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Niverton

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Everything posted by Niverton

  1. Also, we can't access files on your computer, the link to your screenshot is just the path to it on your PC. You need to host it on services like Dropbox, Imgur or Imageshack so others can view it online
  2. This wiki page is outdated, a lot of MFR's items are missing in it (rednet energy cables, needle gun ...). It seems Tekkit has a dev version of MFR too, so (EDIT: saying crap, it's an official version, but I can't find if it's MFR that outputs the RFs or TE that does the conversion) we don't really have somewhere to get info from except testing in game, but I remember reading that conversion inside TE only works one way and in one place: conduits outputing MJs when needed
  3. MFR machines all accept and output RFs when needed, so if you connect a biofuel generator to BC's conductive pipes, it will output MJs, and if you connect one to TE's conuits, it will output RFs. Also, TE's conduits can output MJs, but will not take MJs as input
  4. Well, my informations are outdated then x) Something that you might want to know, FTB packs, last time I tested some, were not working correctly, or at all, on signleplayer. That mean you'll have to create a local server if you want to test things or play solo
  5. Are you sure you're editing the right config file ? Because mine looks like this: # Configuration file #################### # block #################### block { # The Block ID for Cables I:cableBlockID=763 # The Block ID for Computers I:computerBlockID=764 # The Block ID for all Peripherals I:peripheralBlockID=765 } #################### # general #################### general { # The disk space limit for computers and turtles, in bytes I:computerSpaceLimit=2097152 # Enable the "http" API on Computers B:enableAPI_http=true # Enable Command Block support B:enableCommandBlock=false # The disk space limit for floppy disks, in bytes I:floppySpaceLimit=524288 # The range of Wireless Modems at maximum altitude in clear weather, in meters I:modem_highAltitudeRange=384 # The range of Wireless Modems at maximum altitude in stormy weather, in meters I:modem_highAltitudeRangeDuringStorm=64 # The range of Wireless Modems at low altitude in clear weather, in meters I:modem_range=64 # The range of Wireless Modems at low altitude in stormy weather, in meters I:modem_rangeDuringStorm=16 # The height of Computer screens, in characters I:terminal_height=19 # The width of Computer screens, in characters I:terminal_width=51 # The frequency that treasure disks will be found in dungeon chests, from 0 to 100. Increase this value if running a modpack with lots of mods that add dungeon loot, or you just want more treasure disks. Set to 0 to disable treasure disks. I:treasureDiskLootFrequency=1 } #################### # item #################### item { # The Item ID for Coloured Floppy Disks I:diskExpandedItemID=5626 # The Item ID for Floppy Disks I:diskItemID=5627 # The Item ID for Printouts I:printoutItemID=5628 # The Item ID for Treasure Disks I:treasureDiskItemID=4003 } It's in config/ComputerCraft.cfg
  6. Indeed you can't, that's a language abuse, I did not make the algorithm by the way, just adapted it The Builder's wand is a nice thing, you can still use the script to make one circle (that's what I did). Well yeah, but it takes all the fun away, and it's cheaper using turtles. I made the script for fun, I never build with circles
  7. Ever wondered how to make circles in Minecraft ? Well if you're as lazy as I am, you'll want to have a turtle doing it for you, and spend a week working on the program that does it in twice the time it would have took you. And I have good news, because I already spent my week on this program ! You can get the program on pastebin: pastebin get 0v97Mcmu cylinder How it works: -Place the turtle (you don't need a fancy turtle, a normal one is enough) one block above the one you want the circle in, like this: -Run the program with appropriate parameters, for example cylinder 3 1 asks for a cylinder with a radius of 3 (wich gives a diameter of 7) and 1 block tall, and gives this: The cylinder builds upward, so it builds another circle above the previous one Examples of circles: The redstone lamps represent blocks that are not part of any circles Example of builds with the program Don't forget to put blocks in the turtle's inventory ! If you don't have enough fuel, the programs says how much you need, it's an estimation but it's close. But why stop at building cylinders, when you can dig one ? Presenting the digging program: pastebin get GAcEdHKC digCylinder It can dig up, down or in front of the turtle, place it the same way as the cylinder turtle, in front, above or below the center of the cylinder you want to dig out Enter parameters, for example digCylinder 3 2 up It will dig a cylinder of 3 blocks radius and two blocks high above the turtle. This pit was dug up by a turtle, its radius is 6 including the walls, they were built by the cylinder program Example of how the digging porgram works with "front" as direction parameter. I would like feedbacks ! If you have an idea on how I can improve them, or have a request, please go ahead. Thanks for your time ! It could be improved with the new CC 1.63 features, I can't wait for it to be in Tekkit CC addons were updated for the latest version, the only problem now might be MFR's rednet cables integration since CC 1.63 does not support them natively any more, but now includes an API which makes it easy for a mod author to add compatibility The circle making algorithm is based on this
  8. Like bochen415 said, FTB packs are often outdated, and they often just pack as many mods as they can. This makes it complicated to start without hours of tutorials, while Tekkit is balanced and easy to start with because in early game you don't have much choice for power generation or automation.
