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plowmanplow

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Everything posted by plowmanplow

  1. No, the platform will not look into the contents of a modpack archive. It is my understanding that it is only trying to retrieve the HTTP headers for that URL and if that is successful it will accept the URL. Every test I can do through a browser, using online URL checkers, and programmatically yields the expected results. You might need to follow up with GenPage or sct to figure out why the request coming from the Technic servers is failing.
  2. Google for "windows explorer always show file extensions". I suspect that your TekkitLite.jar file is actually named "TekkitLite.jar.jar".
  3. Your modpack should contain 4 folders: /bin/, /config/, /Flan/, /mods/. The /bin/ folder should only contain the modpack.jar file. You have a number of item ID conflicts which really need to be resolved. These tend to cause problems down the road. All that being said, I am able to add your pack to my launcher and start it successfully.
  4. The author's minecraftforum.net post states that the Gulliver's mod is specifically not compatible with Galacticraft. Additionally, it's really only designed to be used with the vanilla launcher as the way you get the mod to work is by launching the Gulliver's JAR file, not the normal Forge JAR. Short answer? This ain't gonna work.
  5. What isn't working for you at this point? I am able to go to your pack page, click "Install Pack", install the pack and subsequently play the game. Everything works as expected.
  6. On the settings page where you edit your pack information there is a Version Number field. Yours is currently set to 1.0 which is the default. The implication is that you are changing your download archive file but not the version number.
  7. Please provide the link to your modpack page, as well as the URL you are attempting to assign in the settings. There have been a few of these popping up, but without those details it is impossible to diagnose.
  8. 26.12 04:23:38 [Server] INFO Caused by: java.lang.ClassNotFoundException: com.google.common.collect.Lists Looks like you are missing some of the required libraries in your /libraries/ folder.
  9. Tekkit Lite is a curated modpack at this point, along with all the versions of plugins for MCPC+ (providing Bukkit plugin support). TekkitCustomizer is the "best solution" for implementing block and item restrictions. The world ban option even functions properly. If you need assistance deploying the plugin please provide specifics for why you think it doesn't work and we can help you. You won't find a better plugin for providing this functionality.
  10. @Aventyluo: Please start a new thread. Trying to debug multiple packs in the same thread is an exercise in frustration.
  11. Install 64 bit Java
  12. You have too much stuff in your pack. It should only contain three folders: /bin/, /config/, and /mods/ (also /Flan/ if you add weapon packs). The /bin/ folder should only contain the modpack.jar file. Your Forge version (modpack.jar) is old. I would recommend updating it. That being said, your pack started for me. Are you updating your pack version number when you change the modpack archive? The Launcher is not notified that a new download should be retrieved unless that version number changes.
  13. Combustion engines put out differing amounts of power based on type of fuel. Even on "Fuel" (as opposed to oil or lava) they only put out 6 MJ/t. With four of those that would be 24 MJ/t. Quarries max out at just over 48 MJ/t. When running on other power sources, they put out much less power which exacerbates the issue.
  14. Tekkit is currently a 1.6.4 pack. You can't update it by simply changing the version of Forge in the pack. You'll need to get the 1.6.4 version of Tinker's Construct.
  15. TekkitCustomizer: http://dev.bukkit.org/bukkit-plugins/tekkitcustomizer/
  16. Add Lexmanos' legacyjavafixer-1.0.jar to your pack. This is a Java 8 issue for Forge versions on 1.6.4 and 1.7.2 which is fixed by that mod. http://t.co/9olGYnwZBi
  17. Just as a guess, I'd wager that you would need to be experiencing tens of thousands of hits per hour. Very possibly I'm short by an order of magnitude.
  18. Yes. Unless your Solder install is just insanely busy, there's no practical difference.
  19. Everything looks fine on my end. Something must be happening to the data stream between your PC and the servers. Likely something to do with a firewall, misbehaving router or modem, some insanely agressive anti-spyware... hard to say which.
  20. Hmm. The symptoms you describe is basically what happens when the client isn't getting the chunk data from the server. Now, why this is happening is currently a mystery, but that is why you are "falling". The client has no data for blocks under you so it makes you fall. 550ms ping time is pretty abysmal for a server, but that alone shouldn't cause what you are seeing. Can you try connecting to my TekkitLite server? Tekkit Lite is fairly tame and I know my server is fine: Pack: TekkitLite Server: tekkitlite.circlecraft.info I'll check the logs afterwards (both server and IP traffic) if there are any issues.
  21. Please provide a link to your pack details page or the API URL.
  22. The fact that your system is well equipped, yet you are experiencing symptoms of severe lag, implies that there is either a communications issue of some sort between you and the server (latency, low bandwidth, packet loss, etc.) or that the server is severely overloaded and not able to properly deliver the chunk data to your client. Which of these problems it may be depends on a variety of factors: What is the ping time from you to the server? Are there any dropped packets? What is your upstream/downstream provisioning? What results do you get from a speed test? What results do you get from a traceroute to the server? Are others able to log into the server? If so, do they experience this issue? What is the server TPS?
  23. After some discussion in the IRC channel, the thoughts are that something odd may be configured in your web server which is not responding to all clients in a standards compliant way (or at least the way that the Platform is hitting the download URL). What web server are you using? Have you done anything unique or custom with the setup?
  24. You can add resource packs to the modpack archive by placing them in the /resourcepacks/ folder. However, this is usually frowned upon. It drastically bloats the pack and can cause problems for folks with more limited resources. Just provide a download to the resource pack on your pack details page. You would need to provide an "options.txt" file in the root folder of the modpack archive. Again, frowned upon as this will overwrite any local user settings every time the pack updates. Not familiar with that.
  25. Your modpack.jar file is messed up. The modpack.jar file is simply the Forge universal binary JAR file for your chosen version of Forge renamed to modpack.jar. You have extracted it and recompressed it in RAR format. All archive files intended for use in the platform must be in ZIP format only. Additionally, there's way too much stuff in the archive. Don't mess with in any way other than to just rename it. You probably don't want to distribute the /journeymap/ folder with the pack. Fix these issues and the pack should start.
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