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Posts
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Everything posted by disconsented
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A way of automate the mining of redstone ore as with silk touch.
disconsented replied to EvilOwl's topic in Tekkit Discussion
Well you could use a mining turtle with an autonomous activator -
Alright here is the first test candidate for the mod. (MC Version 1.7/ Forge build 10.12.1.1060) Currently it has support for 3 different skill methods (Crafting block, breaking and killing entities) https://dl.dropboxusercontent.com/u/9049845/ASSRPG-1 Test Candidate.jar https://dl.dropboxusercontent.com/u/9049845/ANSSRPG.cfg Please test it and abuse it and report any bugs and the like to the github https://github.com/disconsented/ANSSRPG/issues
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I don't quite see why you need a developer for a MC server unless you are doing custom work there isnt much of a point
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Jominer's Guide To Server Performance!
disconsented replied to jominer247's topic in Server Op Swap Shop
http://en.wikipedia.org/wiki/Megahertz_myth ECC is not a requirement, it is for when data corruption cannot be tolerated (aka scientific or finical work), for most servers you will not need to go above 4GB of ram. Also the difference between SSD's and HDD's its not tiny its HUGE [1] [2] [3] , HDD's are great for persistent storage but for Random Read/Write as well as general IO SSD > HDD (aka what world loading uses the most of) Also the big reason's why linux is primarily used for servers: Uptime/Reliability Resource usage Security (Normal lack of root access makes social engineering much harder than on windows) Open Source (aka if shit is broke you can fix it) Also experience =/= its right Multicraft runs just as well on windows as on linux If you don't even understand what the MHZ Myth is its pretty safe to call bullshit on your experience(and practically everything else you said) -
TechnicSolder is the only way to achieve this
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How do i get all the Mods for tekkit server
disconsented replied to mlb456's topic in Tekkit Classic Discussion
http://www.technicpack.net/tekkit-classic -
Platform and Forums registrations are separate
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Gona need your launcher logs (upload em to pastebin.com) %appdata%.techniclogs
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Uninstall ALL versions of java then install 64bit Java
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only choice is to change your OS
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Install 64bit java
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Okay so after doing some experimentation it looks I will be able to have all skills definable by the end user However setting up the config file kinda sucks, not much I can do there sorry(requires a few restarts to work correctly). As of right now I need help with figuring out a better name than "Stuff n Things" Perk system: This is how I will handle the bracketing/restrictions for things like what can be mined, what tools can be used etc as well as any sort of special ability's (maybe somthing like a redstone emp?) To obtain a perk you must meet the requirements, select the perk(probably a command) and then sacrifice experience for it What sort of skills would people like to see beyond just breaking blocks? (ala Mining, Digging and Woodcutting) What are peoples opinions on bracketing things like tools and Armour? (You must have x perk to be able to use y) What is your opinion on bracketing in general? What are your thoughts on the perk's system? Also, any suggestions for a name?
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How do I allocate more RAM to my launcher?
disconsented replied to Ron_Swansons_Mustache's topic in Cafe Lame
Install 64bit java -
How to get Voltz materials to build a Bukkit plugin?
disconsented replied to SuperiorCallz's topic in Mod Makers Market
Sounds like you want the Jobs plugin -
I used age restrictions on my server so I didn't have to deal with easily avoidable problems (How does X work, Am I allowed to do Y etc.)
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Why can't there be a proper adventure modpack?
disconsented replied to DragonScythe's topic in Cafe Lame
Hexxit /? -
What is different about it? Where are the screenshots?
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Best Tech-Based Base Contest (No actual rewards or winners)
disconsented replied to GhostTech13's topic in Tekkit Discussion
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How do i put server plugins on my new tekkit server?
disconsented replied to Corpusevp's topic in Server Op Swap Shop
mcpc+ -
At the moment what I have done is essentually a tech demo so it is all subject to change. As for custom skills like you have described it is an idea, however it would need to be better explored (although it should be quite possible) but with how I have currently programmed the mod things like "undead hunter" should be rather easy to impliment (as well as adjust what I currently have). As for new mod mechanics there will need to be hooked into on a case by case basis as many of them use their own systems (for example IC2's laser doesn't use forge's block break event which is why it is so hard to protect against) but it is somthing I am quite willing to do (heck others can help contribute as well as it will be open source). Everything else for the most part I agree on and will probably try to impliment in the near future Your input is greatly appreciated