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Niverton

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Everything posted by Niverton

  1. I gathered very recent addons. I did not make the textures in this pack, I got almost everything from the web, except for the Peridot block texture that was made by a friend. If you think I should delete the link, tell me http://www.mediafire.com/download/jwctshhnh1pesnp/Sphax_Tekkit_V6.zip
  2. I don't think qCraft will recognize it as an ice block as it's from another mod
  3. Took me a few hours to get everything ready, '?do=embed' frameborder='0' data-embedContent>>
  4. Hey, M1r077 asked to see my RIM lift, so I'm making this post Here is an imgur album of the lift I use RIM controlled by CC's computers, I commented them in English (I have a bad English). They all work, I just tested them, however, there are constants at the start of the scripts you may need to change according to your setup, like the side of the modem, the controller, or adapt your screen size The lift's "motor": pastebin get EgCcCsg8 startup The call button: pastebin get imBR1Zs2 startup The screen's script: pastebin get R1T6yuHj startup The API used in the screen's script: pastebin get bJC6XrfH screenAPI If you find a bug, have a question or a suggestion, please go ahead, I'll be happy to help/get helped
  5. New version of OpenPeripheral ? Does anyone know if compatibility with CC 1.6 is coming ? I'm really waiting for it to be in tekkit, but I understand you need updated version of OP and OCCS
  6. CC Computers can reboot after moving, but sometimes they don't (pretty often), you can get around that by using an Autonomous Activator aiming towards the computer, set to right click. That way, if the computer shuts down instead of rebooting, it'll be started up by the activator. If you don't want to mess around with a server waiting for the computer to move, you can save the computer's position and destination in a file. On startup, the computer checks if its position is different from destination, if it is, it moves, if not it waits for its next destination over rednet. That's how I made my own lift, works pretty well, the only problem is that it's really slow. I'll make a post about it with my scripts and screenshots if you guys want
  7. You should not use BuildCraft engines. TE3 has changed from BC energy system (using MJs) to its own system (using RFs), Dynamos produce only RFs and TE machines only accept those. TE conduits only take RFs as input but can output MJs
  8. What do you mean reinstalling ? Did you delete de modpack from the technic installation folder ? You can also try to reset the pack (the gear icon under the modpack in the launcher, Reset), or choose another version, download it and put the one you had back, it will redownload everything
  9. I have an API you might want to have a look at: http://pastebin.com/JDpvZGdH Very simple, but can save you time and makes your code easier to read IMO
  10. Well, it's more a problem related to your server, contact the admins, I'm sorry I don't have a solution
  11. Drop an anchor on his head
  12. cell = peripheral.wrap(SIDE) power = cell.getEnergyStored("") capacity = cell.getMaxEnergyStored("") I don't know why, but the "" thing as parameter is (was ?) required
  13. You can download the IC² dev branch and add it to your mod folder in your tekkit installation
  14. Easy way to go around the problem, but that's not what I'm looking for. These are a lot less fun to make and use I found in the config a line to change the speed of the movement, but it seems there's a minimum value, and the change isn't really noticeable (or I did something wrong). A friend and I are now working on a mod that will allow us to have an elevator that fits us, that will be really fun
  15. I was wondering if I could use three translocator, put one at the top, one at the middle and one at the bottom of my elevator shaft, so my program chooses whereas it's faster moving or teleporting to the closest translocator to the destination. I can't find a tutorial on the web explaining how they work exactly. It seems the translocator that will be used as destination is the newest one placed in the world
  16. That's not really instantly, because it takes time to teleport the thing. I'll try and see if it takes less time to teleport it rather than moving it over long distance, thanks. By the way, do you know how does the translocators work ? Because as far as I've seen, they just teleport to each other randomly. Is there a way to choose where it is gonna be transported ?
  17. Hey, today I wanted to build an elevator using Redstone In Motion and ComputerCraft. I made it, it's almost finished, the problem is that it's slow. It takes around 1.6 second to move one block (in singleplayer, so it'll be slower on a server I think). It'll be fine if I only wanted to move it in short spaces, but I wanted it to go down a quarry hole. Is there any way to speed it up ? Screenshots
  18. How to craft the minium stone: Get 8 diamonds or emeralds, burn them in a calcinator with normal furnace fuel, you get minium dust. Craft a glass bell and an aludel, put the bell on top of the aludel. Craft an Inert stone, put it in the top slot of the aludel's GUI, put your height minium dust in the middle slot. Add furnace fuel (it will only count as burning one item, so you don't need to put a coal, just some sapplings or planks. Enjoy your new Minium Stone ! As stated above, you can craft an ender pearl by putting four iron ingots and the stone in a crafting table. The stone is also useful to get obsidian, and basically convert a lot of wood into diamonds
  19. ComputerCraft is awesome, it offers a lot of possibilities. I made small programs to stop my dynamos when the main Energy Cell is almost full and start them when it's half empty. Also have a touch screen to start and stop my MFR farms, and now I'm working on a lift with Redstone In Motion. This is a lot of fun, once you know how to use the mod, you'll never stop using it
  20. You could use ComputerCraft's wireless modems to transmit a signal. Must know how to code in Lua (or search the web, pretty sure someone did it before). Not resource intensive, but has limited range (64 at ground level, 381 a the top of the map, range is limited during thunderstorm). Is it worth it ? Absolutely not. Is it cool ? Hell yes.
  21. You can use the liquids managers. They have four separate tanks (all connected by default, can be changed in the GUI), offering 128 buckets of storage. Not really much, but you can connect them pretty easily with fluiducts, still better than a huge pillar of BC Tanks, and cheaper than TE's portable tanks.
  22. It seems it fails to create the window. I'm no expert, but you should try to update your video drivers and/or Java
  23. I suggest that you get the latest build of EE3, perfectly stable, and the minium stone can be crafted (the build currently in Tekkit is perfectly useless). How to craft the stone is explained higher in the post
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