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Posts
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Everything posted by Maxis010
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Sorry to drag this off-topic but, THIS! I have actually arranged for a building to be turned in to a giant EE2 transmutation tablet via mass duplicators, IC credits and creative slogging (on a pure survival server) Brutal but effective, and risky because you carry your "EMC" as ICC heh heh heh
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Few questions about recent 1.4.6 to 1.4.7 upgrade and more
Maxis010 replied to DanteChaos's topic in Tekkit Lite Discussion
Backups are your friend, so long as you remember that go nuts with whatever might work, that is my approach -
Why are some Mods missing? This is Link, click it
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Few questions about recent 1.4.6 to 1.4.7 upgrade and more
Maxis010 replied to DanteChaos's topic in Tekkit Lite Discussion
I had this same problem Update your server again (a hotfix was pushed to fix this issue) What happened? Can't enven start Tekkit Lite Client after upgrade. -
Railcraft was pulled at the request of it's author Railcraft - Please Remove As for the others, wait for people with the answers to respond please
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Simple fix Move the launcher OFF of your desktop Create Shortcut to Launcher Place Shortcut on Desktop These files are auto-created on launch (just like server.log and lck and crash files) You can also look over the config and try to find a option to disable this file, I looked at the LP file and didn't see anything, that said it was a 30 second sweap
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Forge mods are client and server Thanks to the launcher's custom zip and custom mods capability it's very easy (once you get your head around it)
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Good luck getting Forestry to work, it is one of several mods that the authors asked to be pulled and (unconfirmed on my end) has code designed to troll and/or crash tekkit
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Frankly, this When Tekkit Lite came out I conviced my friends on my server to get them to say goodbye to the current world and switch to lite Aside from A) We didn't know what half of this stuff did and WHAT THE F*** HAPPENED TO MY FABRICATORS! (mostly me) it was great, we had the latest minecraft, but with tekkitness Then the custom zip feature was added, so i did a little poking about, and added transformers back in That took me...bout 20 minutes? And that was no mod knowledge 1 install on to a pack that already had all the parent mods installed, 1 mod out of 62 took me 20 minutes, getting my head around the complete pack would be hell So I'll follow Tekkit because it's easy to use, a good friend showed it to me, and it's fun Also, FTB? I didn't hear about that until Lite came out and the Railcraft stuff kicked off, the irony
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Unfortunately it doesn't matter if the people of this forum get it, another launcher would be needed to install the tekkit mods + gregtech because it won't run on the TekkitLauncher
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They being? I didn't like the OPness of some of the tools but I still kept EE2 in full for those that did want it, the only exceptions were server busters (Items that broke one or more aspects of my server) and the collector because one of the few rules I had was true equivalence, IE no spawning tools or generating free EMC Just my 2 cents, and a sign that it's not a black and white situation, there is a gray area which people like me reside in
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Commuication Error (But i can still connect?) Help!
Maxis010 replied to Soos621's topic in Tekkit Lite Discussion
Connection error Tekkit isn't broadcasting or more likely something is stopping that broadcast but allowing the full client/server connection Communication Error This happens to me all the time, don't ask me why but it does, and if it happens once I have to restart tekkit to try again, but I can still connect regardless of whether or not I restart Either way if your people can still get on I don't see a problem DISCLAIMER: This is all theory, I have no basis other than personal experience -
Only until the suit durability hits 64, after that it's business as usual I know for swimming in water air cans can be used to provide infinite air, not sure about the rest
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Can you point out to me why you need that download, FE comes installed with lite
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My point was you are saying we have to make documentation, if people want to they can but they aren't being forced to and if that isn't on topic enough for you then how about this The devs have already sunk time in to making the launcher and the pack, the community can and will take up the slack of documentation so they can continue to focus on that, and their life's away from tekkit
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I'd like to draw everyone's attention to the phrase "have to" We can use 'have to' to express a strong obligation. When we use 'have to' this usually means that some external circumstance makes the obligation necessary. I have yet to write a lick of documentation, so the only thing I "have to" do is sit on my ass twiddling my thumbs when I can't find an answer via google or the other people on my server But wait, while I do that I can enjoy all the other things that are documented and I can wait patiently for someone that WANTS to write documentation (props to those people, +1 and all that) Of course I have another option, I can go at whatever is undocumented head on and work out how the **** it works, and who knows, maybe I'll document my findings because I WANT to
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Condensers are not so much OP as EZ Mode for Automation, I'll agree with removing collectors (banned by community agreement on my server) but relays, no, relays without collectors are a great way to automate removal of items, a simple rig (assorted BC pipes, 1 macerator, RS engines and a MK2 relay) being fed by a quarry allows for "passive" generation but at a very slow rate, boost-able only by putting more fuel to the quarry to get the more expensive stuff faster
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This ^^^ (Post 56) and I'd like to add If modders keep making themselves islands and blocking out packs over permissions (or just general dislike/hate) then sooner or later someone is going to say screw this BS, learn java and make a clone (which is obviously designed how they wanted that mod to be) and release that, result, the island mod isn't an issue anymore because something just came out to do the same thing, without the drama So long term this is a good thing (funny I know) because Island modders are shooting themselves in the foot therefore More people will learn to mod (in theory) therefore A greater selection of mods will be available therefore We win That is enough thereforing for 1 post therefore LURK MODE...ACTIVATE
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How? It's not a simple drag and drop as it causes Lite to gray screen
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Will Tekkit Lite run better and what is the difference?
Maxis010 replied to Brad387's topic in Tekkit Lite Discussion
The transformers were replaced, but that is not why I liked that mod No power converters mod?? -
Will Tekkit Lite run better and what is the difference?
Maxis010 replied to Brad387's topic in Tekkit Lite Discussion
I've recently switched from Classic to Lite You lose power converters is my only rub, as for performance, I've gone from repeating "Yes I know about the lag spikes" to...nothing, because it's that smooth not even generating more map lags, same ram, better perfomance