Wendo
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Everything posted by Wendo
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Clear cache for the launcher/client... Run the launcher, press options, press clear cache button.
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Ahh, that explains that. Still wish I could explain why even my world anchors don't work, and sometimes my power teleport pipes on server restart, even though there is something in the same chunk as the energy links that needs power (a refinery)
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I had a similar problem but retsarted the server and it started working. When looking at the config though I noticed my buildcraft/config/additionalpipes.cfg contained this item { ItemTeleport.Id=4047 ItemsAdvancedInsertion.Id=4044 ItemsAdvancedWood.Id=4045 ItemsDistributor.Id=4046 ItemsRedstone.Id=4043 LiquidTeleport.Id=4048 LiquidsRedstone.Id=4042 PowerTeleport.Id=4049 enableItemTeleport=true enableItemsAdvancedInsertion=true enableItemsAdvancedWood=true enableItemsDistributor=true enableItemsRedstone=true enableLiquidsRedstone=true enableLiquidsTeleport=true enablePowerTeleport=true } however those ID's don't match up with the actual teleporter pipes on the server, they are as follows Item teleport pipe: 4303 waterproof teleport pipe: 4304 Power teleport pipe: 4305 the above config file seems to be auto generated so changing the values probably wouldn't help anyway, I'm just curious why the ID"s don't match
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Sooo... bit of a lag issue... is this causing it?
Wendo replied to WhiteRabbitKizi's topic in Tekkit Classic Discussion
Why not simply turn the timers off and find out? -
Someone with one of the EE tools getting carried away? Reactor blowing up (although i'm guessing you don't use those either), any of the dynamite or TNT variants. Your creeper plugin being broken.
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By putting an IP address in the server.properties file, you are telling minecraft to ONLY bind to that IP address. Your server has at least two network interfaces, localhost and the physical network card. If you enter an IP address you are telling it to only bind to the physical network card. In short, you should never ever need to enter an IP address in server properties. It won't fix anything to do so. My question about firewall was not your router. Windows has it's own firewall, that's enabled by default. You will either need to disable it, or open the port there too (look in Control Panel for Windows Firewall)
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If it's out of memory, it means your server doesn't have enough memory to give to the server process. You can either edit launch.bat and lower the memory options for java, or add memory to your server
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There is no permission node, basically all the mods that need to perform operations on the terrain need to do that as a user, as such each uses what they call a fakeuser, basically a username they pass down to the server so permissions systems will accept the action, however you need to add these users and give them permissions to do this. Most people give them full permissions to save any grief. The usernames you need to add are [buildCraft] [RedPower] [inductrialCraft]
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You can leave the IP line in server properties blank, and in fact you should, it will then bind to all your local interfaces. When you've done that make sure you can connect using a client from inside your network, or on the same machine. Assuming your port forwarding is correct, do you have windows firewall turned on? If so check to make sure you have a rule to allow TCP port 25565 open for inbound connections.
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Re: [bug] luminators not working There are a couple of things that look wrong here, this would blow the MFE, as it doesn't accept 512 EU/t in, and this would blow the LV transformer since an HV transformer in that config is designed to step down from 2048 EU/t to 512 EU/t however this should work assuming you've got the transformer aroudn the right way (3 dots to the high EU side) For your MFSU setup you'd need MFSU->MV Trans->LV Trans->(optional) Batbox->Luminator Put a cable between each one to make sure you're not blowing the cable at some point too
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Did you migrate the world or is this a new world for 3.0.3/3.0.4, actually the real question should be have these teleporters worked before in this config? If this is a new build, how far are you trying to teleport? Teleporters power usage depends on distance and how much you're carrying. It's possible a single MFSU isn't enough to teleport you the distance you're trying to do with the stuff you're carrying.
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If you have a permissions plugin you may need to add the fakeusers for Redpower, Buildcraft and IndustrialCraft before automated systems will work
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Teleport tethers don't appear to be working (someone else reported this too). Try using world anchors from railcraft instead. Same basic idea, just a different block
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HELP! My Tekkit server won't run... Something about a 32 bit on a 64 bit system?
Wendo replied to thegravity's question in Tekkit Classic
Install 64bit Java and make sure your startup bacth file points to that instead of the 32bit java (it will be in Program Files rather than Program Filex (x86)) -
Any way to carry EU over very long distances?
Wendo replied to Teraku's topic in Tekkit Classic Discussion
If it's that far, it may just be easier to build a solar farm there with compact solars, or teleport lava from a lava fabricator using BC pipes and use geothermal generators -
No, it says you are running 1.2.5-R1.3 Notice the 1.3, not the 3.0 1.3 is what was shipped with Tekkit and that error is normal, as has been said, disable it if you don't want to see it. Otherwise all is well
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Latest Minebackup Backported and fixed up with Dropbox support
Wendo replied to keyz182's topic in Tekkit Classic Discussion
Awesome, thanks for this. It's one of the things I have been worried about on my server -
Saving Personal Schematics Off Of A Server
Wendo replied to bitfed's topic in Tekkit Classic Discussion
Worldedit lets you save any area you like as a file on the server. If this is your server and you have access ot the file system you can then just copy the schematic file from worldedit's folder