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ErusPrime

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Everything posted by ErusPrime

  1. I believe he was referring to the other modpack and not technic. you should feel bad.
  2. sounds like you need some logic gates.
  3. While I think OP is a cotton-headed ninny muggins, I'm all for adding more of the popular packs to the launcher.
  4. I would be interested in seeing some screenshots. It's too large for my taste but I like the style.
  5. fast RAM is also a very important factor when it comes to java based games.
  6. or you can look at: which is perfect by the way. I went back through some colors. #bbeeff would also probably look good. it's a little purer. seems more diamondy. also, it says beef.
  7. nikolite: 009999 or 008b8b diamond: aaffff
  8. maybe I'm confused. Are you adding mod support to minecraft enhanced? if the answer is yes, then you can change the colors. diamond should be a nice bright, airy blue while nikolite should be a dark grimy teal. if the answer is no: then I am confused as to what you are doing. also, the thing that all texture packs really need is connected textures on glass microblocks. just sayin'
  9. I hope not. I've had zombie sex dreams before.
  10. diamond and nikolite are a little too similar but other than that, it looks great.
  11. well, just another thing to add to the list of impossible dreams.
  12. Consider a block. It has 6 faces. 1 per side. This allows you to attach one block to another side. What if you would allow two blocks attached to one block side? or even 4? I don't think it would be an easy build, especially if you need to modify terrain generation, but I do think it would make everything look way more awesome and open some new build/design opportunities.
  13. since when is the dell guy a meme?
  14. Dude, you got a dell. MOD EDIT: Don't meme here, please.
  15. legally, no. but etiquette dictates it should be so.
  16. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] you can disregard what I said, I was thinking of dpi even though I know better. I haven't done any graphic design for awhile. something I do know though, is 64x is technically 1/4 of 128x not 1/2.
  17. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] if the canvas size changed, it would still maintain the same pixel to size ratio. You would have a texture that is 128 pixels by 128 pixels, just not as big as before.
  18. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] didn't someone already post a 64x texture? also, image size is not resolution.
  19. yes it is. it's in %appdata%\.techniclauncher you can copy and paste that into your run command and it'll take you straight to the right place. So, I give you the launcher workaround: 1) get multimc 2) download all the mods and API's individually 3) merge the necessary classes to avoid conflicts when installing them. 4) install them in the right order 5) configure them to avoid conflicts 6) check before you speak as the answer to your question has been answered in many stickies.
  20. does SMP BC not have logic gates?
  21. That's a transformer and not a batbox. you can tell because of the 3 dots. also, try to run your cabling with as few intersections as possible. also part 2: electric boogaloo your transformer is hooked up backwards.
  22. yep. obsidian pipes would also work.
  23. ^posted while I was replying. yeah. sysprep.
  24. I've never found math to be hard. I've never taken more than algebra in school though. Never needed it for my previous career attempt and now I've forgotten all of it. the computer science is my primary reason for wanting to do ECE. 2 words. mothafuckin robots.
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