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Everything posted by jakj
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If someone finds that fact bothersome, they need to take a moment to look at their life. You don't get anywhere good by worring about what other people have or can do.
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A thousand-dollar CPU in use by someone who doesn't even know what 32-bit and 64-bit are? Wow.
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Legitimized form of bullying. No entertainment value and a nasty example to give to the only other major successful game on the market with a userbase as young as CoD's.
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Yeah, I about spit my drink out all over myself at that one. Very timely.
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Non-EE inventory management and item safety
jakj replied to Lennalf's topic in Tekkit Classic Discussion
Which I can easily change if the community desires it, if enderbags get added to the next Technic. Not too difficult, just like the edits to other stuff I did: Probably a few hardcoded size variables to alter directly or by reflection, and either increase numrows if it's using the standard chest UI or just copy and paste a few more cells into the GUI png if it's a custom UI. -
Non-EE inventory management and item safety
jakj replied to Lennalf's topic in Tekkit Classic Discussion
At a basic level, ender bags are exactly like alchemy bags: Which color bag is which inventory, multiple bags access the same inventory, destroying the bag preserves the inventory. Enderbags just have the additional ability to interface with enderchests too. The biggest difference is really just the crafting ingredients. -
Yes: Don't necro shitty threads.
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Possible to keep Electrical Engines from Forestry?
jakj replied to Backplague's topic in Tekkit Classic Discussion
Oh, right, because you can't ask your entire userbase to install the fix. Must be rough, running a server. -
Move the destinaion folder out of app data
jakj replied to ghoulbennji's question in Technic Launcher
Real men use filesystems that support directory hard-linking. ;-) Getting the OS to allow you to do it...that's another trick. -
Possible to keep Electrical Engines from Forestry?
jakj replied to Backplague's topic in Tekkit Classic Discussion
Why would it not be compatible? A mod like Forestry that doesn't dick around with base classes (that I know of) would just need careful block/item ID management. -
Adblock = umbrella + sunglasses Noscript = condom
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It...is and isn't Diablo. Basically, it depends not on how much you liked/loved previous Diablo games, but on how locked you are into the way they worked. Diablo 3 is Diablo 2 except reworked and reimagined with Blizzard's new "focus on the casual gamer but don't ignore the hardcore gamer" philosophy. They're still shoving a dick up everyone's ass with their always-online form of DRM that they're trying to bullshit us into believing is truly there as an anti-cheating mechanism for the marketplace (because the people who want to play singleplayer offline are trying to cheat for...an online marketplace...while offline?). But other than that...just go watch Jesse Cox's and Yogscast's videos of it.
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And by "standard" you mean "deliberately introduces incompatibilities into what otherwise would be global industry standards to make users en masse go 'y ur site no work' and forcing companies to focus more on Microsoft technologies than accepted standard ones because they don't have the choice to say 'use a better browser' for fear of losing customers and money", right? The marketplace used to be ruled by IBM's FUD: Fear, uncertainty, and doubt. Now we have COD: Complacency, obliviousness, and dullwittedness. Microsoft are now the geniuses at using stupid people to get what they want out of smart people. (Fun fact: Ever wonder why they named that button "Start"? It's because in focus testing, they discovered many people were "lost" when trying to start using a computer, so they put a button that basically says "do this and things happen". And it worked.)
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Direwolf's new spotlight on Forestry 1.4.4.0...the comments are beginning to fill with Technic references. We're famous!
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No, passwords are not sent directly. You type in your password abd it is hashed. The hash is stored which cannot be used to get your password. When you type your pasword agaon it is hashed again and the hashes are compared. You can use the stolen hash to login but not get the password. The password is not stored anywhere the launcher can get it again.
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Good point. Everybody should delete their lastlogin file and always enter the password manually.
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They call them one-way hashes for a reason. But fuck: I just realized that having someone's lastlogin file does let you access their account until they change their password. Jesus. We have to think of some defense against this. Any mod could access that file.
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THE OS HOLY WARS! and why they need to be over.
jakj replied to miniboxer's topic in Off Topic Discussion
Re: so sick of youtube f-....arts. <3 Inferior. And these "platform X is the platform of the future" stuff is stupid anyway. If you buy a drill, you don't say "omg fuck hammers I got this drill". -
THE OS HOLY WARS! and why they need to be over.
jakj replied to miniboxer's topic in Off Topic Discussion
Re: so sick of youtube f-....arts. <3 Bach? Really? Really? ... They genuinely thought that Bach stole a melody from Dr. Dre? ...................really? :-( -
You can easily send the lastlogin file to an outside source, but that file is encrypted, so only the most dedicated of crackers with the strongest of hardware (or botnet) stand a chance of getting into it. Unless your password is shit like 'iluvminecraft", in which case they'll just run a dictionary attack against the thing and have you as soon as the hash matches. You want to know what's actually scary, though? Java running standalone (as opposed to in a browser) has only the most basic of sandboxes running. Minecraft does not run under a Security Manager: That's why all this reflection stuff is possible, that I can use to fuck around with other mods and Minecraft itself without changing their files. What a .jar running under javaw.exe can do is generally the same things any other .exe can do. Including read any data on your entire filesystem that's read-accessible to the currently-authenticated local user. All of software is really about trust. Even open-source: The only way to 100% trust an open-source program is to not only examine the code for yourself line-by-line, and all its libraries, but also to compile it (and its libraries) with your own tools...and do you trust your tools? You have to draw the line somewhere. You can't live in fear. So, for me, I draw the line at "I trust things unless I see comments saying something got screwed up, in which case I investigate" and further "Now that SirSengir has been shown to be untrustworthy, I have to check his code myself before I use it". That's all I have time and energy for in my life. Read this. http://kolmafia.sourceforge.net/
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I don't consider those problems in the first place. Then again, I am a user, not a maintainer.
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Well, you can still use forestry. You just have to install a little fix for it. That is, if you trust that there aren't any more little "gems" in the code we have yet to find. Who knows what someone will put into code who already has done what he's done.
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TotalBiscuit may be an insufferable twat at times, but he is almost always right about professional matters. Take the Witcher 2, for example: They determined that over one million copies of that game got pirated due to their non-DRM stance. Then they said they still profited. Then they put out a new free expansion, still non-DRM. Then they started planning Witcher 3. Some companies get it. [img width=300]
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Well, Neowulf said it best. And PC gamers will yet again sink into the vicious cycle of "we won't release game X on PC because it's full of entitled pirates" and "you won't release your game for PC so I'm going to play it anyway, too bad I couldn't just buy it huh" and back and forth and to and fro went the vorpal blade snickersnack, and the beast fell dead.