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plowmanplow

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Everything posted by plowmanplow

  1. Trying to do things as you explained, basically completely repackaging the Technic Launcher is going to be a lot more difficult and involved than just: Download and run Launcher Click the giant + sign Paste link and save
  2. If you are able to launch the Forge jar as your server binary simply use the same process to start the MCPC+ binary in its place.
  3. Uhh, what does any of that even mean? I have no clue what you are trying to express with all of that. I am willing to give you tips if you need on getting the server pack started, specifically related to which client only mods might need removed and how to start the server jar (Forge or Cauldron/MCPC+). That is the limit of what I do. I won't be contributing towards rules, comparisons with other packs, play styles, builds, etc. I'm here for technical assistance, not content development.
  4. Cauldron (MCPC+) is a replacement for the forge jar file. Simply start that instead of Forge.
  5. You have some item ID conflicts in your client pack. These will come back to haunt you down the road if you don't fix them before getting the server up and running. On to the server: Disabling the following mods allowed me to start the server and connect from your client Damage Indicators Blood Particles MCCapes Extra Penny Arcade: This mod seems to not work correctly in SMP and the author claims to not have the source code for 1.6.4 any more so likely will not be fixed. Turns out I was right about the item ID conflicts. Penny Arcade and Extra Utilities are conflicting. Since PA doesn't work on the server the item IDs end up being registered differently and the client can't connect due to mismatches. If you wish to keep PA on the client you'll need to fix that (as well as the other ID conflicts).
  6. As stated in a sticky post by GenPage at the top of this forum, dropbox recently changed how their links are constructed for public URLs and they are too long to fit in the field for the modpack URL. They are working on a fix, but if you want it to work in the meantime you will need to use a different hosting service. copy.com works quite well. For them, simply add "?download=1" to the end of any public share URL (without quotes).
  7. REIMinimap and Optifine are "client only" mods. They are only needed on the client as all they do is change how things are rendered locally on your screen. They make no modifications to the data going between your client and the server. The server won't even start if those mods are installed and must be removed. You will still be able to connect to a server that doesn't have those mods installed and use them in your client. MCPC+ (now Cauldron) is a combination of Minecraft, Forge, Spigot and Bukkit. It has some optimizations installed as well as providing access to Bukkit plugins.
  8. Without a link to your Technic pack page and/or an API URL it will be difficult to provide assistance.
  9. The file "installedPacks" in the .technic folder contains the list of currently installed packs. This is a very straight forward file to modify and distribute.
  10. In the meantime, copy.com works fine. Just take any public share URL from there and add "?download=1" (without quotes) to get a direct link.
  11. Create a folder. We'll reference that as SERVER. Download this file and extract it into SERVER: https://copy.com/qLsTvZfUUkkb Copy the config and mods folders (as well as anything else that is part of the client pack like Flan or Chocolate) into SERVER. Remove any client only mods from SERVERmods Copy the modpack.jar file from the client pack's bin folder to SERVER. Download the minecraft server jar for the correct version of MC and put it in SERVER. Start the server with something like "java -Xmx2048m -Xms2048m -jar modpack.jar" in a batch file or from a command window.
  12. Your modpack archive has a folder called "Mods". This needs to be all lower case "mods". Some of your mods are ancient. bspkrsCore and TreeCapitator for instance. Galacticraft is made up of 3 separate mod files. Galacticraft, GalacticraftPlanets and MicdoodleCore. You only have Galacticraft. You should be using the v6 version of Mekanism, not v5. You have the forge installer jar file in your mods folder. It should be removed. You have the Mekanism development kit (MDK) in your mods folder. It is not needed and should be removed. You have not included a config folder with all of the mods' config files. This is part of a correctly assembled pack and should be included. It honestly looks like most of your mods are very out of date using versions that have known bugs or other issues. Address these issues and come back if you continue to have troubles.
  13. MCPC+ (now Cauldron) and normal Forge libraries: https://copy.com/qLsTvZfUUkkb
  14. With those specs you should be able to run just about anything. I have a modpack called JCLite which is basically Tekkit Lite updated to 1.6.4 and is fairly tame on system resources. I know it works well for all of the people that play on my server. http://www.technicpack.net/modpack/details/jclite.349189
  15. The contents of your modpack is in a subfolder inside the archive. All of the required folders (bin, config, mods, etc.) must be at the top level of the directory structure inside the archive. Your bin folder has extra, unneeded stuff in it. The bin folder should ONLY contain modpack.jar. Your modpack.jar looks oddly sized. The modpack.jar is just the Forge universal binary jar renamed to modpack.jar. You have two different versions of NEI in your mods folder. Your IC2 is for a different version of Forge/MC. If you intend on including IC2 for 1.6.4 I highly recommend reading this post: You have many block ID conflicts in the default configs (which you are not including). You MUST include a full set of working configs in your modpack archive. In your case, because of the size and complexity of the pack, it simply will never work without them. Fix these issues and come back if (when) you have more troubles.
  16. That's what I'm saying. The minium stone DOES work. You use it to transmute items in a crafting table. It cannot be used to right-click on blocks in the world anymore. That functionality was (thankfully) removed.
  17. I honestly did not understand any of that
  18. By removing REIMinimap and Optifine I was able to start servers using both Forge and MCPC+ (now Cauldron) and then connect with the client and make/use blocks from mods.
  19. Hats is not a client-only mod. What version of MCPC+ are you using? It seems like you might be missing a library.
  20. What version of MCPC+? What kind of server? Does it just hang or is there something useful in the logs? What modpack are you using it with?
  21. Or, you could just play on an existing server. Most folks willing to make a server will already have one. (as I do)
  22. It is possible to integrate Logistic Pipes and ME Networks in order to accomplish this.
  23. For copy.com any file you share will have a URL. Simply add "?download=1" (without quotes) to the end of that URL to make it a direct link which will work with the Technic platform.
  24. <sigh> The version of EE3 in that pack is THE LATEST VERSION. It has more functional blocks and items than any other/previous version of EE3.
  25. Finally figured it out!! You are making your modpack archive in RAR format and giving it a .zip extension. You MUST make the archive in ZIP format.
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