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Everything posted by disconsented
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The modpack.jar is assembled by the pack maker (pretty much forge universal that is renamed)
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What it is: ANSSRPG is a mod for Minecraft Forge that provides players, modpackers and server admins the ability to develop their own unique RPG system with player progression without any programming knowledge needed. Screenshots: How it works: ANSSRPG boils down to two fundamental concepts. Skills: Primarily used to award a player with experience for doing things. For example you can create a 'Mining' skill that provides players with experience for mining ores. For example Iron Ore for 5 experience and Diamond Ore for 50 experience. Skills follow a few preset types but can be combined to create compound skills. All skills have a failure state which allows progression to be handled via the mod (a 'digging' skill will not allow a player to mine a block). Perks: Perks come in two flavours: Unlocks and Effects. Unlock Perks allow failure states to be represented. If a perk if present and the player does not have it they will trigger the failure state, if they do have it however the failure state will not be triggered. If there are no unlock perks defined for 'x' then there will not be a failure state for it. Effect Perks allow for effects (potion effects at this time) to be applied to players among other things. [Config and usage guide] Downloads: Downloads can be found through CurseForge or Github releases. Modpacks: This mod is licensed under MIT so do what you want with it. How to report a issue or get help Read the wiki and other resources for the mod. Read: How to report a bug. Using a service like Hastebin (no Dropbox) please upload:Any crash reports. Console logs (both server.log and forge mod loader(fml) logs). All Config files . Create a github issue with the following information: Description of the issue: Steps to reproduce it (How do I make this happen?): Steps taken to resolve it (Did I fix it? If so, How?): The uploaded logs from step 3. NOTE: If you're looking for help via IRC read this. After reading that, you can find me in #disconsented on the Espernet IRC.
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Solved Can Technic Solder connect to an already made modpack?
disconsented replied to RONNOC777's topic in Platform Pagoda
The modpack slugs must be the same but yeah you can link an existing pack to solder (unless it has changed you kinda have to) -
The pack author needs to update the forge version
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I can't place anything but vanilla blocks on my server
disconsented replied to bdog756's topic in Voltz Discussion
Yeah nah... Mods don't require anything special to work on a mac, they one just as well indipendant of the OS (as long as the prerequs are met) -
Take the read only tag off that file, give java admin perms and technic launcher admin perms IIRC should fix that
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Running out of memory in Windows 8.1 Pro
disconsented replied to kensclark15's topic in Attack of the B-Team
It is not a W8 issue (I am using W8 atm) -
Running out of memory in Windows 8.1 Pro
disconsented replied to kensclark15's topic in Attack of the B-Team
That behavior is meant to be for modern apps and unless java 1.8 is modern then something else happened -
What is the system requirements for Hexxit?
disconsented replied to Ze_Human's topic in Hexxit Discussion
There isnt a list of recommended spec's -
if the launcher is causing lag then you must be getting crazy tiny FPS otherwise you are probably just trying to bypass the new anti-pirate code.
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Whats the plugin that i can Ban items in voltz?
disconsented replied to sledgemasterrrr's topic in Voltz Discussion
Tekkit restrict Tekkit cusomiser ftb restrict Did you even bother looking? -
Technik Newbie: Can't get Client/Server to work
disconsented replied to Treczoks's topic in Cafe Lame
The issue is likely how you set up the server but without any real information its hard to say -
Why do you want to be using 2 separate versions?
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Its not for you but that is the only method
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Essentualy: Ask your host to update java, you cant do it yourself
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TechnicSolder
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There isnt one
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Not same config client/server and client mod
disconsented replied to Roversword's topic in Server Op Swap Shop
NEI isnt game content is just a GUI (and it has a server side portion anyways) -
Not same config client/server and client mod
disconsented replied to Roversword's topic in Server Op Swap Shop
1. Configs are not downloaded from the server, best practice (aka always do this) is to have them both be the same 2. Essentially if it adds game content or mechanics you need it on the server 3. Just package the resource pack like you would any other file to be distributed, although it is not recommended as it bloats your file size -
Well technic team probably could but time is still a big issue and that is providing they want to run the server in the first place (iirc they dont)
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And? Download and install 64bit java (hint; Google)
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You combine their mods and cfg folders providing they use the same forge version
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Can you reword that so I can actually understand what you are trying to say?