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Posts
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Everything posted by Maxis010
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Seems to have loaded the wrong GUI, everything was shifted over to the right to make room for another slot which I'm guessing is for plans as shown below
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Personally I play regular MC until I have the materials for a solar, E-Wrench and macerator Then build 1 solar, rinse repeat until satisfied
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Considering the material price, I consider this fair play, although I have NEVER built a MV in survival thus far
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If you want you can use my custom zip to get them back (already fixed the conflicts so just unpack and go) Download me I make no promises that file will always be there so get it while you can 4th edition of this post
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Lite actually does run smoother Dedicated server, World life in real time: approx 8 weeks Classic: Moderate lag spikes every 6 to 10 seconds, caused by Tekkit Lite: No lag, same set-up, even with other gameservers and a few teamspeaks running
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It's /tp [playername] [x] [y] [z] and it's part of vanilla And unless you have a remote shutdown or a tube to create a "door" in your field then teleporting is the only safe way to get around this (I say safe because removing mods from a modded world doesn't sound like the best plan for stability, could be wrong I haven't tried)
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Water strainers are part of PowerConverters, which has been replaced by the transformers mod If you want you can use my custom zip to get them back (already fixed the conflicts so just unpack and go) Download me I make no promises that file will always be there so get it while you can Note: This is what, the 3rd time I've made this post? Copy and Paste FTW
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Server Help Permanent World holes. "Tekkit lite"
Maxis010 replied to Happyghost1's topic in Tekkit Lite Discussion
0.5.3? You might want to check that as the latest is 0.5.2 As for fixing the holes...unless you want to perform world surgery to cut out that area your only option AFAIK is to delete and start over -
How do I add mods in a TekkitLite server?
Maxis010 replied to DylanLeFlash's topic in Tekkit Lite Discussion
The same as you would add to the client, take the server part of the mod (if this is a separate file) and add it to the mods directory, same as you did with your client Now either A) copy the configs from client to server or run the server once to generate the configs Please note, the block and item ID's MUST MATCH between client and server This will work for Forge loading mods, for others you will need to read the mod's pages for instructions -
Inside the config folder Should be called PowerConverters.cfg or something similar
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Host that file somewhere you can link to it directly (I use a web server) Fire up the launcher, select Tekkit Lite Open the Options and put the exact URL in to Custom Zip Now just get Tekkit Lite to update and it will patch in Power Converters as well
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Those fabs are part of PowerConverters If you want you can use my custom zip to get them back (already fixed the conflicts so just unpack and go) Download me I make no promises that file will always be there so get it while you can
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Water strainers are part of PowerConverters If you want you can use my custom zip to get them back (already fixed the conflicts so just unpack and go) Download me I make no promises that file will always be there so get it while you can
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ForgePermissions, How it works, and How to Make it Work
Maxis010 replied to Tux2's topic in Tekkit Lite Discussion
Author asked it to be pulled for what they see is a good reason, if you want it back, use a custom zip, annoying but that is how it is That said some prewarning would have been nice as I used the time I spent upgrading from 0.5.1 to 0.5.2 to actually set-up permissions and protection instead of the blanket allow I put in when I first installed, kinda wasted effort since I'm not relying on those features but would have been nice to have them working -
Options for reducing duplicate ores from all these mods.
Maxis010 replied to mynd's topic in Tekkit Lite Discussion
Many thanks for this advice, helped a friend on my server who ran out of RP2 friendly copper -
The EU injector was removed, feed power directly to the core
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That is vorpal, as in the Vorpal Sword used to behead the Bandersnatch, but you are right it's RP2
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If you haven't installed a Forge/Bukkit bridge then it's not working because no bukkit in lite
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Alchemical Chest Return In Tekkit Lite
Maxis010 replied to pindapower's topic in Tekkit Lite Discussion
Look up Barrels, they are the new alch chest for storing single types of material -
Actually, the help of 0.5.2 shows this command /spawnpoint, /spawnpoint [player], /spawnpoint [player] [x] [y] [z]
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Initial Server Error w/ changing config files for IC2
Maxis010 replied to ManiacMike's topic in Tekkit Lite Discussion
I'd turn those off and try again, they were false because other mods are providing those ores I didn't change any ore gen and haven't had an issue -
I'm an ex-bukkit user, send me a PM with the permissions files and what you want set-up, I'll see if I can get it working
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Tekkit Lite has no Bukkit support You need to either A) Manually install a forge/bukkit bridge or Install a Alpha/beta build of ForgeEssentials
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I've just read in another post that it was pulled by author request because it's Alpha/beta Use custom zip to restore it if you please
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I know, this is a tie over until EE3 has more flesh than bone offtopicsorrymessagehere