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Posts
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Everything posted by Beer
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I'm not a huge fan of energy loss. Gold cables lose EU every 2-3 blocks and although it is medium voltage, I'd prefer to find a way to produce glass fibre cables early on if possible, as they don't lose energy until every 40th block or so.
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Yeah. Me too. The only reason I managed to snag one was because they did a trivia question via Twitter, which I just happened to have checked at the right time, and anyone who managed to get the right answer within a certain span of time got one.
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Well, that's good and bad. Good for you, bad for them.
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They're still doing keys through Twitter. So, if you want one, you just need to camp it and get it before anyone else does.
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Why was electric engine and forestry taken off?? :(
Beer replied to TheShadow265's topic in Tekkit Classic Discussion
Energy Links are your friend. They might drain a bit more EU but they'll work pretty much the same as an Electrical Engine. -
Teleport pipes are sketchy, I'd avoid them like the plague. I'd rely on glass fibre cables for moving LV current and up just based on the fact you only have to worry about throwing in an energy storage device every 40 blocks to reset the degradation count. For less than LV, as in cables running from water mills, wind mills, etc you can use tin cables that have the same 40 block count rate. Clearly cheaper than glass fibre cables by a mile but they can handle at most, around 5eu per tick. Glass Fibre Cables can handle a maximum load of 512eu per tick (HV).
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Rotary Macerator's operate on LV power for some reason. They don't function on anything higher. So aside from the fact you're using gold cables, everything looks fine.
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This forum doesn't get a lot of posts, so I'm not concerned about it right now. But in the event it gets lost, I may ask to have it stickied. For now, it's where it can be found.
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If there's a writing contest for dogtags, I'm in. I want that dogtag. Where do you live?
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Bear in mind those mods need other code to run them, so the reason your rates might be dropping is just more code is using memory. Optifine being one, modloader, bukkit being two others respectively. Plus any API for whatever mod and who knows what else. Although Optifine usually improves performance as SilverSomething mentioned.
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For reasons #2 and #3. If you don't put in the effort, don't expect any in return. IRC is not a good source of information and IRC is the WORST place. Not only that, but had you done the research, you would know that forestry is a touchy subject and people don't respond well when it and technic are in the same room. So be thankful someone actually responded to you with any kind of useful information regarding Forestry.
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Yeah, I think there is confusion there. Bear in mind though that without optifine, there is no way you will ever be able to use anything higher than 16x16 graphics. The MCPatcher does not play well with Forge mods, which are prevalent in the Technic/Tekkit packs. So make sure that you want to remove optifine. I would highly suggest looking over other optifine versions and installing one of those over the one you've got instead of removing it.
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I am. I am -very- jealous. I'd ask what you'd do to part with that TR dogtag, but that would be a very stupid question. This is what you won from the art contest?
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If you're going to make a texture pack, you're going to fuck around with the terrain.png file. If you're not a graphic artist and have the skills of a twelve eighty year old, like me, you have no idea what you're doing. I found this nifty map over on MC Forums that gives you a pretty detailed guide on what each texture does, if it does anything, to help you work your way through the terrain.png. Terrain.png: Row 0: 00 = Grass top (see 'Biome Shading') 01 = Smooth stone 02 = Dirt 03 = Side-dirt. The grass fringe only appears the color it is here when graphics mode is set to 'fast'. On 'fancy' graphics, the sides of grass blocks are made from the side-dirt block overlaid with biome sidegrass (26). 04 = Wooden planks 05 = Doubled stone slab side. The side of a single stone slab takes on the texture of the top half of this block. 