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Everything posted by plowmanplow
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See this post:
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Yes, there are libraries missing, or not included in the class path. No, just downloading the libraries does not fix the problem. After a bit of messing around it looks like the list of libraries in the version.json file included with the universal Forge builds for 1.8 does not include: log4j-api 2.0-beta9 log4j-core 2.0-beta9 guava 17 authlib 1.5.17 gson 2.2.4 lwjgl, lwjgl_util, lwjgl-platform 2.9.1 commons-lang3 3.3.2 commons-compress 1.8.1 commons-io 2.4 netty-all 4.0.15.Final trove4j 3.0.3 paulscode icu4j-core-mojang 51.2 vecmath 1.5.2 Simply downloading these libraries into Technic's cache folder does not help. They need to be included in the class path. Adding the following to the version.json file in the modpack.jar (Forge universal JAR) adds them to the class path and downloads them if they aren't there: { "name": "org.apache.logging.log4j:log4j-api:2.0-beta9" }, { "name": "org.apache.logging.log4j:log4j-core:2.0-beta9" }, { "name": "com.google.guava:guava:17.0" }, { "name": "com.mojang:authlib:1.5.17" }, { "name": "com.google.code.gson:gson:2.2.4" }, { "name": "org.lwjgl.lwjgl:lwjgl:2.9.1" }, { "name": "org.lwjgl.lwjgl:lwjgl_util:2.9.1" }, { "name": "org.lwjgl.lwjgl:lwjgl-platform:2.9.1", "natives": { "linux": "natives-linux", "windows": "natives-windows", "osx": "natives-osx" }, "extract": { "exclude": [ "META-INF/" ] } }, { "name": "org.apache.commons:commons-lang3:3.3.2" }, { "name": "org.apache.commons:commons-compress:1.8.1" }, { "name": "commons-io:commons-io:2.4" }, { "name": "io.netty:netty-all:4.0.15.Final" }, { "name": "net.sf.trove4j:trove4j:3.0.3" }, { "name": "com.paulscode:codecjorbis:20101023" }, { "name": "com.paulscode:codecwav:20101023" }, { "name": "com.paulscode:libraryjavasound:20101123" }, { "name": "com.paulscode:librarylwjglopenal:20100824" }, { "name": "com.paulscode:soundsystem:20120107" }, { "name": "com.ibm.icu:icu4j-core-mojang:51.2" }, { "name": "java3d:vecmath:1.5.2" } After making this change (now included in the BareBonesPack) the launcher starts up Forge 1.8 successfully. Edit: I must have gotten some wires crossed when I built this the first time. I obviously missed most of the libraries. Should be fixed now.
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Since it seems that you many actually not be joking, I'll share some info. The OP is someone who is obviously just starting to get their head wrapped around making a modpack. Distracting them with counterproductive information is not helpful. Here are a few points about the current Forge 1.8: The current Technic Platform does not support packs with Forge 1.8. See this! The current Forge 1.8 is EARLY beta. "Expect crashes". There are only a few dozen mods, most of which are fairly worthless.
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Please use a pastebin service (like pastebin.com ) for log output. Also, there is no need to PM me, just keep the dialog in this thread so it can be easily referenced. Please provide the API URL (the URL you paste into the Launcher to add it) for the pack you are starting with.
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Dude. This thread is six months dead. Nothing here left unanswered has any relevance. Necroposting = bad
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Ahh, a classic example of not getting mods from the authors. If you are getting your mod from places like Curse, Minecraftforum, or a branded website for the mod itself you are fairly likely to be getting it from the author. Always look for supporting evidence: Source code resources (GitHub, etc.) which reference the same author as the post you are reading. Look for the mod URL from the mcmod.info file inside the mod archive. Does it match the website where the mod came from? Does the mod author name from the mcmod.info file match the name of the post author from where the mod came from? Are there response posts from the mod author in the thread/post where the mod came from? Yes, this kind of thing takes a tiny bit more effort. However, one quickly realizes there are three places which 99% or more of mods end up being from and are easily spotted: minecraftforum.net, Curse gaming, author's branded website. Yes, some mods can only be found outside of this group, but being there should make one VERY suspicious about the content (as you have found).
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If you are using a pack through the Technic Launcher simply need to check the version of Forge/MC in the bottom left corner of the main menu and get an appropriate minimap mod for that version of Forge/MC. The recommendations I made above still stand.
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You need a minimap mod made for your specific version of MC. Since you haven't specified which version of MC that pack is on I can only suggest this: Forge/MC 1.7.10: LiteLoader + VoxelMap_liteloader Forge/MC 1.7.2: There are both VoxelMap (non-liteloader) and REI for this version Forge/MC 1.6.4: Both stand alone VoxelMap, Liteloader VoxelMap and REI are avail able for this version. Forge/MC <= 1.5.2: Upgrade.