  9. Oh boy do not play with that thing Better have some amount of RAM, I have 4Go and Tekkit did not like generating a tree like that (it hates it so much it refuses to take a screenshot). I had to reboot my computer, totaly frozen. The part with leaves contains at least 20 blocks of wood, and it stops the light from coming through so mobs are spawning like hell, but you sure will have enough of wood to last an eternity
  10. Dude, are you for real ? Curunir, I admire your patience '?do=embed' frameborder='0' data-embedContent>>
  11. Did you read Curunir's post ? He said all you need to know Also, try to concatenate your thoughts into full sentences, it makes people understand what you want
  12. LPs does EXACTLY the same as an ME network, the differences are: the cost (way cheaper), the space you need (LP does takes a huge amount of space for automating crafting (you need one pipe per craft), and the time it takes (ME networks send items immediately where they are needed, whereas the items travel inside BC pipes with an LP system). LP as something amazing: remote oderer. it's like a wireless access for a ME network, except it as unlimited range through dimensions, and it doesn't send items to you, but to a remote access pipe. You can then connect the pipe to an enderchest and carry the corresponding enderpouch with you. My advice is to mix the two mods: have an ME network with your storage (it's way more efficient than LP), and connect a provider pipe to and ME interface, with a remote access pipe and its enderchest next to it (don't forget the power junction). Also, you don't have to use only LPs if you for a full LP system: the BC pipes can be a part of your system, just remember to put a basic logistic pipe and each intersection so the items don't get randomly sent by BC pipes and get lost
  13. These three will keep you busy for a while, and I think wikis are better than videos (easier to come back at) http://www.minecraftforum.net/topic/2016680-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated-mfr-279-released/#mfr http://teamcofh.com/ http://ae-mod.info/
  14. The cheaper way is to connect a Logitic Pipes system to your network (a provider pipe connected to an ME interface) and add a Logistics Inventory System Connector Pipe. Just put the pipe next to an enderchest (maybe a tesseract will work, I don't know EDIT: Don't use a tesseract, they're buggy with LPs) and put the same chest to your other base with the sister inventory pipe, connected to your other network with a provider/interface For a replacement to the ME wireless thing, see Remote Orderer Logistics Pipe with enderchest/enderpouch Did not try this myself, will need some testing, but this should work
  15. Everything you need to know about a mod is in their wiki http://ae-mod.info/
  16. What Roversword said, and I'll add that everything in Tekkit now produces and use RFs, except BuildCraft. Don't use BC' engines and transfer power with TE's conduits or MFR's Rednet Energy Cables (these are basically TE's redstone energy conduits coupled with a rednet cable). My advice is to just try stuff out in creative, and search the web for the mods' wikis or forum posts, you'll learn things you would have never found out playing
  17. Guys, you can eddit you posts, no need to double post Also, the only mod I'd like to see is OpenBlocks, there are some neat building tools in it, and a block for playing sounds IIRC. The only use I see for MystCraft is not destroying your world with quarries, but you can do that placing them in an ocean or underground, the rest of the mod is basically cheating (world made of diamonds with a fuel/pyrotheum/gelid ocean). Also I think qCraft is better than DD for teleporters (harder to craft, but cheaper as DDs require stuff you find in DD dungeons), but I don't use them anyway
  18. Try breaking it multiple times with an empty hand, that's how the slimelings ones work, no idea if that works
  19. From what I understood reading the mod's OP, each tier of jetpack not only has a different capacity, but a different way of flying. Did not test personnaly though. And the Potota one is just OP, look like you won't fly long, and is a bit hard to start, but it lasts half the time the resonant do and is like flying in creative
  20. After some testing, they seem to work fine, the items in the pipes blink some times, but it's fast, efficient and doesn't seem to make a server lag. Downside: expensive, pain to craft because need so many dyes or colored sapplings when you want something big (I'm using them in a colored trees farm, so wasn't really a problem)
  21. I'm not an expert with MCEdit, I don't know if you can go to specific coordinates, but I know you can select the zone where you know the pipes are in, and select wich blocks to delete using their IDs. Don't remember exactly how but that should be easy to find For the plugin you should try WorldEdit, IIRC there are commands to define a selection manually, but as your game crashes when the chunk the block is in is loaded, an in game solution is not the best, and I think to affect the map in game it has to be loaded Also, if you're using the 1.2.9d version of Tekkit, logistic pipes just crashes the game, it can be fixed by upgrading the mod manually, I don't know how but I remember someone on the tracker giving links. Even then, after upgrading the mod it's possible the blocks keep crashing the game because they still corrupt the chunk, so either way there is a great probability you'll have to manually delete LPs with MCEdit I'm glad to offer my help anywhere they ask for it
  22. Your solution is in the title, the game crashes when it ticks a certain block, according to the logs, it's a Fluid Level Emiter from Extra Cells. Only solution for you is to edit your map outside Minecraft, with MCEdit for example, and delete every Fluid Level Emiter you placed, should save your world. Then, try to put them back in game, if the world crashes again that means you've found a bug, and that you can report it to the tracker. If it does, re-delete the level emiters and just don't place them back
  23. There is a Project Red clock gate too, and I think you can set its speed, but I'm not sure and I don't know if you can modify Extra Utils' one Thanks for the heads up anyway, didn't know liquicrafters needed a pulse, this bring back the old BuilCraft when everything was working on pulse
  24. Logistic Pipes are crashing tekkit, so I was looking for a replacement to them, and I don't really want to use an ME system (these are not really fun). So I looked on Project Red's pipe, but I was told that they are (or at least were) really server intensive. Is that still true for 1.2.9d ? They work exactly like Logistic pipes but are better looking, and I like to see items moving in pipes.
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