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Everything posted by Maxis010
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Ensure the sorting machine is not jammed, is the right way round, can match the items being sent to it, has power (feed blulectricity and watch GUI for power consumption (the 2 bars)) and get back to us
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Cut the power, switch to creative, get good armor 3 options right there, and if the filter hasn't got a laser coming out of one of it's sides then that is a problem Rule of Thumb: Don't turn on your security if you can't turn it off again
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When you place the filter it will fire a laser away from you If that laser touches the tesla then it's linked Put a mob token in any slot and it will only target mobs
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Slowpoke is the creator of FTB
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Pastebin will only work if HTTP is enabled, if you can access the server files do the following Place the turtle and use the console Edit derp Put anything in the file and save it run ID go to the world files, open computer/idnumber and you will see a file called derp Edit file, paste code, save, derp loaded
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Now that this topic has been stickied (and assuming I can always edit this post) I'll try and keep updating the version numbers The Technic team make this VERY simple Go to the Tekkit Lite page (Click Me) Copy this link http://mirror.technicpack.net/Technic/servers/tekkitlite/Tekkit_Lite_Server_###.zip Change the ### to the EXACT server version that you want, here are the recommended and latest Version 0.6.5 http://mirror.technicpack.net/Technic/servers/tekkitlite/Tekkit_Lite_Server_0.6.5.zip Version 0.6.5 http://mirror.technicpack.net/Technic/servers/tekkitlite/Tekkit_Lite_Server_0.6.5.zipPut the new link in your address bar And there you have it
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Please consider adding OpenCCSensors to Tekkit Lite
Maxis010 replied to Cisien's topic in Tekkit Lite Discussion
Change the block ID's in the config server side, then put the config in your custom zip so that it syncs up client side -
Only if you pump VERY slowly, otherwise the pipes clog up because of how the liquids flow
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My Tekkit lite Server wont save waypoints?
Maxis010 replied to cbucon's topic in Tekkit Lite Discussion
Waypoints are clientside, not serverside. And no, I'm not having this issue -
Be sure your server has been stopped before you make those changes, I've known NEI to overwrite my changes on restart
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The download provided is for Windows and Linux (AFAIK because it has a .sp file) Also, don't sign your posts, it's in the rules found right here >>> Link
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[SOLVED] Does not remember Mojang account
Maxis010 replied to Maxis010's question in Technic Launcher
It worked, much appreciated -
Disclaimer: I have never done this, it is pure theory, backup EVERYTHING and don't complain if it doesn't work You can either A) rip out all the non vanilla stuff (make a list) from your world then edit the level.dat to change all of the item id's used in that world (this is because I'm unsure if just changing configs would update the world data) to the id's used by tekkit then restore your items OR Get a complete list of IDs used by mod content then update the tekkit ID's to match A is more work in the short term (I think) but would have to be done every update and would (preferably) use a Custom Pack slot to allow the tekkit lite pack to connect to other servers with needing to delete configs or more everytime Repeat of the Disclaimer 8 lines up: I have never done this, it is pure theory, backup EVERYTHING and don't complain if it doesn't work
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The reactor processes ticks on load so if you move out of chunk for 500 ticks when you come back it will snap though 500 ticks to catch up Careful though as reactors can explode from the sudden influx of heat ticks unless the way the catch up has been redone, I found that out when a few houses on a classic server of mine ended up with a city district being leveled from an unloaded reactor
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Because the energy links are better for place and go, they can accept up to HV (Normal and Fast can't take MV) and do not require config (Adjustable does for fine tuning)
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Right click a solar, if the small box is lit (during the day) then it's a valid placement Only thing I can think of from what I see is the batbox, the output is facing away from you in the 2nd shot, not up right?
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Give us more details, or screenshots so we can see how you have them set up
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Launcher Version: 1.1.2.0 - Problem has existed before Lite Operating System: Windows 7 Professional (64 bit) Java Version: Version 7 Update 11 Antivirus Program: COMODO Internet Security Description of Problem: I changed my Minecraft account in to a Mojang account, now instead of a Username it uses my E-Mail The launcher does not remember my E-mail so I have to re-enter my details every launch Error Messages: Does not result in an error Error Log: Does not result in an error
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It's 0.5.3 As for a link, copy the download link on the site then change the 2 for a 3
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my Zip no longer has PowerConverters as 0.5.3 has it by standard
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All DIM_MYST and agedata .dat's have been deleted, and I took a look in level.dat but no dice There is a post on the Mystcraft forums claiming that the Age numbers are handled by Forge Any more suggestions?
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This may seem like a weird question but how can you get Mystcraft to reset it's world counter In other words, ages 2 through 6 have been used, the worlds have been deleted though, so is there anyway to make Mystcraft completely forget those worlds and create a new Age 2 Files deleted are the DIM folders and the dat files in data
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I'm sorry what? Mystcraft is in 0.5.2, Railcraft and Essentials were pulled Confirmed on the modlist @ http://www.technicpack.net/tekkit-lite/ and on my server
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Wooden pipes are for extraction only, and the quarry pushes it's materials out so you don't need to use wood at all
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tekkit lite problems problems problems
Maxis010 replied to name_guy's topic in Tekkit Lite Discussion
Lite was brought up to bring Tekkit up to the latest MC, Bukkit support was pulled because the Bukkit team won't help developers integrate their mods, at a guesstimate it was said to be 40+ hours of work (quote is few months old now) So the old bridge stopped getting developed When Lite was released there was ForgeEssentials which was effective at taking over server protection but then the FE team asked for it to be pulled because it was very early in development, so the Tekkit team obliged If this is a problem then change back to Classic and have Bukkit support or manually install ForgeEssentials/Bukkit