GenPage

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Everything posted by GenPage

  1. Try resetting the modpack through its settings window underneath the modpack logo (click on the small cog gear).   If that doesnt work, delete the whole modpack folder and re-download the pack again.
  2. If you reset the modpack and are still having issues, you can try deleting the entire modpack folder and redownloading again. But like @Loader said this wont help you if you are having memory issues.
  3. Thats what a memory leak is, when you allocate object references without properly dealing with after they are no longer needed. They just sit and use up space instead of being properly garbage collected.   We've noticed that ProjectRed has been having some issues lately so we've been keeping our eye on it.
  4. Also your -Xms setting should always be half of your max -Xmx. Its bad practice to force it to allocate the full 5GB. Set the minimum to hlaf and if it needs it to, it has the space to grow. 
  5. In two of your crash reports, It appears that ProjectRed is causing your memory leak. I am going to assume the other one is caused by the mod but happened to trip a vanilla method when space ran out. at mrtjp.projectred.transportation.TableUpdateThread$.add(routingthreads.scala:14) I would suggest considering removing the mod, and reporting the issue to the mod author. Sounds like they aren't properly cleaning up their Objects
  6. [email protected]:~$ ping 66.85.187.61 PING 66.85.187.61 (66.85.187.61) 56(84) bytes of data. 64 bytes from 66.85.187.61: icmp_seq=1 ttl=52 time=86.2 ms 64 bytes from 66.85.187.61: icmp_seq=2 ttl=52 time=85.9 ms 64 bytes from 66.85.187.61: icmp_seq=3 ttl=52 time=86.1 ms 64 bytes from 66.85.187.61: icmp_seq=4 ttl=52 time=86.3 ms 64 bytes from 66.85.187.61: icmp_seq=5 ttl=52 time=86.0 ms 64 bytes from 66.85.187.61: icmp_seq=6 ttl=52 time=86.0 ms 64 bytes from 66.85.187.61: icmp_seq=7 ttl=52 time=86.2 ms 64 bytes from 66.85.187.61: icmp_seq=8 ttl=52 time=86.1 ms ^C --- 66.85.187.61 ping statistics --- 8 packets transmitted, 8 received, 0% packet loss, time 7006ms rtt min/avg/max/mdev = 85.977/86.144/86.307/0.231 ms Ping isn't bad at all.   traceroute from my server got null routed.   Your connection seems fine. Seems like its the actual server itself, or how you have your MC server configured
  7. Sounds like you either have a crappy server host or your MC server is not setup correctly. Care to share the IP address/hostname of the server? I can run some tests.   You can do so also, just open the cmd prompt, and use "ping <server>" or "tracert <server>" (Windows tools)   Ping while test round-trip packet timings (in milliseconds).     Trace Route will map out the hops/hits to the server.
  8. Please refer to '?do=embed' frameborder='0' data-embedContent>> for posting about issues   Also use the Tracker, post under "Tekkit Lite". Thanks.
  9. Please refer to '?do=embed' frameborder='0' data-embedContent>> for posting issues.   Also if you are having issues with the launcher, post in the Tracker/Bug Reports please.
  10. On the launcher you can roll back by click on the cog gear underneath the modpack logo, you can select the version used from this menu.
  11. Sounds like your modpack is crashing now that you have it downloading. Go to the modpack folder and look for the latest crash report. 
  12. It is called "Reset Pack". If that doesnt work try deleting the modpack folder and redownloading. 
  13. Not at the moment. Feel free to try Tekkit Lite or Tekkit Classic. I believe those still have IC2.   With our newer Tekkit pack, IC2 has been replaced in favor of TE and MFR automation.
  14. You should truthfully be only using Solder on servers. Solder is not meant to be hosted on a local machine off a home connection. I would suggest hosting a zip of your modpack instead and put your pack to that instead of Solder.
  15. Tracker Rules and Guidelines   - Do some basic research before you post an issue. Read through the Tracker. We'll delete your report if it's obviously already been reported several times over.   - The moderators here have as much control in the tracker as they do in the forums.   - Don't post gibberish. We'll just delete your report.   - Provide necessary information. (see Necessary Information)  If you don't, we'll delete your report.   - Please attach necessary (text) files or use a paste site instead of copy/pasting an enormous log into the text box.    - If you see an issue that is the same as yours, DO NOT POST, confirm the issue on the Issue Info Sidebar   - No PMing Admins or Mods with bug reports. - You will not get special private help.   Necessary Information (Example):   - Title: Cannot load any modpacks when first opening the launcher (Descriptive but short)   - Type of Bug: Launcher Bug, In Game Bug, Solder Bug, Platform Bug, etc. Launcher Bug - Issues before you start Minecraft Solder Bug - Issues while trying to update/download modpacks In Game Bug - Issues while playing Minecraft (crashes) Platform Bug - Issues with technicpack.net - Video / Screenshot of the incident: (optional) - Imgur - http://imgur.com - Puush - http://puush.me/ - Reproduction rate: 2/10 (happened 2 out of 10 times) - Steps to reproduce: Launched Technic Launcher Observe the result - Expected result: Modpack images/logos should appear - Observed result: Nothing displays in the modpack carousel - Insert logs (Technic Launcher logs, Minecraft logs/crash reports) - Ubuntu - paste.ubuntu.com - Pastebin - pastebin.com - Fill out the Issue details in the sidebar to the best of your ability (Severity, Version, Java Version, OS)   PLEASE BE HONEST WHEN SELECTING SEVERITY LEVELS. (We reserve the right to adjust severity levels at will)   All Board Rules and Guidelines still apply ===> Board Rules and Guidelines   Tutorials:   Tutorials coming soon   - How to find your Java Version - How to find your OS arch (64-bit/32-bit) - How to obtain Technic Launcher logs - How to obtain Minecraft logs/crash reports - How to read/understand logs/crash reports   Bug Report Template:   - Title: B-Team does not load after clicking Play in the launcher   - Type of Bug: In-Game Bug - Video / Screenshot of the incident: (optional) - Reproduction rate: 5/10 - Steps to reproduce: Opened Technic Launcher Selected Attack of the B-Team Clicked Play Launcher disappeared Mojang screen comes up Mojang screen disappears Launcher reappeared - Expected result: B-Team should completely load - Observed result: Minecraft closes/crashes and the launcher reappears - Logs: Launcher Log: http://paste.ubuntu.com/7115878/                Minecraft Crash Report: http://paste.ubuntu.com/7115883/ - Additional Comments:
  16. Rabble Rabble Rabble

