Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by cigarjack

  1. I've had this issue once and awhile especially if I have some junctions in conduits. I picked up and replaced some conduit and everything started working again. Not sure exactly why.
  2. Enhanced Portals work between different dimensions. You can also take your ship back provided you haven't crashed.
  3. Currently WIP but I went for a kind of a fallout bunker feel with my current base. http://imgur.com/a/Cak9i
  4. I've used http://www.akliz.net/ for awhile and been happy with them. They have an auto-installer for quite a few different packs including Attack of the B-Team.
  5. You won't get liquidxp by mobs killed form the ginder, I believe it turns it into mob essence.
  6. Looks like it might be from the Necromancy Mod according to one of the changelogs I saw on the MC Forums.
  7. I've posted the crash report there and also to the Project Red GitHub. It looks like it may already be fixed in the next build, whenever that is.
  8. Be cautious with the crafting pipes, for some reason the on Single Player it worked fine, but on my server when setting ghost blocks in the crafting pipe it crashes the server.
  9. That's how I want to power my whole base! A massive bank of pigs on treadmills!
  10. I'd love to see Extra Utilities added, so many handy items in that mod.
  11. The storage in this system isn't terrible, just have to learn to use it. I am curious to see what they add though. I hope it is something different than what we typically see in every other modpack.
  12. I noticed that in your video, the terminators and responders seem to do the exact samething. In my build I use responder chips where you used terminator chips. The mod is definitely powerful, a bit unpolished yet. Also you can use the crafting pipes on just about anything. The problem is it only pulls out what is intended to be made and not the byproduct so if you have to hook an extractor pipe up to a third side on something like the Sawmill. Just watched the video in your other thread. Well done. I'd be willing to collaborate on writing up some documentation.
  13. Crafting and Extender pipes work together. Put a crafting pipe on the output of a cyclic assembler and the extender pipe on the input. Right Click on the Extender pipe and insert a data card into top slot for each material required for crafting (i.e. for a Diamond Pickaxe you'd need two) Put the Data Card in the bottom row one for each material. In top row set the number of materials (2 sticks and 3 diamonds) In bottom box set desired output. Then test from Request Pipe So far I haven't bothered with it as I don't really mass produce anything too much in this mod pack yet. You can also use the Liquicrafting table from MFR but it needs a timer on it and having a bunch of those would get annoying. Also the chest that feeds my Smeltery I have a request pipe hooked up to it and every so often I go over and send all my iron ore into the smeltery to be processed into ingots.
  14. I can record a video tomorrow going over what I learned. Warning though I'm new to recording videos. There is some video on the Project Red Pipes, not real good though, no sound. From what it looks like the pipes are still being implemented.
  15. After watching GenericB's episode on Project Red Transportation Pipe I started using those and storage became a non issue really. I've got a bank of 32 double chests hooked in for storage of most items and DSU's for things like cobble. Going to be putting in some Reasonant Strongboxes to replace the chests eventually.
  16. It really isn't much, just a small tower on top of a crag biome with a wall around it. I'm not real happy with it. My nuclear fall out bunker is what I'm using now. Since I run the server I can go creative when I just want to build something elaborate.
  17. Unfortunately Project Red doesn't have those. Going to try something with qCraft. But would rather have the Drawbridges, I like the clunky early tech feel of them.
  18. Only ores you can't mine with Diamond pick axe is the Tinker's Nether ores. Iron should get everything in the Overworld.
  19. I've had quite a few Bad Login attempts the past week, just had to wait about 15 minutes then could log in.
  20. I went to finish part of the castle I was making and went to make the Tinker's Drawbridge, except there is no drawbridge. Then I realized Tinker's Mechworks isn't included. Something for the modpack makers to consider. Is there something that I could use in place of this?
  21. I'd like BiblioCraft and for a Pump I'd like Extra Utilities Pump or for something different perhaps Mekanism? I was missing Applied Energistics and Iron Chests the most, but have worked around it pretty well. I've been using DSU's, lots of wooden chests and Project Red Transportation Pipes. I haven't bothered to setup a power system yet, as I have been using the Tinker's Smeltery for all my ore processing. I really like Project Red Transportation Pipes a bit less tedious than Logistics Pipes.
  22. Ah forgot about that one. I'll have to try it out in conjunctions with the Project Red Pipes. Thanks
  23. I noticed it was raining cows/pigs/chickens in the Nether. Haven't been to the moon yet though.
  24. I've been playing with this modpack for a week or two on my server and enjoying it so far. The one thing I was really missing was better storage options and auto-crafting. After watching GenericB's video today with Project Red's version of Logistics pipes I think I have storage sorted out and hooked up my massive room of chests to them. There doesn't seem to really be option though for auto-crafting unless I'm missing something obvious. The video I saw regarding Project Red Transportation used Auto Workbenches which I didn't seen in the pack and the only thing I got to work was a LiquidCrafting table from MFR with a timer on it. Is there an option to auto crafting in this mod that I'm missing?
  • Create New...