7.1.14.jar) UCHIJA BuildCraft|Silicon{7.1.14} [BC Silicon] (buildcraft-7.1.14.jar) UCHIJA BuildCraft|Factory{7.1.14} [BC Factory] (buildcraft-7.1.14.jar) UCHIJA ComputerCraft{1.74} [ComputerCraft] (ComputerCraftPlusComputerCraftEdu1.74.jar) UCHIJA IC2{2.2.999} [Industrial Craft Classic] (IC2.Classic.Version.1.1.3.5.jar) UCHIJA Forestry{3.6.11.2} [Forestry for Minecraft] (forestry_1.7.10-3.6.11.2.jar) UCHIJA LogisticsPipes{0.9.3.70} [Logistics Pipes] (logisticspipes-0.9.3.70.jar) UCHIJA additionalpipes{4.7.0} [Additional Pipes] (additionalpipes-4.7.0.jar) UCHIJA asielib{0.4.4} [asielib] (AsieLib-1.7.10-0.4.4.jar) UCHIJA bdlib{1.9.3.107} [BD Lib] (bdlib-1.9.3.107-mc1.7.10.jar) UCHIJA BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar) UCHIJA qmunitylib{1.0} [QmunityLib] (QmunityLib-1.7.10-0.1.114-universal.jar) UCHIJA bluepower{0.2.962} [Blue Power] (BluePower-1.7.10-0.2.962-universal.jar) UCHIJA BuildCraft|Builders{7.1.14} [BC Builders] (buildcraft-7.1.14.jar) UCHIJA BuildCraft|Energy{7.1.14} [BC Energy] (buildcraft-7.1.14.jar) UCHIJA BuildCraft|Robotics{7.1.14} [BC Robotics] (buildcraft-7.1.14.jar) UCHIJA BuildCraft|Compat{7.1.3} [BuildCraft Compat] (buildcraft-compat-7.1.3.jar) UCHIJA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar) UCHIJA ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar) UCHIJA ComputerCraftEdu{1.74} [ComputerCraftEdu] (ComputerCraftPlusComputerCraftEdu1.74.jar) UCHIJA Railcraft{9.7.0.0} [Railcraft] (Railcraft_1.7.10-9.7.0.0.jar) UCHIJA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) UCHIJA computronics{1.5.7} [Computronics] (Computronics-1.7.10-1.5.7.jar) UCHIJA defaultkeys{1.0.24} [Default Keyconfig] (defaultkeys-mc1.7.10-1.0.24.jar) UCHIJA EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar) UCHIJA eng_toolbox{1.2.3.0} [Engineer's Toolbox] (EngineersToolbox-1.2.3.0-BETA.jar) UCHIJA ForgeMultipart{1.2.0.344} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) UCHIJA McMultipart{1.2.0.344} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) UCHIJA gendustry{1.6.1.126} [GenDustry] (gendustry-1.6.1.126-mc1.7.10.jar) UCHIJA IC2-Classic-Spmod{0.0.0.0} [IC2 Classic Detection Helper] (IC2.Classic.Version.1.1.3.5.jar) UCHIJA IC2NuclearControl{2.3.3a-Exist} [Nuclear Control 2] (IC2NuclearControl-2.3.3a-Exist.jar) UCHIJA ImmibisCore{59.1.2} [Immibis Core] (immibis-core-59.1.2.jar) UCHIJA ImmibisPeripherals{59.0.2} [Immibis's Peripherals] (immibis-peripherals-59.0.2.jar) UCHIJA inventorytweaks{1.59-dev-156-af3bc68} [Inventory Tweaks] (InventoryTweaks-1.59-dev-156.jar) UCHIJA IronChest{6.0.60.741} [Iron Chest] (Ironchest-1.7.10-6.0.60.741-universal.jar) UCHIJA itlt{0.0.8} [It's the little things] (itlt-1.7.10-0.0.8.jar) UCHIJA JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) UCHIJA MapWriter{2.1.8} [MapWriter] (MapWriter-1.7.10-2.1.10.jar) UCHIJA MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10.jar) UCHIJA modtweaker2{0.9.4} [Mod Tweaker 2] (ModTweaker2-0.9.4.jar) UCHIJA numina{0.4.0.131} [Numina] (Numina-0.4.0.131.jar) UCHIJA powersuits{0.11.0.293} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.293.jar) UCHIJA MouseTweaks{2.4.4} [Mouse Tweaks] (MouseTweaks-2.4.4-mc1.7.10.jar) UCHIJA NEIAddons{1.12.11.36} [NEI Addons] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA NEIAddons|Developer{1.12.11.36} [NEI Addons: Developer Tools] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA NEIAddons|AppEng{1.12.11.36} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA NEIAddons|Botany{1.12.11.36} [NEI Addons: Botany] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA NEIAddons|Forestry{1.12.11.36} [NEI Addons: Forestry] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA