-
Posts
3045 -
Joined
-
Last visited
-
Days Won
112
Everything posted by JaariAtmc
-
Modpack Tekkit Classic Won't Open after I click play
JaariAtmc replied to duskeoyun's question in Technic Launcher
Please download this file, then RightClick->Run as Administrator. This should clear Java Settings that are being stored in your OS, which interfere with Technic. This script was written by the main author of this bot, Khio, and can be trusted. http://download.uskarian.net/technic/clearJavaEnvVars.bat -
It'd be much easier if you asked for help on the Technic Discord server. #tech-help channel. Don't forget to check the appropriate rules in #rules (most are common sense really).
-
I see you already discussed this on the TecTech github. I suppose this has been resolved now?
-
UCE CustomMainMenu{1.9.2} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.9.2.jar) Guess what kind of mod this is, and why this kind of mod won't work on a server.
-
Please download this file, then RightClick->Run as Administrator. This should clear Java Settings that are being stored in your OS, which interfere with Technic. This script was written by the main author of this bot, Khio, and can be trusted. http://download.uskarian.net/technic/clearJavaEnvVars.bat Is what I would say. However, as you are trying to play pixelmon, we cannot support you in any way.
-
When custom modpack loads it immediately crashes to the menu
JaariAtmc replied to samrockx's topic in Platform Pagoda
You are using Java 7 while the modpack requires Java 8. -
Technic Launcher not letting me start any modpacks
JaariAtmc replied to Nick3141592's question in Technic Launcher
Good job. You are allocating so much RAM that your system cannot allocate it. Just drop it down to 4 GB and magically see your issue disappear. -
Said village is to the south-south-south-westish of your current location.
-
Don't use Java 9, use Java 8.
-
Sigh. The red herring it is. That error is completely irrelevant.
-
I moved to 9_13_17, went to the data folder, and moved the Village.dat and villages.dat out of said folder. And whadda ya know, suddenly the world works again. To make it even better: There's a village on the edge of the visible map. And whatever you do, do not walk closer to said village. Interesting: You do have village generation on. It was turned off because of this reason. Something makes villages not work well with biomes o plenty for some (probably stupid) reason.
-
You tried to allocate 3 GB RAM. You did not have 3 GB RAM available. Close programs/restart pc and try again immediately.
-
Purely from the viewpoint of TechnicLauncher, why are you sharing a vid about using the native mojang launcher to install mods when you have an easy-to-use TechnicLauncher platform?
-
Like uhhh... The required dependencies? https://minecraft.curseforge.com/projects/draconic-evolution/relations/dependencies
-
Things like mediafire should work too. Google drive potentially too.
-
Care to zip it up and send it to me using dropbox or something?
-
Quick question: Why are you using a server for this? Second quick question: What is the size of your world?
-
I've moved you 300 blocks from your original location. Hopefully you won't find yourself in a mountain or in lava. Can't promise anything. Don't have your world. queenkrule.dat
-
Could you find your player.dat file please and add it to this thread?
-
The ID issue is from updating from 1.0.12c to 1.0.13d. Some IDs got changed. You might want to just return to 1.0.12c, updating does absolutely nothing to your world, except making your issues worse. Your issue is either related to a corrupt chunk, or due to you re-enabling villages. If you haven't re-enabled villages, did you experience a power cut when playing on the world?
-
Did you try to update the modpack from 1.0.12c to .1.0.13d?
-
Check if you got the correct Forge. The modpack.jar file is half the size is should be.
-
Doubly zipped folder issue and its a pixelmon modpack, so no support for that here.
-
When downloading modpack it goes into the negative percents.
JaariAtmc replied to jprik's topic in Platform Pagoda
2 GB modpack. This is obviously done incorrectly. Fun fact. Your modpack's cache folder contains 1.7 GB of files. In those 1.7 GB of files, there's a cache folder with 1.4 GB worth of files. Which contains another cache folder containing 1 GB worth of files. Which contains another cache folder containing 760 MB worth of files, which contains another cache folder which appears to be a solder modpack download. -
Technic Launcher Closes Before it can launch a pack.
JaariAtmc replied to 8XJ's topic in Platform Pagoda
Downgrade your Java to 8u25.