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dwwojcik

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Everything posted by dwwojcik

  1. That's what I've heard.... but imo its not that big of a deal. If you send just a little power through, you only lose a tiny amount of power, and if you send huge amounts of power through, you've got plenty of power to spare. If 25% is too much for anybody I believe there is a config option.
  2. Wot? Ok. Well, anyway, that's a really cool power core. Too bad you need so many tanks for all that fuel.
  3. I see that. You posted your second message after I loaded the page. Running out of memory has little to do with other programs. You have to allocate more RAM in the Settings Menu. (Click the large gear button in the top right.)
  4. The Technic launcher is not yet compatible with 1.6. A lot of behind the scenes stuff changed and 3rd party launchers will need a big update which has not yet come out for us.
  5. Try playing without Sphax or allocating more RAM if you haven't already. I believe the White-Screen crash can be caused by Minecraft running out of Memory.
  6. Sorry, wrong thread. This is greater than greatest. =/
  7. You don't. Tekkit classic will never be updated.
  8. Direwolf20 does.
  9. Question 1: Have you purchased Minecraft? If not, your first step is to do so. If you have, these are your steps: Go to www.java.com and install the recommended version of Java 7 for your system. Make sure to download 64 bit java if your OS is 64 bit. Next, download the Technic launcher to somewhere accessible like your desktop from here: http://www.technicpack.net/download Run the Technic launcher and select Tekkit. Input your (Regular Minecraft) username and password, and hit launch!
  10. This is a list of everything known about your problem: You use Hamachi That's it. Please make this list longer.
  11. Copy the optifine files into the modpack.jar with 7zip or similar.
  12. Umm... No. You do know herobrine is a joke, right? Lava spawns fire on nearby blocks occasionally.
  13. Did you use your regular minecraft login? Your forum account login is just that, a forum account login.
  14. I suspect the steam engines come up as a valid inventory for the quarry to shove stuff into once the fuel runs out and the engine is finishing burning the last piece. I'd separate the engines from the quarry with wooden conductive pipes.
  15. I think it is possible. AntVenom did a video on installing forge for 1.6 both the easy way (with the new installer) and the very, very hard way. (which would work in 1.5 I assume.)
  16. Then why isn't it in Tekkit yet? The Hexxit folks get it....
  17. After my server computer blue-screened, my Tekkit server won't restart. This seems like the most relevant portion of the Server Log: 2013-07-25 09:34:03 [sEVERE] [ForgeModLoader] The following problems were captured during this phase 2013-07-25 09:34:03 [sEVERE] [ForgeModLoader] Caught exception from AtomicScience java.lang.NullPointerException at universalelectricity.prefab.flag.ModFlag.readFromNBT(ModFlag.java:34) at universalelectricity.prefab.flag.ModFlag.<init>(ModFlag.java:27) at atomicscience.ZhuYao.serverStarting(ZhuYao.java:663) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:740) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:205) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) 2013-07-25 09:34:03 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event java.lang.NullPointerException at universalelectricity.prefab.flag.ModFlag.readFromNBT(ModFlag.java:34) at universalelectricity.prefab.flag.ModFlag.<init>(ModFlag.java:27) at atomicscience.ZhuYao.serverStarting(ZhuYao.java:663) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:740) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:205) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) And the whole thing is here: https://www.dropbox.com/s/6e1hbcghdok27yl/ForgeModLoader-server-0.log Is my world salvageable?
  18. They never become one file. Both Forge's and Vanilla's files will NEVER appear to combine in windows explorer, because, in fact, they never will. They are loaded together on the fly by the launcher each time you start Minecraft. The way it is in that image you posted is the way it's supposed to be.
  19. I bought a fake degree off of that spambot from a few days ago. Bam.
  20. Probably no more confusing than IC2 when you first tried it. TE is a really cool mod.
  21. If you like Vanilla style adventuring, try Hexxit. If you like technology and stuff, go for Tekkit. If you like loads of awesome mods and tons of things to try, check out Big Dig. If you are a fan of the Yogscast's Tekkit series or prefer older retro mods, try Tekkit Classic. If none of these suit you, PLAY VANILLA! Just kidding, if none of these suit you, you can make your own pack! Personally, I like Tekkit best.
  22. Maybe if you are having a hard time you can play Tekkit Lite for a while, because it has both IC2 and Thermal Expansion.
  23. All you have to do is make a crafting recipe pattern thing and put it in an ME interface on a side of the smelter set to blue.
  24. Exactly! That's that many fewer bytes of data used, and what use would ore be that it has to be readily accessible? Anyway, this is the kind of system I'd build once I'm rich and have half a dozen quarries going.
  25. But then it would control the export bus, not the induction smelter.
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