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Watchful11

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Everything posted by Watchful11

  1. There are actually 2 force field addons. Immibis' version, which is in tekkit, can be found here. http://forum.industrial-craft.net/index.php?page=Thread&postID=65261 ThunderDark's version, which i think is better anyway, can be found here. http://forum.industrial-craft.net/index.php?page=Thread&threadID=1292 Make sure you get the correct version.
  2. Switch to creative mode, get the items, then switch back out.
  3. Number 8 in episode 2 is incorrect. Mass fabricators, like other IC2 machines, can do a max of one operation per tick.
  4. goodness gracious, this is a bug report people, not a recipe book.
  5. That's what you get for being op for a 600 post megathread, plenty of willing help.
  6. Can't connect to Minecraft bridge probably means the console page cant connect to the backend server. Which could be a network issue on the host's end. In this log 03:17:15 <*Console> <ayost013> buy some from the server shop? 03:17:11 <[M]FallenScorpio> maybe its the ram? 03:17:02 <[M]FallenScorpio> cool im still trying to get glowstone 03:16:47 <*Console> <ayost013> still looking for a cause to the crash 03:16:35 <[M]FallenScorpio> test 03:15:45 <> Player FallenScorpio connected 03:04:48 <> Player Major_Creepist disconnected (disconnect.endOfStream) 03:04:48 <> Player FallenScorpio disconnected (disconnect.endOfStream) 03:04:38 <> Player TrevorMcNeill disconnected (disconnect.overflow) 03:04:32 <> Player ayost013 disconnected (disconnect.overflow) 03:03:34 <[M]FallenScorpio> nether is as laggy as always 03:03:08 <[M]FallenScorpio> k 03:03:01 <[A]ayost013> i can't find any reason for the crash, could have been the provider You disconnect, then talk, but don't log back in. Is there more to the log? And none of those look like crashes, it just looks like everybody got kicked.
  7. Once you pump lava, lots of flowing lava remains, this can lag the server. Just an idea, don't know if it is the actual problem.
  8. It might be flowing lava in the nether, pumping can cause this.
  9. Playing with the world gen is not for the faint of heart, but the results are worth it. TerrainControl would do it.
  10. If you get banned you can just hack your way back in and ban whoever banned you.
  11. Wait, so if that's a end sarcasm tag, wheres the opening one? Does this mean that every post you have ever posted has been sarcastic?
  12. Hmm, I don't know if its a config option, but if possible you could make turtles take way more fuel to move. Err, if computercraft was updated that is.
  13. Slightly difficult since most more experienced programmers write their programs locally in a test edited and use pastebin to upload them.
  14. Unfortunately, it is too close. I guess you can extend no ETA's to no asking about anything in the future. The only thing that's certain is that it will update eventually.
  15. I know you have a good intention here, but the rules say to not ask for ETA's, and some people get prickly about it. There's a post in the technic forum that has some of the mods update status's.
  16. True, I guess its just useful dealing with greater than 2048 packets.
  17. Ah, well, not technically true, but I'm not quibbling over the location of ice stacks. Not that it makes you wrong, but here's a little known trick that allows you to handle those greater than EV packets. If the packet has multiple destinations it will actually split at the source into smaller packets. For example. If you have a reactor that is putting out more than 2048 EU/t then you have HV cable(why is it called that anyway?) out to two HV transformers with redstone currents to reverse them. The greater than 2048 EU/t will come out as two packets half the size of the EU/t, thus allowing them to travel through the cable without destroying it. Interestingly, this technique would allow you to step any voltage down to a lower one. An extremely useful application would be to have a batbox outputing 32 EU/t. This would go through a tin cable to 7 batboxes that are a roughly equal distance away. The 32 EU/t would split into smaller than 5 EU packets, allowing it to travel through the tin cable without harming it. The danger arises when one of the batboxes fills up. The 32 EU/t would then only be split between 6 or less batboxes, and the packet size would rise above 5 EU, thus destroying the cable. It's an interesting fact anyway.
  18. Yes, that's it exactly. The entire point of modded minecraft is to build machines that produce specific items automatically. If you can produce one item and turn it into anything you need, that breaks this principle. However, the realities of servers often make it difficult is not impossible to fully automate the production of some critical items. Namely, ores and other base resources, like diamonds, redstone, lapis, etc. It is possible in theory to build an automated quarry using either redpower frames or computercraft turtles that can keep mining forever. But, most servers wouldn't allow massive chunks of land to be stripped to bedrock for resources. I have yet to implement it on the server I run, but I believe that all the otherwise renewable recipes should be removed. It should also be possible to increase the EU cost of UU matter. Thus making it more difficult and expensive to produce those non-renewable recipes that are left.
  19. Just to clarify a few points on how EU's work. A packet of energy can be any size, from 1 to 2400. 2400 is the limit because there is currently(Using the version of IC2 that is in tekkit/technic) no way to get a bigger packet. Packets sized from 1 to 5 are ELV, Extreme low voltage. 6 to 32 is LV. 33 to 128 is MV. 129 to 512 is HV. 513 to 2048 is EV. Above 2048 doesn't have a name. All machines and wires have a limit to the packet size they can accept. But no limit to the number of packets. A machine or wire will explode if it gets a packet that is too large for it. Wires will simply disintegrate. Most machines will have an explosion similar to tnt. A mass fab will have an explosion similar to a nuke. Nuclear reactors are somewhat unique in that they can produce a large number of different packet sizes depending on their configuration. Everything from 10 EU packets with one cell, to 2400 EU packets if it is completely full of cells. The definition of a design that is stable is somewhat controversial. Using ice cooling there are a number of designs that can produce EV, which is anything from 513 to 2048.
  20. This isn't really a valid comparison. EE is a mod. It is designed to be balanced(even though it isn't) and resources collected in game(though through controversial means) Votifier is a plugin. It is designed to reward people for out of game actions. Past that huge gulf. It actually isn't as bad as EE. EE allows exponential resource growth. The setup you described is linear resource growth.
  21. How about, read the sticky in the bug forum where it tells you exactly what you need to do? And next time, do that before posting a thread.
  22. Well, that's an unforeseen side affect of that notice. But yeah, that only applies to people who have a thread in the server section.
  23. This is almost as bad a post as you can make, not quite, there's a few rules you didn't break, but almost. Read the rules and try again.
  24. Yeah, you set up a mass fab taking EV in the middle of your base and tell me how it goes.
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