  17. New forums are looking pretty slick

    1. Mooseman9

      Mooseman9

      I like the style, but prefer XenForo.
    2. Sabakugaara8

      Sabakugaara8

      Definitely agree
  18. I approve of these new signatures     Crap.
  19. Lightening your pack is something to also seriously consider like Amaxter suggested.
  20. @phaed for Launcher Feature Requests, feel free to make an issue on the GitHub repo. CanVox looks at that more frequently than he'll be surfing forms. He'll get notifications. I will also bump this along to him for his review and consideration. Issue Tracker for Technic Launcher: https://github.com/TechnicPack/TechnicLauncher/issues
  21. Permissions really shouldn't be needed for a modding community. I think it falls on your view/definition of modding and from a modders POV what you expect to get out of it. But thats a whole seperate matter. You also cant compare Technic to Pirates Bay either because Technic's purpose is not the illegal redistribution of mods in modpacks. Its the modpacks themselves. But this situation is unique. I wish you the best with this venture, you have a lot of work ahead of you. I really do hope we get a central place for mods, modpacks, and the end users that is done right. Cheers!
  22. First, This is wrong, we dont distribute mod packs, we index and provide a means to play them. They distribute their own through Solder from their own servers. The Platform just provides a means for people to find packs and use the launcher to access their resources. The liability falls on the server owners/pack owners that created it. Blaming us for indexing mod packs that don't have permission is like blaming the ISP for not going after a customer that is pirating. Even then it is unclear due to the core nature of modding. You dont blame the system, its how the people use the system that is the problem. Work it out with the mod pack owner first before coming to us about it. A majority of the time it is a private pack someone put together for friends. Secondly, How is this any different than Technic and the custom modpacks users make? Wouldn't this allow people to upload mods that are not "Pre-approved". You cant police a modding community. It just doesnt work. The whole "approval" system is a horrible idea. If CurseForge is going to have a mod repo and a modpack repo, you would think the linkage between the two would be enough. Mods and the author are displayed with the modpack, they get their credit and a link to their mod with more info? To add an "approval" process is the worst idea I've heard and I hope is not pursued. That would set the Minecraft modding community back.
  23. This does not give any useful information since it is only part of the log. Can you post the entire log via pastebin.com please?