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Everything posted by plowmanplow
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This belongs in Platform Pagoda. Hopefully a patient forum admin will move it. Always provide the API URL or a link to your pack details page when requesting custom modpack assistance. Why are you using Mekanism 7 (and an amazingly old version of that)? It is ancient and I'm not 100% certain it is completely compatible with the updated Forge fluid API. You should probably be using Mekanism 8 and EnderIO 2.3.x (the updated EnderIO is required for Mek 8). I don't see any obvious causes of your issue. Once you provide the API URL (or details link) I'll be able to provide further analysis.
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Trying to set up server from custom modpack problems.
plowmanplow replied to Marconis77's topic in Cafe Lame
You do not need that texture folder. If the Hamsterrific mod file is named that, then it's fine to let it be. I did rename mine to be a .jar file, but meh. VoltsEngine and ICBM are from another mod maker now: http://www.curse.com/mc-mods/minecraft/225502-icbm UE and Atomic Science aren't currently maintained and should be left alone. -
Trying to set up server from custom modpack problems.
plowmanplow replied to Marconis77's topic in Cafe Lame
It finally looks like you have the mods from the correct sources. Some are out of date (iChunUtil for instance) but at least the looks mostly okay. In your modpack, as of v1.3, you have what looks like a texture pack extracted into a folder named "[1.7.10]......mod.zip" and FlansMod is extracted when it shouldn't be. Hamsterrific mod is named "Hamsterrific-0.2.0.jar.zip". Don't rename the mods, just download them. iChunUtil is still out of date. Where are you seeing 4.1.0 listed as the latest 1.7.10 version? I can assure you that it is not so listed on iChun's website. You have TreeCapitator mod but not the required dependency bspkrsCore. Why do you even have Resonant Engine? It is a dependency mod and I don't see any mods which require it. You are getting closer. If your client is crashing, make the updates I recommend above and then if it still doesn't work provide a crash report in a pastebin service. -
Modpack update is not detected by the launcher
plowmanplow replied to ExDomino's topic in Platform Pagoda
Make sure the clients are closing completely. -
Modpack update is not detected by the launcher
plowmanplow replied to ExDomino's topic in Platform Pagoda
Are you changing/incrementing the pack version number in the settings? Are the clients being notified of the update? -
I don't know what to tell you. It works for me. You might want to take this to the bug reports section, or the IRC channel.
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Always provide the API URL or a link to the pack details page when requesting custom modpack assistance.
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Could not download/update my modpack
plowmanplow replied to Wildoneshelper's topic in Platform Pagoda
You have included too much of the /bin/ folder. It should only contain the modpack.jar file. Your version of Advanced Genetics has a known world-corrupting bug. Update. You need to update Biomes O' Plenty. I'm just going to stop there. The pack is just too big to even attempt a normal debugging routine. If the pack is a labor of love for you then by all means, do what you can to maintain it. However, the vast majority of players won't even be able to start it, and if they can it will likely run quite poorly. It is just insanely large, especially for a monolithic pack. You need Solder in the worst way. -
Trying to set up server from custom modpack problems.
plowmanplow replied to Marconis77's topic in Cafe Lame
EnderIO 2.3.x builds: http://ci.tterrag.com/job/EnderIO/ You still have extracted mods in your /mods/ folder. You have added mods since your last update that are old. Why are you downloading old mods? The mod author's latest builds, specifically for AM2, are very clearly labeled as such. Get your mods directly from the mod authors! You still have mods from illegitimate sources. EVERY SINGLE MOD NAMED IN THE FORMAT OF "ModName-Mod-1.7.10.jar" OR "ModName-1.7.10.jar" IS FROM AN ILLEGITIMATE SOURCE. iChunUtil is still out of date. Twilight Forest is still fatally out of date (is this starting to sound painfully familiar?). Witchery is still fatally out of date. I don't know what to tell you at this point. You are either willfully ignoring my suggestions and corrective notices, or are unable to follow clear and concise instructions. Unless you can provide an update to the pack which directly addresses all of the issues I have brought up, or have specific questions about how to do the things I have suggested, I'm not sure we can continue here. -
Like so: http://i.imgur.com/h4FOorI.png
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Just hover over the item/block in NEI (maybe hold the shift key) and you should be able to see the item and offset. You aren't looking for the full block ID, but the unlocalized name (i.e. Natura:redwood) followed by a number (i.e. Natura:redwood:6). The number after the last colon is the number to put in the config after the slash (if that is the format).
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[Help] Custom modpack crashes upon starting new world
plowmanplow replied to Balomew's topic in Platform Pagoda
Please provide a crash report (in a pastebin service, not in the thread here). I am able to launch the pack and start a SSP world without issues. -
[Help] Custom modpack crashes upon starting new world
plowmanplow replied to Balomew's topic in Platform Pagoda
You have the LiteLoader installer in your /mods/ folder. You need to use that to extract the LiteLoader JAR file which should be placed into /mods/1.7.10/. Your iChunUtil mod is out of date. I'm out of time. I'll take another look later today. -
Without looking into the veinminer config (for which you should have provided your API URL or a link to your pack details page), it looks like the entries need to be in the format of "Natura:redwood/?" where the ? is replaced by the numerical offset ID for that item type.
