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Everything posted by Curunir
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That is actually not enough, Autocthon. The default memory setting is usually good, and the usual reason for memory issues is an override in system settings, which is not visible in modpack config. But it does show in crash logs, which is one reason why we keep demanding them. Either way, head for the tracker in case you need assistance.
- 9 replies
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- Galacricraft
- Tekkit
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Issues go on the issue tracker, and try following the template.
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Issues go on the issue tracker, and try following the template. Although the standard answer is, restore Tekkit to its default configuration without those mods you added. If it ceases to crash, your modifications are the problem, and your friends need to do the tech support.
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Just one suggestion: Take issues to the tracker and follow the template. If you want anybody to look at it and try to help, that is. Maybe the >unofficial FAQ can help you as well.
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Spelunking may actually be quicker than randomly quarrying. I recall finding most Marble around abandoned Mineshafts. If I wanted to mine it, I'd probably scout the shafts until I found a repository, then quarry the whole place. Keep in mind that Marble is generated only rarely, but if it does, there are usually hundreds, even thousands of blocks in one place.
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Issues go on the tracker. You may first want to check the >unofficial FAQ and see if something mentioned there can help you out already. Otherwise, gather your crash logs and use the template.
- 9 replies
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- Galacricraft
- Tekkit
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An example for a biome limitation would be Emerald. This vanilla Minecraft block (not to be confused with old RedPower's Emerald, which is Peridot now in ProjectRed) spawns exclusively deep down under Extreme Hills biomes. ProjectRed's Marble blocks are not too common in world generation, but do spawn in large quantities at a few points. I remember finding one deposit under a volcano, and another under a simple grass plains biome. The quickest way to find some is quarrying around.
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Good point. I've been using modpacks for so long that I tend to forget NEI isn't an integral part of the game. Same for REI's Minimap. You can toggle NEI off and on again using the O key while looking at an inventory. Since it is the primary way to learn about the myriad of crafting recipes ingame, I suggest you get familiar with it, unless you have eidetic memory. Look up recipes by hovering over an item in inventory and pressing R. The tooltip (not pop-up) at the top of the screen is called "What Am I Looking At", WAILA in short. It has a configuration menu that can be opened with the zero key on the numpad.
- 9 replies
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- Galacricraft
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1. Not sure what you mean. When using Galacticraft, you will need that second set of equipment slots for your spacesuit and oxygen gear. And which pop-ups? We don't have pop-ups. 2. Tekkit is based off Minecraft 1.6.4 for now, and will remain there for a while still. Migrating to 1.7 is a major undertaking, because all of the (currently 110) mods will need to be compatible with that, and there will still be issues to resolve between mods. It will eventually happen, but no date has been announced yet. If you encounter issues, we have an issue tracker for that, and will not deal with those in Discussion. You may want to look into the >unofficial FAQ first and see if you are following recommended procedures.
- 9 replies
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- Galacricraft
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Then your question really is when Tekkit will upgrade to that version. Don't ask that question. Developers get pissed if you bug them about such things. It will arrive when it does.
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The thread is a zombie anyway, so go ahead and play headcrab with it. About the point of the thread necromancer, namely Mekanism offering a solution for teleporting: Maybe, but Mekanism is not included in Tekkit. I understand that it has been included in the past, but dropped out again. A solution means to me something that is included in the pack, or trivial to add without fiddling around.
- 30 replies
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- industrial
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Tekkit was based off Minecraft 1.2.5 for a long time, and it could not move on because several key mods failed to update to newer versions. So when the transition came, dead mods had to fall by the wayside. Most prominently, those were Equivalent Exchange 2 and IndustrialCraft 2. The latter somehow still drags along and lives in other modpacks, but there is no good way for it to be brought back to Tekkit. Its functional heir, Thermal Expansion, is way better at most things anyway. I think there is nobody who was happy with the changes at first sight, but many, if not most of us have moved on and embraced the new mods and concepts. It will be easier to treat this as a new modpack, not trying to apply old recipes. It's a fresh start, and Tekkit is better right now than it has been in the past. If you must have the old stuff, Tekkit Classic is still around and somewhat frozen in amber. You will miss out all of the cool new stuff if you stick to that, but it is of course an option. Old (Minecraft 1.2.5) Tekkit worlds should convert to Classic and work there. I have never fully understood the point of Tekkit Lite. It is a halfway transition between old and new, and just about as dead and static as Classic is, just with a slightly newer collection of mods. As for learning the new ways, look into Thermal Expansion and Minefactory Reloaded to get yourself set up, then build yourself a small Yellorium Reactor to power everything. Unlike IC2 reactors, these are fairly safe and friendly.
