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Everything posted by jakj
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I like Runescape, except for the obnoxious anti-botting aspects, and the grindiness requiring the mouse and teleportation. The questing and minigames are fun. I like WoW, but I despise how they constantly make content and then immediately throw it away again because people have short attention spans. (Opinions are fun. And we all have them, so there are plenty to go around.) As for TES:MMO, I'm neither expecting it to be nor hoping for it to be revolutionary or amazing (or actually good). All I care is that it is not sub-based, because I want to go in it and run all around Tamriel like an Argonian with her head cut off. If the game is microtransactional instead of subscriptive (I have no idea how to decline that word in this situation), I will definitely play it just on the basis of exploration. See? There's one of those opinions. I happen to think WoW-style combat is pleasantly relaxing. Action combat is great for me if you can button-mash, but requiring skilled combos sucks (e.g., DCUO). Now, I -like- DCUO's combat, but I don't like actually doing it. If there were four buttons instead of two buttons with two modes each, I might like it more.
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Oh, is that how they get those "grill lines" on there...
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Thread Recycling - The Eco Posters Wild Jungle Of Topics
jakj replied to player21's topic in Off Topic Discussion
Tomatoes are good for your health. Get some diced tomatoes with a little mild green chili pepper in there, toss in some garlic, and use it instead of ketchup or barbecue sauce. (For barbecue sauce, try throwing in some cayenne or white pepper, or even curry powder.) -
Yeah, I just got put on the naughty step for a couple days. Would the fin kind be a bag of shark dicks?
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I find that it is rather obnoxious to try to cast spells (even if it is just the jump spell). I have to either be an octopus or I have to bind a couple spells to my mouse. It would be far easier if spells acted as inventory items, so that I could put them in the hotbar and click to use them like weapons. Perhaps you could make some sort of craftable item that holds one spell that you can put in the hotbar, and when that item is used, it casts the spell inside it.
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Summarize the content for those of us who can't stand fake overblown accents.
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The two critical factors are 1) can they get the singleplayer lag resolved before release, and 2) when they decide to drop 1.3 on the community, ready or not. Both of those are unknown, so all we can do is wait and hope.
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Well, we already know how it feels to be on 1.1 for the greater portion of the 1.2.x cycle, so you just have to apply that feeling to being on 1.2.x for at least a good bit of 1.3.x. That kind of varies by the person, I'd expect. For me, it's half and half: I have a delicious hamburger, but there's a slightly more delicious one that I don't have. Not really a problem.
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Well, not quite. For a brief rant, already getting reports of singleplayer lag, which means the "trivial IPC overhead" that was predicted is nothing of the sort, and Minecraft's innards resemble masticated pasta, as usual. To the point, I predict themodders already supporting smp to be relieved, the ones wanting to but not ready to be excited, the majority of the rest to sigh and carry on anyway, and the remaining minority to tjrow up their hands and go on hiatus. There will be more delay than usual due to the changes, more so for mods that modify base classes than for simple Modloader pieces. If Jeb releases 1.3 too soon, though, with the 1.2.x debacle still stimging and adding into it an entire paradigm shift of internal architecture, there will be a drastic number of new burnout cases within the modding community. THEN we would be screwed.
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And now he rips off an admin's avatar. Good job, dude. Real VIP here.
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Re: A bit of a problem.. Stop trying and stick with the rec build.
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Bolgeto's Collaboration of Community Suggestions [Devs Please Read]
jakj replied to Bolgeto's topic in Hack/Mine Discussion
Mmm, nothing makes a dev less interested in reading something than saying "devs please read", implying that 1) you know already that your point is so important it requires attention, and 2) you assume that the devs by default ignore everything unless specifically brought to their attention. -
Either trolling or displaying inbred imbecility. Make a valid point or get the fuck out.
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Wait, what the fuck? If you tell me 1.3 is actually releasing soon, I WILL GO INSANE AND THE INCREDIBLE HULK WILL RUN SCREAMING IN FEAR oh my god. We haven't even got the gods-be-damned 1.2.5 pack out yet. JEB STOP PLAYING
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Re: Modding, Or: How I learned to stop sucking and read the fucking sticky. This is true, but it's a tradeoff that needs to be considered: Some people would feel more overwhelmed by having no feedback besides compiler errors, while some people would feel overwhelmed by having an entire GUI thrown at them when they just want to code. I think you should just insert a line (maybe in little text?) that makes it clear that MCP includes recompilation/reobfuscation features sufficient to develop and publish mods without an IDE. Anybody capable of doing it that way would understand what that means, and anyone not capable of that would just skip over that line.
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Valve pipe is already wooden pipe + redstone engine, and works on both liquids and items (I'm pretty sure). The rest are very good ideas. Not easy, but absolutely possible. Thank you for suggesting them.
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Does this mean my tweak thread for Technic SSP should be moved into here? Right now it's in the general Technic SSP board because that's what it runs in.
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Re: Modding, Or: How I learned to stop sucking and read the fucking sticky. You don't need an IDE, though. If you are a knowledgeable programmer but just have no clue about Java or Minecraft specifically, it's probably a whole hell of a lot easier to work with source files directly in MCP and not use an IDE, or at the least, graduate to an IDE after you've figured things out. If I had tried to use Eclipse instead of diving right in, it might have been another few weeks before I even got a hello-world mod working, and I might even have given up.
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Truth. That's why I'm trying to get a Java security manager working with Minecraft, and...failing. :-( I'm hoping someone smarter or craftier than me can help break through this brick wall I've just faceplanted.
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Running a new Tekkit release with Forestry requires the following steps: 1) Either start a new map, or manually alter item and block IDs to give Forestry back the ones it expects and reallocate the ones Forestry needs that other mods are using. Starting a new map is preferred, anyway, because of so many mod changes. 2) Getting all your users to manually download and install Forestry, and also to insall the .cfg files you provide them so their local item and block IDs match the server's. All in all, a headache. Possible, certainly, but a headache. Feasible on a small server between friends; Ridiculous on an open server with a bunch of strangers.
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Launcher/Minecraft Security Exploitation and Fixing
jakj replied to jakj's question in Technic Launcher
Well, that does it. Managed to get things to the point that the launcher would actually start, but when it calls the .start method on the ProcessBuilder object, it uses a relative path (as it should) and Java, for some reason, instead of resolving the location of the command in the ProcessBuilder and checking permission on it, requires you to grant execution permission to ALL FILES. So, fuck Java. Damnit. First time since I started learning Java that I found they did something lazy. So I have to give a process permission to execute (meaning run any program or search any directory) on the computer, just to internally execute a subprocess that is in a directory it already has read/write/execute permission for. That is just bullshit bonkers. I give up. I just give up. I don't know what the fuck to do now. It's a choice between leaving my electronic asshole gaping wide for all comers, or never running modded Minecraft again. Why must things be so difficult... -
Congratulations on not reading the thread you already posted in to find out how to move machines without losing them?
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Which is why you never ever ever EVER fucking EVER should write code like this: if (--x > 0) if ( x = y == null ) z [ p ++ ] . foo ( p ) It's just too difficult to guarantee you have every tiny bit of the order-of-operations correct, and it is way too unreadable. As far as I'm concerned, no matter how good a programmer you are, and no matter how vital of a project you are working on, if you can't write readable code, you shouldn't be coding.