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Everything posted by JaariAtmc
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Could you try setting it to 2GB instead?
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And you use a Minecraft or a Mojang account? Because you should know that you require to use the Email associated with the Mojang account instead of the username.
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Yet you never tried Java8u25...
- 1 reply
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- tekkit classic
- modpack
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(and 2 more)
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How very strange that it couldn't allocate that RAM... [B#347] 2016/11/06 01:27:04 [INFO] # There is insufficient memory for the Java Runtime Environment to continue. [B#347] 2016/11/06 01:27:04 [INFO] # Native memory allocation (mmap) failed to map 7516192768 bytes for Failed to commit area from 0x0000000600000000 to 0x00000007c0000000 of length 7516192768. Because that's what the error says.
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Sigh, people keep on posting the red lines, while those are just so very useless :-;
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Technic Launcher not opening modpacks SOLUTION
JaariAtmc replied to BigBadBiceps's question in Technic Launcher
Or you just use Java8u25. Like what is written all over the forums... -
Pixel10.
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Technic Launcher will not launch anything!
JaariAtmc replied to JustGingerYT's question in Technic Launcher
...You should really pastebin these giant logs >.> Anyways, this modpack requires you to run Java 8, you got Java 7 running. -
Technic Launcher will not launch anything!
JaariAtmc replied to JustGingerYT's question in Technic Launcher
Well, that's what usually happens when you try something that hasn't got anything to do with your issue... Normally, you either just add your own log, or you start your own thread with said logs. -
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Hint. Google what gilded-games-util is.
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Add CodeChickenCore, for example (required for NEI). You can find such errors in your FML-client-latest.log found in /%modpack%/logs. You will have to look for "requires".
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dl=0 should be dl=1. Also, your modpack is going to crash regardless. Check your depencies.
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[B#347] 2016/10/21 15:27:26 [INFO] Picked up _JAVA_OPTIONS: -Xmx512M http://tk.iamtrue.net/clearJavaEnvVars.bat Please run that file, restart your launcher and try again.
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As this modpack is not an official technic modpack, I don't think the real makers of the modpack give a shit about your feelings.
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Server Keeps Crashing not sure why. Please help
JaariAtmc replied to Carrottopa's topic in Platform Pagoda
You really should remove all clientside mods. Like CustomMainMenu: UCE CustomMainMenu{1.9.2} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.9.2.jar) Clientside mods, as the name implies, only work clientside, and will prevent your server from starting up. -
Loading Modpacks Crashes Technic Launcher Causing It To Restart
JaariAtmc replied to Smithasaurus's question in Technic Launcher
Sorry, we cannot view the attached files on here. Please paste the contents of this log at paste.ubuntu.com and give us the link to that. -
To add to this, name it modpack, not modpack.jar (this prevents another issue if you have file extensions disabled).
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Replacing eiramoticons v84 with v85final should work as well.
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Modpack no longer starts after downloading an update that I released.
JaariAtmc replied to Eleventy49's topic in Cafe Lame
Good job, you got multiple of the same mods, but different versions. I counted 13 duplicate mod jars in your mods folder. -
Nah, you are likely stuck with this situation due to Win10. I assume your java version is 8u101 or around that, why not try 8u25 and see if it helps? Just make sure to grab the x64 version.
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Posted at the wrong location, and you cannot view attachments. Use pastebin.com or similar.
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Crashreport won't tell much more than that. Also, for some reason, people keep skipping the "Use Paste.Ubuntu.com for your log" and instead paste that junk here. Now for a possible fix, locate your config folder, locate forge.cfg -> open that in a text editor (like notepad or notepad++) and look for a config about "ticking (tile-)entities" (2 different lines). Set both to true, restart your server, try to join your server. Afterwards, turn those values back to false.
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Hint. Server log (including crashreport, feel free to censor IPs if you are scared about that) and paste.ubuntu.com.