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The solution for mass storage is indeed a DSU vault. Build one DSU for everything that congests your system. With all the sludge boiling being done on my MFR farm, I even have a DSU for Mycelium. They tie nicely into ME networks with the storage bus interface.
- 30 replies
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- industrial
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Maybe the 'Bane Of Arthropods' enchantment will help against bugs? Never thought of it like that. And if you still didn't get the message, op: we have a full bug report section for just that. This is why everybody is making fun of you.
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This is Tekkit Discussion. You want to be here.
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Did you know that zombies and zombie pigmen will turn into harmless snowmen upon contact with Gelid Cryotheum? No need to bring them near the source blocks. They will also immediately drop dead. No loot or XP to be gained that way, just a few snowballs. But you will be rid of them.
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Is that an additional mod that you have added yourself? In that case, you probably need to configure some settings before it will work as you expect. Especially considering Liquid XP: There is already a liquid like that in the pack, namely Mob Essence from Minefactory Reloaded. Maybe you simply want that.
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Launch Error with Tekkit Main and Most Other Modpacks
Curunir replied to ddkl360's topic in Tekkit Discussion
You make this sound optional, HeatHunter. Technical support is only given on the issue tracker, and issues are only read if they are formatted according to the template. You can also find an assortment of the most common solutions in the >unofficial FAQ. -
Help with a tekkit server noob! (Question with Plugins)
Curunir replied to KingCesar's topic in Tekkit Discussion
I bet it would. But as I said, I never did this myself. My server runs without any plugins. Maybe somebody else knows about that stuff, I don't. -
If it's an issue, we have a tracker for that. On Discussion, people are not even supposed to help you.
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guide Simply Jetpacks: Let's Fly Around In Early Game
Curunir replied to Curunir's topic in Tekkit Discussion
I just found out that you can enchant the Musket, much like a bow. With is one here, you will one-shot just about anything that isn't wearing armour. It also won't consume any bullets, as long as you keep one around. Jetpacks AND rocket launchers. :-D In case you are wondering how to get the exact enchantments you want onto an item, look into Minefactory Reloaded and its Auto-Enchanter / Auto-Anvil. -
Help with a tekkit server noob! (Question with Plugins)
Curunir replied to KingCesar's topic in Tekkit Discussion
I have not dealt with this myself yet, but I think the thing you want is MCPC+, or more currently, Cauldron. -
High pillars of Portable Tanks filled with lava or Pyrotheum make for nice illumination, if nothing else. Alternatively, a lava lagoon under the (hardened?) glass floor might add some evil villain's lair flavour. ME networks are not really flashy... until you build a datacenter to contain them. How about a full-fledged NOC with racks of servers? A central hub of unshielded ME cable with its subtle lighting effect? There is so much pretty stuff to build.
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Greetings, Tekkiteers! I had a look at Simply Jetpacks (SJ), the newest addition to Tekkit. While there has been a jetpack module before within the arsenal of Modular Powersuits, this is expensive endgame stuff, and it has to be balanced against all the other modules as well. So, what does SJ offer? In short, it adds jetpacks to early game, which is a big deal and should change the course of recommended progression quite a lot. 1. What do we have here? Unlike Modular Powersuits, Simply Jetpacks is indeed rather simple. You could start with as little as potatoes, redstone, tin, lead and string, and go for the single-use, already-charged Tuberous Jetpack. Yes, this mod does allow you to stick a few wires into a potato and take to the skies with the result. But before you rush out and build your Tuber Air Force, beware that these only have thrust for 1-2 seconds. They also don't start reliably and tend to explode, so they're really just manned fireworks. As you may have guessed, scaling is the word here. As a tie-in to Thermal Expansion, SJ scales beautifully with the TE power levels, namely Leadstone, Hardened, Redstone and Resonant. The power cores are Flux Capacitors, and the completed jetpacks are charged just like those in Energetic Infusers. Like Restone Arsenal tools, they can be (re-)charged with a separate activated Flux Capacitor on your hotbar. Just place the jetpack on your hotbar for charging, and don't forget that the Flux Capacitor needs to be activated once by shift-right-clicking when you hold it. 2. What do I need? If you can build a certain tier of Flux Capacitor, you should be able to build the corresponding jetpack, too. I recommend going straight for Hardened, as Invar is not that hard to come by, and the added speed and flight duration will be useful. You will need Dynamos, gears, some redstone and assorted metal ingots and pipes to turn the capacitors into something that will fly. 