06 = Stone slab top 07 = Bricks 08 = Tnt side 09 = Tnt top 0A = Tnt bottom 0B = Spider web 0C = Red flower 0D = Yellow flower 0E = Portal animation place-holder *Appears to do nothing as of 1.9* 0F = Oak Sapling Row 1: 10 = Cobblestone 11 = Bedrock 12 = Sand 13 = Gravel 14 = Oak trunk 15 = Log top (appears for all types of tree trunks) 16 = Iron block 17 = Gold block 18 = Diamond block 19 = Chest top *only appears in-game for 1.7.3 and below* 1A = Chest side *only appears in-game for 1.7.3 and below* 1B = Small chest front *only appears in-game for 1.7.3 and below* 1C = Red mushroom 1D = Brown mushroom 1E = Jungle tree sapling 1F = Fire animation placeholder *appears when HD patch is not used for 32x and above* Row 2: 20 = Gold ore 21 = Iron ore 22 = Coal ore 23 = Bookshelf 24 = Mossy cobble 25 = Obsidian 26 = Biome sidegrass (see 'Biome Shading') 27 = Long grass (see 'Biome Shading') 28 = XCF = Large chest front *only appears in-game for 1.7.3 and below* 2B = Crafting box top 2C = Furnace front (un-lit) 2D = Furnace/dispenser side 2E = Dispenser front 2F = Fire animation placeholder *appears when HD patch is not used for 32x and above* Row 3: 30 = Sponge (only available in creative mode) 31 = Glass/glass panes 32 = Diamond ore 33 = Redstone ore 34 = Leaves (on fancy graphics) 35 = Leaves (on fast graphics-- no transparency to reduce lag) 36 = Stone brick 37 = Dead shrub 38 = Long grass 2 XCB = Large Chest back *only appears in-game for 1.7.3 and below* 3B = Crafting box side 1 3C = Crafting box side 2 3D = Furnace front (lit) 3E = Furnace/dispenser top/bottom 3F = Pine sapling Row 4: 40 = White wool 41 = Monster spawner 42 = Snow (used for solid snow blocks as well as the layer of snow covering other blocks) 43 = Ice 44 = Snowy side dirt (NOT biome shaded-- will always appear the same) 45 = Cactus top *The main body of the cactus (minus the spikes) must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides. 46 = Cactus side *The main body of the cactus (minus the spikes) must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides. 47 = Cactus inside (invisible) 48 = Clay 49 = Reeds 4A = Noteblock/ Jukebox side 4B = Jukebox top 4C = Lily pad 4D = Mushroom biome sidedirt (NOT biome shaded) 4E = Mushroom biome grass (NOT biome shaded) 4F = Birch sapling Row 5: 50 = Torch *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc). Flames are generated separately. YW = Wooden door YI = Iron door 53 = Ladder 54 = Trapdoor 55 = Iron bars 56 = Wet farmland 57 = Dry farmland 58/59/5A/5B/5C/5D/5E/5F = Growing wheat. Planted seeds take on the first texture in the sequence (58) and advanced through the textures over time until they are fully grown (5F). Row 6: 60 = Lever *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc) 63 = Redstone torch (On) *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc) 64 = Mossy stone brick 65 = Cracked stone brick 66 = Top/bottom of pumpkin 67 = Netherrack 68 = Soulsand 69 = Glowstone 6A = Sticky piston face 6B = Regular Piston face 6C = Piston side 6D = Piston bottom 6E = Piston front (arm extends through the center) 6F = Growing pumpkin/melon vine. Extends up out of the ground as it goes-- unlike wheat, the texture itself does not change over time. (see 'Biome Shading') Row 7: 70 = Curved minecart rail 71 = Black wook 72 = Dark gray wool 73 = Redstone torch (off) *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc) 74 = Pine bark 75 = Birch bark 76 = Pumpkin side 77 = Pumpkin front (unlit) 78 = Pumpkin front (lit) 79 = Cake top *Must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides. 7A = Cake side *Must always end exactly 1 pixel (or equivalent) away from each edge. 7B = Cake inside (visible after being eaten). *Must always end exactly 1 pixel (or equivalent) away from each edge. 7C = Cake bottom *Must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides. 7D = Giant red mushroom cap (outer faces) 7E = Giant brown mushroom cap (outer faces) 7F = Fully grown pumpkin/melon vine. Attaches to the side of the pumpkin/melon. (see 'Biome Shading') Row 8: 80 = Minecart rails 81 = Red wool 82 = Pink wool 83 = Redstone repeater (unpowered) 84 = Pine needles (on fancy graphics) 85 = Pine needles (on fast graphics-- no transparency to reduce lag) XBT = Bed top 88 = Melon side 89 = Melon top/bottom 8A = Cauldron, top (Rim) 8B = Cauldron, inside bottom/bottom 8C = Cake icon (as seen when held in your hand). Must be edited on the items png-- editing the texture here as no effect whatsoever. 8D = Giant mushroom stem 8E = Giant mushroom gills-- appears on the inside faces of the caps and inside the stem. 8F = Vines (see 'Biome Shading') Row 9: 90 = Lapiz lazuli block 91 = Dark green wool 92 = Light green wool 93 = Redstone repeater (powered) 94 = Glass pane edge 95 = Bed foot XBS = Bed side 98 = Bed head 99 = Jungle tree log 9A = Cauldron side 9B = Cauldron 'feet' 9C = Brewing stand base 9D = Brewing stand (left side used when potion is attached, right side when potion is not attached) 9E = Ender portal top (ender portal 'eye' inserted into center) 9F = Ender portal side Row 10: A0 = Lapiz lazuli ore A1 = Brown wool A2 = Yellow wool A3 = Booster rail (unpowered) XRT = Redstone trail (glowing)-- 'shaded' with red, much like biome textures. Appears a brighter red when powered, although the exact shade of red is determined by how dark or light this texture is (white texture = brightest red, gray texture = duller red) A6 = Enchanting table top A7 = Dragon egg AE = Ender portal 'eye' (inserted into portal block) AF = White stone/Ender portal bottom Row 11: B0 = Sandstone top B1 = Dark blue wool