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Always provide the API URL or a link to the pack details page when requesting custom modpack assistance. Your modpack.jar file is named "modpack.jar.zip". Google "windows explorer always show file extensions" to learn how to prevent this type of thing.
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The page editors in the platform pack settings page have markup options. Are you using those?
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Trying to set up server from custom modpack problems.
plowmanplow replied to Marconis77's topic in Cafe Lame
You are still using a very old version of Forge. You should be using the latest recommended version at a minimum. You have extracted several mods into the /mods/ folder. This is very bad and should never be done. Leave the mods as the JAR or ZIP files provided by the mod authors. Most mod API JAR files are intended for use only by mod developers. They should be removed from both the client and server: AE2 API, Mekanism API, ResonantEngine API. Many of your mods are still from illegitimate sources. Get them from the mod authors who created them, not from some shady random website on the internet. (and repeating myself gets old). Twilight Forest is still fatally out of date (and again, repeating myself) Your pack no longer contains Thermal Expansion or Thermal Foundation. Was this intentional? AE2 is quite out of date (still). Neither the platform, nor DropBox have an arbitrary size limit on how large the pack may be. You have many fatal issues with the pack which should be addressed before continuing. Any time you change your download location URL or the contents of your modpack archive the modpack version number must be changed/incremented. Failure to do that will prevent the Launcher from being notified that a new version is available. -
In a pack your size I would highly recommend pushing the deploaded mods (the contents of the /mods/1.7.10/ folder).
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Sound not working on ModdedNetwork 11.10 :(
plowmanplow replied to LunaRip's topic in Platform Pagoda
Yeah. The modpack is pushing the options.txt file to clients which should not be done as it causes the exact kinds of problems you experienced. -
Sound not working on ModdedNetwork 11.10 :(
plowmanplow replied to LunaRip's topic in Platform Pagoda
Is this someone else's modpack you are having trouble with? Normally you need to follow up with the modpack author if this is the case. Always provide the API URL or a link to the pack details page when requesting custom modpack assistance. -
The modpack API URL is the URL which gets copied to the clipboard when you click the "Install this pack" button on the pack details page. The URL for the pack details page should be self evident (it is the URL in the browser when you are sitting on the pack details page). In your case: Pack details page: http://technicpack.net/modpack/age-of-imperialism-aoi.685998 API URL: http://api.technicpack.net/modpack/age-of-imperialism-aoi Modpack analysis: Any time you change the download location URL or the contents of your modpack archive the pack version number must be incremented. Try incrementing the pack version. You have the Titan content pack for Flan, but not the required dependency Mech Parts Pack. (the game will crash if you try to access any Mech stuff without this). Having file version numbers (i.e. the (2) in the CodeChickenCore file name) in the names of your mods is bad. Remove the version number as this sometimes causes issues. Your IC2 mod is from an illegitimate source. Always get your mods directly from the mod authors. For example, IC2 comes from here: http://ic2api.player.to:8080/job/IC2_experimental/
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You mention that you have tried multiple URLs in the pack settings for download location. However, your pack version is still at 1.0. Every time you change the URL or the contents of your modpack archive you must increment the version number. Your modpack archive is in 7zip format (7z). All archive files intended for use in the platform must be in ZIP format only. You have CodeChickenCore for Forge/MC 1.8. You need the latest 1.7.10 versions of ChickenBones mods. Your TwilightForest is fatally out of date (incompatible with newer Forge versions). Your modpack.jar is the Forge installer. You need to replace it with the Forge universal binary JAR file. Many of your mods are from illegitimate sources. Always obtain your mods directly from the authors' download resources. Any mod named in the format "ModName-Mod-1.7.10.jar" is very likely illegitimate.
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Client Pack: Biomes O' Plenty, Botania, CodeChickenCore, Decorative Marble, EnderIO, Extra Utilities, JewelryCraft 2, NotEnoughItems, PainInTheGlass, Tinkers' Construct, and Twilight Forest are fatally out of date. You should check all your mods to ensure you are using the latest versions of each. You have the Streams mod but not the required dependency mod Farseek. Client Only Mods: (must be removed on the server) 3dMinimap Dynamic Lights PaneInTheGlass Xray ExtendedFarming (extfar): This mod should work in SMP but is poorly coded and must be removed.
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Always provide the API URL for the modpack or a link to the pack's details page.
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- custom modpack
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Always provide the API URL or a link to the pack details page when requesting custom modpack assistance. Always use a pastebin service when providing log data. Don't paste it into the thread here. It looks like you are using an ancient version of Forge. You should be using the current recommended version for 1.7.10. All your mod files seem to be named very oddly. You need to replace them with the versions directly from the mod authors.