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Everything posted by JaariAtmc
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My Technic wont open any modpack even vanilla
JaariAtmc replied to ToyBoniiChan's question in Technic Launcher
Picked up _JAVA_OPTIONS: -Xmx3g Either do not allocate more than 3 GB RAM (you are allocating 3.5), or run this: Please download this file, then RightClick->Run as Administrator. This should clear Java Settings that are being stored in your OS, which interfere with Technic. This script was written by the main author of this bot, Khio, and can be trusted. http://download.uskarian.net/technic/clearJavaEnvVars.bat -
having issues with my custom modpack
JaariAtmc replied to PusillanimousKiwi's topic in Server Op Swap Shop
UCE defaultkeys{1.0.24} [Default Keyconfig] (defaultkeys-mc1.7.10-1.0.24.jar) Have a guess what this is and why it won't work on a server. -
Please read the error. Then read it again. Read it a third time. "The mods and versions listed below could not be found" Imagine what this could possibly mean, especially if it is being followed by "CoFHCore: (1.7.10R3-1.0.1.7.10R3.2.0).
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This is a 1.7.10 modpack, right? The libs folder should not be there. Move it into a 1.7.10 folder inside the mods folder. I see the following: - Mekanism for 1.12.2. - Thaumcraft for 1.8.9 - TConstruct for 1.12.2 - iChunUtil for 1.10.2 And that's the mods that do have version tags. Can't tell anything about the other ones without a log.
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Custom modpack crashes to launcher once loaded [Crash Report]
JaariAtmc replied to CyanideGrapes's topic in Platform Pagoda
Oh no, what could the crash error possibly mean??? java.lang.IllegalArgumentException: Duplicate enchantment id! class electroblob.wizardry.enchantment.EnchantmentMagicSword and class noppes.npcs.enchants.EnchantDamage Enchantment ID:100 java.lang.IllegalArgumentException: Duplicate enchantment id! Duplicate enchantment id!. Check the config of either noppes or wizardry and change the enchantment that takes ID:100. Then compare and change any other overlapping enchantment IDs. Then hope you didn't accidentally changed it to some other mods enchantment ids. -
Considering JDK, you have a mac. Get JDK 8 instead of the 9/10 you got now.
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Modpack Tekkit Classic Won't Open after I click play
JaariAtmc replied to duskeoyun's question in Technic Launcher
Please download this file, then RightClick->Run as Administrator. This should clear Java Settings that are being stored in your OS, which interfere with Technic. This script was written by the main author of this bot, Khio, and can be trusted. http://download.uskarian.net/technic/clearJavaEnvVars.bat -
It'd be much easier if you asked for help on the Technic Discord server. #tech-help channel. Don't forget to check the appropriate rules in #rules (most are common sense really).
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I see you already discussed this on the TecTech github. I suppose this has been resolved now?
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UCE CustomMainMenu{1.9.2} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.9.2.jar) Guess what kind of mod this is, and why this kind of mod won't work on a server.
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Please download this file, then RightClick->Run as Administrator. This should clear Java Settings that are being stored in your OS, which interfere with Technic. This script was written by the main author of this bot, Khio, and can be trusted. http://download.uskarian.net/technic/clearJavaEnvVars.bat Is what I would say. However, as you are trying to play pixelmon, we cannot support you in any way.
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When custom modpack loads it immediately crashes to the menu
JaariAtmc replied to samrockx's topic in Platform Pagoda
You are using Java 7 while the modpack requires Java 8. -
Technic Launcher not letting me start any modpacks
JaariAtmc replied to Nick3141592's question in Technic Launcher
Good job. You are allocating so much RAM that your system cannot allocate it. Just drop it down to 4 GB and magically see your issue disappear. -
Said village is to the south-south-south-westish of your current location.
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Don't use Java 9, use Java 8.
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Sigh. The red herring it is. That error is completely irrelevant.
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I moved to 9_13_17, went to the data folder, and moved the Village.dat and villages.dat out of said folder. And whadda ya know, suddenly the world works again. To make it even better: There's a village on the edge of the visible map. And whatever you do, do not walk closer to said village. Interesting: You do have village generation on. It was turned off because of this reason. Something makes villages not work well with biomes o plenty for some (probably stupid) reason.
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You tried to allocate 3 GB RAM. You did not have 3 GB RAM available. Close programs/restart pc and try again immediately.
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Purely from the viewpoint of TechnicLauncher, why are you sharing a vid about using the native mojang launcher to install mods when you have an easy-to-use TechnicLauncher platform?
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Like uhhh... The required dependencies? https://minecraft.curseforge.com/projects/draconic-evolution/relations/dependencies
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Things like mediafire should work too. Google drive potentially too.
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Care to zip it up and send it to me using dropbox or something?
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Quick question: Why are you using a server for this? Second quick question: What is the size of your world?
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I've moved you 300 blocks from your original location. Hopefully you won't find yourself in a mountain or in lava. Can't promise anything. Don't have your world. queenkrule.dat
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Could you find your player.dat file please and add it to this thread?