B2 = Light blue wool B3 = Booster rail (powered) XRS = Redstone trail (non-glowing)-- NOT shaded with red. This texture overlaid on top of the glowing redstone trail (XRT), enabling redstone wires that have both glowing parts and non-glowing parts. B6 = Enchanting table side B7 = Enchanting table bottom Row 12: C0 = Sandstone side C1 = Purple wool C2 = Magenta wool C3 = Detector rail C4 = Jungle tree leaves (fancy graphics) C5 = Jungle tree leaves (fast graphics) C6 = Pine planks (made from pine logs) C7 = Jungle planks (made from jungle logs) WT = Water Row 13: D0 = Sandstone bottom D1 = Cyan wool D2 = Orange wool D3 = Glowstone lamp (off state) D4 = Glowstone lamp (on state) D5 = Cirlce stone (only available in creative mode) D6 = Birch planks (made from birch logs) E0 = Nether brick E1 = Light gray wool E2/E3/E4 = Growing nether wort. E5 = Hieroglyphic Sandstone E6 = Smooth Sandstone LA = Lava Row 14: F0/F1/F2/F3/F4/F5/F6/F7/F8/F9 = Breaking animation. Progresses from left to right as the block is struck. FA = Currently unknown FB = Currently unknown FC = Currently unknown FD = Currently unknown Source: Steelfeathers. "The All-Inclusive Guide to Texturing." Minecraft Forum. N.p., n.d. Web. 13 July 2012. <http://www.minecraftforum.net/topic/659230-the-all-inclusive-guide-to-texturing/>. Disclaimer: I did not make this. This was contained in a post by some guy named Steelfeathers who is a sectional moderator over on the Minecraft Forums that drafted a much more complex texturing guide. I reposted this part here because I caught the swine flu looking through MCForums. Bear in mind I have cited my source and am not using the entire post. This is a legitimate source citing so if you're going to get all up in my stuff about stealing, you can go fuck yourself.
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Congratulations. You failed to see the entire point behind what Neo and I were getting at. Yes, of course it's /reload but the point was to get them to SEARCH for it. Not hand it to them on a silver platter. Way to go champ.
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Promise me next time you will look through the forums first before asking such a stupid, stupid, STUPID question and I'll give you the answer like so many have given the answer before. Also cite in your post, "If I ask another question as stupid as this again, please instant keller me."
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Read the post above you, then hit yourself in the face with a hammer. If you're curious as to why, please search the forums. Don't ask. It's been asked to death.
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It's something he can google. If you guys can't figure out Port Forwarding, you really shouldn't be setting up any server.
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He still needs to tell his router to let your minecraft access his minecraft. Hamachi is just another way to connect, but your connection still needs to be able to have access to his computer. If he doesn't have the appropriate ports forwarded for minecraft to talk/listen, you're going to go nowhere fast. It's not you, it's him.
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I thought it was Anorexia.
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Your host doesn't have the ports forwarded and you're running into his router like a head to a brick wall.
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Follow them on twitter. They give away beta keys daily.
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It should come to no surprise to you that I think you're very talented and your comics are pretty hilarious. I think you definitely have a future in art and I hope to see more of your work in the near future. The Yogcomics are fantastic, but I would really like to see you branch off and start your own webcomic. Given your style of humor and detailed artwork, I think you could do well enough to make it a full time thing. Especially considering you would have an already established audience from the Yogscast and Technic crowd. Really great work Cheap.
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Probably for the best considering that you're pretty much telling a group of guys who have been doing this long enough to grasp the obvious, which apparently is bordering on ingenious for you. Then you decided to whine about the bugs and say that it got released too quickly. Despite that the bugs you're claiming really aren't the fault of the actual pack. That is due to some of the mods alone that have their own bugs, which is out of their control. Your simple suggestion was more than that, it was a condescending remark followed by complaining and whining. Please, do us all a favor, don't do that ever again.
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Ok. Stop. There is really no need to pick on someone who makes one spelling mistake. There is being a fucking grammar nazi, like you're doing, then there is making fun of someone who makes absolutely no effort, as many of us have clearly stated to sir dipshit of lazy. Otherwise, yeah, you pretty much are stating what's been stated and congratulations to you for being able to spell/use spell check when typing ridiculous.