3. Alright, how to take off? You need to wear the charged jetpack in the chest plate armor slot. That's right, you will forfeit a large chunk of defense for the ability to fly, but that is to be expected. Get used to the thought that you have to use that mobility to avoid tight situations, rather than stay and fight them out. You can, after all, just press a button and rise above your enemies now. The default key to toggle the engine is F. Hover mode is toggled with C. In Tekkit, C is also the REI Minimap waypoint binding key, so I suggest you assign something else for waypoints in REI config. Once activated, holding the jump key will fire the thrusters, and you will see smoke spewing downwards as you rise. 4. It's not the fall that kills you... Unless you already managed to get a Feather Falling enchantment onto your boots, you are unprotected against fall damage. Try to do your first flight attempts over water or another friendly liquid, and always bear in mind that only the thruster stands between you and that bitch whose name is gravity. Have frequent looks at the charge level of your pack until you know how long it lasts. Because when it's empty, you're a pedestrian again. And if it goes empty over a lava lake... well, you know the gruesome details. 5. Bring your gun You definitely should take a ranged weapon on your flights, preferably something better than just vanilla bows. This is Tekkit, after all. A musket seems a good choice in early game, especially when you dare the Nether. One well-aimed musket shot will kill a ghast, a creeper, an unarmoured skeleton and most animals, in case you are just out for meat and leather. The musket can be reloaded while flying, which is a great tactical advantage. 6. Advanced flight lessons I recommend always keeping hover mode enabled, although it is ultimately a matter of preference. In hover mode, you will lose altitude slowly when not thrusting. Without it, you will simply fall when there is no thrust. Landing safely on dry ground can be a bit tricky that way, as you basically need to pulse the thrust. While in hover mode, you can press sneak (default: shift key) to accelerate sinking while still controlling your descent. This is useful on higher power levels. 7. As you advance... Higher-level jetpacks have some profound advantages. Flight speed is higher on each consecutive level, and while power drain is also higher, the increased battery capacity still extends your overall flying time. Your sinking rate while hovering will also decrease. A Resonant Jetpack will make you fly at high speeds over long periods of time and hover in the air with just a very slight sink rate. Lower levels will not be so graceful, but still good enough to simplify many things. 8. What to do with it? Being able to fly will make many tasks simpler. You can go spelunking with impunity, because you will always be able to return quickly even through vertical shafts. Just don't forget to mark your way. You can fly into your quarry pit and resolve small issues without tedious ladder work. You can even brave the Nether and dash around to nibble those precious ores away before the zombie pigmen even know you're there. And even when they find you - don't fight a losing fight, just rocket away from them. Shoot the buggers with your musket if they sit on top of something precious that you want to get. I find it easiest to fly up to a safe spot where they cannot reach, and then shoot them from a distance. I am not into Galacticraft, but I imagine that offworld missions will also benefit in no small way from a pack of thrusters on your back. 9. Always make two I highly recommend taking the effort and making two jetpacks each time, so you can leave one as a spare in your base. Remember that while you can go places with your jetpack, you can also die in those places. If you find yourself respawning without another jetpack in reach, the stuff you dropped may be inaccessible. With that spare, there might still be a chance for retrieval. 10. What about the Powersuit? Sadly, when you go for the Powersuit, you will have to discard your Resonant Jetpack, as both compete for the same armor slot. But it will serve you well until then, so you should only switch to a Powersuit when you can afford to maximize its power and flight abilities. A maxed-out Powersuit is stronger (and way more expensive) than the top-level jetpack. Any questions, thoughts, corrections? This is a forum, so share your thoughts.
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Did you know that the basic unit of time in Minecraft is the "tick"? By default, 20 of those occur every second, but the server can and will decrease that number if it's unable to process everything at that speed. In vanilla Minecraft, players need not pay special attention to the time system. But ticks are important in Tekkit, as they are the heartbeat for power generation and consumption. All values given with /t at the end are meant per tick. So a Dynamo running at 80 RF/t will produce 80 Redstone Flux every tick, or a default 1600 per second. A Laser Drill Precharger consumes up to 5000 RF/t, which is no less than 100000 RF each second, to power its massive laser. Likewise, liquid flow is measured in mB/t, which is Millibuckets per tick. 2000 of those, as is e.g. the Turbine maximum for steam, means that each and every second, forty buckets worth of that liquid are pumped through. Still wondering why your measly water source fails to power that Turbine?