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Help - Crash on startup (Problem with modpack)
plowmanplow replied to Timmae's topic in Platform Pagoda
You have compressed up the entire modpack folder. This is incorrect. The pack should contain four folders: bin, config, coremods, mods. The bin folder should contain one file, and that being modpack.jar. The modpack.jar file is simply the correct version of the Forge universal binary JAR file renamed to modpack.jar. I believe your Better Dungeons mod is installed incorrectly. You are missing the Chocolate folder (which must be in the pack as well). Fix these issues and come back if you still have troubles. -
Hehe, sorry for poking you with the giant red text. Glad you are back on course.
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I'm going to say this one last time: YOUR SMART CURSOR MOD IS STILL MESSED UP. I don't know how else to state this. Until you fix that mod (or remove it) your pack will never work.
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Define "never works". Does the pack not start on the server? Does the mod not load? Does the mod load but the trees don't treecapitate? Do the trees treecapitate, but only using specific axes? Client pack notes: You still have no config files in your pack. If you are just using this pack on the client you can get away without them in 1.7.1 (usually) even though it is still "wrong". However, once you get into a client-server environment it is critical that the configs are correctly synced up between client and server. The only way to ensure this is to have them included in the client pack. bspkrsCore and Baubles go in the mods1.7.1 folder, not in mods. Your ChickenBones mods are out of date. Server notes: AnimationAPI 1.7.2-1.2.2 simply will not work on an SMP server. It has some internal flaw where it isn't properly wrapping the client-only code. 1.7.2-1.2.1 does work. CoroUtil for 1.7.2 does not work in SMP. It should, but it does not. Are you sure that TreeCapitator was causing you issues on the server and not a problem with these other mods? I created a server for your pack (fixing the above issues) and TreeCapitator worked just fine. Serious question: Why are you making a 1.7.2 modpack? Many mods skipped this version entirely and many others never got stable versions out before moving on to 1.7.10.
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If you plan on using the default Forge server (Tekkit.jar) you would need to use Forge Essentials. If you plan on finding the latest build of Cauldron floating around somewhere (no longer readily available) you would use the Bukkit plugin of Essentials.
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Hehe, I specifically linked you the build server for Openmods (OpenModsLib and OpenBlocks) since the 1.7.10 version isn't on the main page for the mod. You have the 1.6.4 version in your modpack. Get the 1.7.10 version from the link I provided above.
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I am now getting a "Pack does not exist" message when pulling the API URL from Technic.
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Version 1.3 of your pack was zipped correctly.
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I don't know how you are doing it, but your Smart Cursor mod is still messed up. The file name is correct now, but the contents are still jacked up. Do some Google searches on how to download a ZIP file without extracting it on a Mac. Since the ZIP file in your pack has extraneous Mac specific files in it, and the file from the author does not, the issue has to be with how you are downloading the file. You need to be just downloading the file. Don't extract it, don't do anything with it at all. Just download it. You might try using Chrome instead of Safari (just a thought).
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This site may also help you: http://canyouseeme.org/ You can easily see your public IP, but you can also enter a port number (i.e. 25565) and it will make sure that port is open. A simple way to see if the router is configured correctly.
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I'm seeing a couple of your mods where the file name is just the mod name with 1.7.10 appended. The implication is that you are not getting all your mods from the mod authors. This is always bad. This post on getting mods may help you: You have Not Enough Items mod but not the dependency mod CodeChickenCore: (get latest) http://chickenbones.net/Pages/links.html You have OpenBlocks mod but not the dependency mod OpenModsLib: (update both) http://openmods.info:8080/ CoFHLib is for developers and should not be in your pack. Some of your mods seem very out of date. For instance, you have ThaumCraft 4.2.0.1 where the latest version is 4.2.1.4. You might want to read through that first link I provided and then make sure you have the correct versions for all your mods. Mods with odd names: Custom NPCs Not Enough Items Fix these issues and come back if you are still having troubles.
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<sigh> Maybe taking that up with the Pixelmon folks would be a better option.
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My modpack crashes on start up, quits to Technic launcher
plowmanplow replied to Avisil's topic in Platform Pagoda
Your modpack.jar file is Forge 1.6.4 #965. You should be using Forge 1.7.2 #1147. Wireless Redstone requires the dependency mod SlimevoidLib. Your pack has no config files included. This post has a bullet with details about including config files: Fix these issues and come back if you still have troubles. -
You have changed your modpack archive, but have not incremented/changed the version number in your pack settings page. The version number must be incremented/changed when you alter your modpack archive for the Launcher to be notified of the change.