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Everything posted by The_DarthMoogle
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Already searched for hidden folders, tried the run prompt before. As I said, no suggestions for how to search the hard drive, I'm just utterly baffled as to how this thing is running.
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So there I was trying to load up an old save recovered from my poor old broken hard drive into my shiny new one, when I failed to locate where the .techniclauncher folder was. Now here's the weird thing. I have no AppData folder. At all. Anywhere. After searching the entire hard drive, which took about 10 minutes, absolutely bugger all was uncovered. So, any suggestions as to where on earth Technic has been installed to? (Do not give me suggestions as to how to search my hard drive)
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Just a few suggestions - 'Glacier' - cool fractal looking mountains with lots of floating objects too 'Kathmandu' - generates a single long island, with a tall hill at one end. Jungle biome in 1.2.5 Or, if you don't mind, try heading here for some super groovy maps. Some of them even do the new ores, but RP trees often ruin everything Also a note for everyone submitting a seed because there was 'a epic millenaire village', do not bother, as these villages do not rely on seeds for their spawning, and it's unlikely the same village will appear, if at all.
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Pretty much as the subject. My idea is to have ores spawn roughly as they would do in real life - for instance coal would occur in sheets, and have natural caves with lots of flowing water in them. Iron/copper/tin would be roughly scattered in plains biomes, and therefore quarrying or strip mining would be the most efficient way to gather them. Gold and silver would sit on river beds and under mountains, and diamonds would spawn along the walls of a cave within a mountain (so actually at ground level) Would editing minecraft's terrain generation manage this, and where would I begin to mess around with all the code?
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how to lock energy condensors
The_DarthMoogle replied to aidanhd500's topic in Tekkit Classic Discussion
There are some modifications to WorldGuard to make it EE compatible lurking around here, but failing that it's manual LWC/ChestProtection/Lockette all the way. -
Chunk lines occur between blocks. So where the centre of the + shape is depends on which side of the line. Quarries need to be properly covered by chunk loading blocks, or they will only dig in the loaded chunks. Good luck finding a server with these enabled. Wait for Railcraft anchor blocks, they're a lot less demanding on the system.
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Minecraft's Excessively-Complex Rendering Engine
The_DarthMoogle replied to jakj's topic in Mod Makers Market
Is it any different to what has been done with perhaps the book on the enchanting table and the end-crystalthings, or do they work differently as they are not 'static' entities? I see what you are trying to do, but java is just the wrong damn language. If someone were to, I dunno, spend all of half an hour moving it to C++... (not me, someone else, digging up link now). -
Is herobrine the one with enderman eyes? I killed it and got a gold nugget.
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Technic Wars - The Machinima to End All Machinimas
The_DarthMoogle replied to The_DarthMoogle's topic in Avant Garde Arena
I like the idea of a splinter faction using both technologies - I use redpower stuff in my EMC layouts myself -
It was a pain rearranging the block ID's but I got ExtraBiomesXL to work. This stuff is amazing, and I shall put it in the suggestions thread shortly.
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Heh, I still have 1.7.3 Underwater forcefield bases and rocket launchers for the win.
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Back in the days when I ran a server, I did have a plugin that did that. I think it was risugami's but I shan't check that. Alternatively you can use NEI and manually pick them up and replace them (or spawn them in) If you actually want the world to generate dungeons with, say, blazes in... pass. I don't know.
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You have bad video drivers, LAWL. Kidding, dude. Go and get Java 7 and be free.
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Go read up on some stickies, and hopefully you'll never need to come back here.
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Technic Wars - The Machinima to End All Machinimas
The_DarthMoogle replied to The_DarthMoogle's topic in Avant Garde Arena
All right, I have begun writing the script and screenplay for the pilot, but here is a plan of what is to come: Permanent Roles Protagonist : Josh (Baker) - dragged into the conflict when his oil drilling outpost is ruthlessly attacked during a community meeting, meaning he is the sole survivor. Lead : Sergeant Matvey (Matt) Harper - In charge of a seemingly hopeless band of Technician army misfits. However, the inclusion of the tag along Baker has perhaps changed things for the better. Support : Andrei Bertolic - Second in command, and takes super good care of his blunderbuss. Is not a fan of Baker in the slightest. : Kevin Beaulieu - Medic/Engineer, the nerd to end all nerds, but a good people person nonetheless. : Neil (Joker) Pilgrim - Sniper, the funny guy and misogynistic arsehole, quick to remind everyone how screwed they all are. : Commander Sparks - the boss dude. Spent a bit too long in the field, and is always the first to dismiss Matt's crazy plans. : Lieutenant Boone - the comms guy, heavily sarcastic and unsupportive of those in the field. Plot Summaries Episode 1 - Pilot Josh Baker is caught up in an age old war between the Technicians and the mysterious Alchemists. The sole survivor from an attack on his hometown, he follows a misfit squad of Technician troops towards the frontline, where he can catch a train to safety. But the roads are by no means safe, and the war is everywhere. Episode 2 - Hitting Bedrock Much to the resentment of his new squadmates, Baker must follow Matt on a mission to protect a team of engineers building a secret railroad underground. Upon hitting a series of abandoned mines, the dark soon becomes the bottom of the list of things to worry about... Episode 3 - Eugenius, Eugenics Sent to support the team protecting a general's visit to a bio-tech lab close to the front line, Matt and Baker soon discover that the seeds of destruction are amongst many other things being planted at this surreal facility. Episode 4 - The Hunt While on patrol, Matt's team discover a community swimming in diamonds. Although they are sitting on a rich deposit of the shining minerals, a faction within the community is beginning to ask questions as to where the clan leaders new wealth is coming from... -
Agreed, but other projects are set take up my time, so friendly suggestions are all I wished to make. However I seem to remember another mod offering dyed planks, so I'll go and look that up.
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Theoretically infinite. But is infinity a number?
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I can't help but giggle when anyone says benders. Anywho, I have virtually no one to play this with :/
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This is very neat, I've always been lacking in coloured glass since the beginning of time. Having lightly dyed planks would be cool. I could build a pretty sky blue beach hut.
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Technic Wars - The Machinima to End All Machinimas
The_DarthMoogle replied to The_DarthMoogle's topic in Avant Garde Arena
Thanks for the support so far, guys! Gonna begin writing the first episode tomorrow! However, although there's plenty of body actors around, I'm not entirely sure who amongst you will be voice acting. Could you please PM me if you want to do that. (You don't have to be a body actor to do voice acting, but it's slightly easier if you are both). -
Aha, thanks for the info.
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Forgive me if the solution is the 485th one down in the search results for the screamingly obvious, but my launcher has been fairly hit and miss when logging in ever since I got a new machine. 'Unable to authenticate with minecraft.net' I get, but not every time.
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I don't play street fighter, so I have no idea what's going on here.