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Everything posted by plowmanplow
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I've asked about it in #technic (IRC). As far as I can tell that URL is valid, is not using a redirect, and responds correctly using PHP's get_headers() call. Will follow up with a reponse if one is provided. Edit 1: So, I looked at the pack contents. Why on earth are you making a system to do pack updates out of band from the Technic Launcher?? You should be using the Launcher for updates, and if you want to be more elaborate you should be implementing the Solder API for multiple versions and such. Expecting folks to use those batch files is quite unreasonable.
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Modpack Memory leak/lag, no crash
plowmanplow replied to gorillavanilla's topic in Server Op Swap Shop
Always provide a link to your custom modpack page or its API URL when requesting assistance. How much RAM does your PC have? If you have 8G and are allocating 4G to the launcher and 3G to the server on the same machine, you are going to have a bad day. Assume that Windows will run like crap if it has less than 2G to play with. In this scenario that adds up to 9G which is more physical RAM than you have. Even if you got it down to 8G you'd probably still have issues. If your pack is that small then 2G max should be plenty. Try setting your Launcher to 3G, the server to -Xmx2g and see how it all works. -
That is neither your modpack page nor your API URL. Please provide one of the requresting links so that we may proceed in a more efficient manner. (I'll respond the pack's current state below, but do not neglect to provide this information in a subsequent post or modify your OP to include it). I don't know how you did it, but your modpack.jar file is about 110 megabytes too large. The modpack.jar file is simply the Forge universal binary JAR file renamed to modpack.jar. Don't extract it, don't add anything to it, don't mess with it in any way other than renaming it. You have Not Enough Items mod, but it has an odd file name and you do not have the dependency mod CodeChickenCore. The implication is that you didn't get the mod from the author (always bad). Read this post for more information on getting mods: You have a ZIP file in your /mods/ folder named TConstruct Installer. Tinker's Construct does not use an installer. If that is how you got the mod then you got it from a very shady location. If you are getting your mods from any of these sites ( https://github.com/VictiniX888/Illegal-Mod-Sites/blob/master/sites.md ) then you are going to have a bad day. You have Thaumic Tinkerer mod but not Thaumcraft on which it depends. You have not properly installed Weather mod. Always follow the mod author's instructions. Your pack includes no config files. This is always bad. Fix these errors and come back here if you are still having troubles.
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FlansMod Doesnt work when trying to make a new modpack!
plowmanplow replied to BlueYoshi68's topic in Platform Pagoda
No logs (in a pastebin), no crash reports, no pack links, no download URLs = no way to help you -
Where do I download the latest server version?
plowmanplow replied to snuken's topic in Server Op Swap Shop
Servers for which packs? Technic packs? Custom packs? -
Question: Is it possible to have multiple authors to a modpack?
plowmanplow replied to vedalken254's topic in Platform Pagoda
Using Solder, yes, this is possible with accounts and permissions. Using the platform, you'll have to share login information. -
All modpacks crash after starting a new world
plowmanplow replied to Jg7678's topic in Platform Pagoda
That error is odd enough that I'm not familiar with it in the context of the Launcher. You should probably make a post in the Tracker for the Launcher (top of this page). -
All modpacks crash after starting a new world
plowmanplow replied to Jg7678's topic in Platform Pagoda
Looks like some kind of network or IP stack issue. -
The technical challenge here is that the OptiFine 1.8.1 JAR is an installer which makes modifications to one or more files in the minecraft installation directory. Which files, and what modifications are unknown. Even if it only modifies the minecraft.jar file, you would need to do a regression comparison between a stock minecraft.jar and the modified version in order to know what was different, and even then there is no guarantee that the changes can be extracted out (I suspect they cannot be) and used in something like a modpack.jar file for use in the Technic Launcher. The OptiFine author does not approve of his mod being distributed by others (modpacks and such) so getting feedback from him on how to do this is unlikely. What exactly do you plan on putting in this 1.8.1 "modpack"? Since Forge is only 1.8, what mods (other than OptiFine) are you adding? Optifine for 1.8 works fine with Forge 1.8, at least when it's just Forge and Optifine (don't know about compatibility with other mods).
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Ok a need a little help and its been a while
plowmanplow replied to SlyRetribution's topic in Attack of the B-Team
When I say 3G I mean that I allocated 3G of RAM in the Technic launcher. I simply installed the pack, added the three JAR files, restarted the pack and everything worked. (with that specific version of BTeam) -
Cauldron was a combination of Forge, Bukkit, Spigot, Custom code, and maybe something else. Spigot (then or now) does not address modded MC.
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Spigot does nothing for Forge servers.
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Indeed. This seems to have fixed OP's launch issue.
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This will likely not be possible (although I've been wrong before). Even if this was possible, you would likely need to distribute the contents of the minecraft.jar file with your pack which is a violation of their EULA.
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Ok a need a little help and its been a while
plowmanplow replied to SlyRetribution's topic in Attack of the B-Team
That was with 3G allocated in the Launcher. -
Ok a need a little help and its been a while
plowmanplow replied to SlyRetribution's topic in Attack of the B-Team
Which version of BTeam? I droped that mod (all 3 JAR files) into the mods folder of 1.0.12b and it worked fine. -
Ok a need a little help and its been a while
plowmanplow replied to SlyRetribution's topic in Attack of the B-Team
If this is for Forge/MC 1.6.4 you will need this build: http://build.technicpack.net/job/ModularPowersuits/118/ -
It shouldn't matter at all where things are located. I have Apache (yes, I know they recommend Nginx) and PHP in the root of C: (C:Apache2, C:PHP) and the DocumentRoot in D:Downloadssolder. The locations are all relative.
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Correct. The error you are getting is being generated because the code parsing the formated log output (around line 124 in UpdateUtils.php) is failing to explode the output correctly and the array index isn't what's expected. However, This may be because you have one of the path setting misconfigured or something is being mis-detected and the git command is running from the wrong location. Might be time to take this to the IRC channel and ask GenPage.
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There are no official/blessed locations to get Cauldron from at this time. Other server owners are using what they have on hand. Thankfully, some folks got the last (cauldron-1.7.10-1.1240.06.213-server) version before it all went down for good. However, sharing that (especially frowned on here) violates the DMCA.
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If you open a command prompt in the top level solder folder (where the app, bootstrap, etc. folders are located) and type: git log Do you get the changlog, or does the command fail?
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I believe the url and the key.