NEIAddons|CraftingTables{1.12.11.36} [NEI Addons: Crafting Tables] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA NEIAddons|ExNihilo{1.12.11.36} [NEI Addons: Ex Nihilo] (neiaddons-1.12.11.36-mc1.7.10.jar) UCHIJA neiintegration{1.0.12} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.12.jar) UCHIJA NetherOres{1.7.10R2.3.0} [Nether Ores] (NetherOres-[1.7.10]2.3.0-12.jar) UCHIJA OCS{1.7.5} [OpenCCSensors] (openccsensors-1.7.5.jar) UCHIJA planetguyLib{1.9} [planetguyLib] (PlanetguyLib-1.9.1.jar) UCHIJA PowerConverters3{1.7.10-2.11} [Power Converters 3] (PowerConverters-1.7.10-2.11.jar) UCHIJA ProjectE{1.7.10-PE1.9.3} [ProjectE] (ProjectE-1.7.10-PE1.9.3h.jar) UCHIJA quiverchevsky{b100} [QuiverBow] (QuiverBow_1.7.10_b100.zip) UCHIJA RedstoneArsenal{1.7.10R1.1.1} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.1-89.jar) UCHIJA JAKJ_RedstoneInMotion{2.8.8} [Remain In Motion] (RemainInMotion-2.8.8.jar) UCHIJA SolarFlux{1.7.10-0.8b} [Solar Flux] (SolarFlux-1.7.10-0.8b.jar) UCHIJA Tubestuff{59.0.4} [Tubestuff] (tubestuff-59.0.4.jar) UCHIJA WailaHarvestability{1.1.2} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.2.jar) UCHIJA zettaindustries{1.1} [Zetta Industries] (zettaindustries-1.1-105.jar) UCHIJA aobd{2.8.4} [Another One Bites The Dust] (AOBD-2.8.4.jar) UCHIJA ForgeMicroblock{1.2.0.344} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) CoFHCore: -[1.7.10]3.0.3-303 NetherOres: -[1.7.10]2.3.0-12 RedstoneArsenal: -[1.7.10]1.1.1-89 List of loaded APIs: * apAPI (2) from additionalpipes-4.7.0.jar * asielibAPI (1.1) from AsieLib-1.7.10-0.4.4.jar * asielibAPI|chat (1.0) from AsieLib-1.7.10-0.4.4.jar * asielibAPI|tile (1.0) from AsieLib-1.7.10-0.4.4.jar * asielibAPI|tool (1.1) from AsieLib-1.7.10-0.4.4.jar * bluepowerAPI (1.0) from BluePower-1.7.10-0.2.962-universal.jar * BuildCraftAPI|blocks (1.0) from buildcraft-7.1.14.jar * BuildCraftAPI|blueprints (1.2) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|boards (2.0) from buildcraft-7.1.14.jar * BuildCraftAPI|core (1.0) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|crops (1.1) from buildcraft-7.1.14.jar * BuildCraftAPI|events (2.0) from buildcraft-7.1.14.jar * BuildCraftAPI|facades (1.1) from buildcraft-7.1.14.jar * BuildCraftAPI|filler (4.0) from buildcraft-7.1.14.jar * BuildCraftAPI|fuels (2.0) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|gates (4.1) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|items (1.1) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|library (1.0) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|lists (1.0) from buildcraft-7.1.14.jar * BuildCraftAPI|power (1.3) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|recipes (2.1) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|robotics (1.2) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|statements (1.1) from EngineersToolbox-1.2.3.0-BETA.jar * BuildCraftAPI|tablet (1.0) from buildcraft-7.1.14.jar * BuildCraftAPI|tiles (1.1) from Railcraft_1.7.10-9.7.0.0.jar * BuildCraftAPI|tools (1.0) from Railcraft_1.7.10-9.7.0.0.jar * BuildCraftAPI|transport (4.0) from Railcraft_1.7.10-9.7.0.0.jar * CarpentersBlocks|API (3.3.7) from Carpenter's Blocks v3.3.7 - MC 1.7.10.jar * CoFHAPI (1.7.10R1.0.1) from Railcraft_1.7.10-9.7.0.0.jar * CoFHAPI|block (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|core (1.7.10R1.0.12) from EngineersToolbox-1.2.3.0-BETA.jar * CoFHAPI|energy (1.7.10R1.0.1) from Railcraft_1.7.10-9.7.0.0.jar * CoFHAPI|fluid (1.7.10R1.0.12) from EngineersToolbox-1.2.3.0-BETA.jar * CoFHAPI|inventory (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|item (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|modhelpers (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|tileentity (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHAPI|transport (1.7.10R1.0.1) from buildcraft-compat-7.1.3.jar * CoFHAPI|world (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|audio (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|container (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|element (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|element|listbox (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|gui|slot (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|inventory (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|render (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|render|particle (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|util (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|util|helpers (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|util|position (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|world (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * CoFHLib|world|feature (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303 (1).jar * ComputerCraft|API (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|FileSystem (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Lua (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Media (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Peripheral (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Permissions (1.74) from ComputerCraftPlusComputerCraftEdu1.74.jar * ComputerCraft|API|Redstone (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * ComputerCraft|API|Turtle (1.74) from EngineersToolbox-1.2.3.0-BETA.jar * computronicsAPI (1.3) from Computronics-1.7.10-1.5.7.jar * computronicsAPI|chat (1.3) from Computronics-1.7.10-1.5.7.jar * computronicsAPI|multiperipheral (1.1) from Computronics-1.7.10-1.5.7.jar * computronicsAPI|tape (1.0) from Computronics-1.7.10-1.5.7.jar * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.11.2.jar * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.11.2.jar * gendustryAPI (2.2.0) from gendustry-1.6.1.126-mc1.7.10.jar * IC2API (1.0) from IC2.Classic.Version.1.1.3.5.jar * NuclearControlAPI (v1.0.5) from IC2NuclearControl-2.3.3a-Exist.jar * ProjectEAPI (7) from ProjectE-1.7.10-PE1.9.3h.jar * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|carts (1.3.1) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|core (1.4.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|electricity (1.6.0) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|helpers (1.1.0) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|items (1.0.0) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|locomotive (1.0.1) from EngineersToolbox-1.2.3.0-BETA.jar * RailcraftAPI|signals (1.3.4) from Railcraft_1.7.10-9.7.0.0.jar * RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.7.0.0.jar * Thaumcraft|API (4.2.2.0) from Railcraft_1.7.10-9.7.0.0.jar * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar Forestry : Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client: Optifine These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then. Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10 LWJGL: 2.9.1 OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.33, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [hanimodifiedpack2] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) OptiFine Version: OptiFine_1.7.10_HD_U_D7 Render Distance Chunks: 11 Mipmaps: 2 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: SEUS-v11.0.zip OpenGlVersion: 4.5.0 NVIDIA 376.33 OpenGlRenderer: GeForce GTX 750 Ti/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 4