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Everything posted by Beer
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Well here is the deal. That is a redpower volcano and the way it generates is clearly a little wonky. It has something to do with a lack of syncronization between minecraft terrain generation and redpower world item generation. So what happened here was a volcano was spawned on this chunk before minecraft generated the chunks around it. Then when you got closer, those other chunks generated in Minecraft, but since the volcano already generated, it didn't spill over to the other chunks since they hadn't existed yet. Make sense?
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I prefer using a series of redpower sorting machines and retrievers. Retrievers do pretty much most of the work for you, so the sorting is less important. But there are times when sorting machines do come in awfully handy.
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Correct me if I'm wrong, but if you right click on the array, you should see an indicator telling you how much sun the panel is receiving, full yellow being full power and empty being no power. So if it's placed and has a full yellow, but not transmitting power, then it's bugged somehow. Maybe try replacing the LV array with another one to see if that fixes the problem. If it doesn't, then the problem is somewhere in your wiring/machines.
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Changing wires shouldn't make a huge difference. You're still dealing with Low voltage and HV wires have even worse loss than copper, so that would be pointless. I would probably go through and start by taking it apart and putting it back together again, starting with the array. It's very possible something screwy happened and there's a power vacuum somewhere. Break it all down, put it back together and see if your problem persists.
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I don't think you're going to get a reading from your solar array. Read the current in your wires. Also bear in mind that for every 5 insulated copper cables, you will lose EU. Although with an LV array, you shouldn't see total loss. It's pretty strange for sure. If you're certain the source of your problem is the LV array, I'd break it and replace it to see if that fixes the issue.
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The Mass Fabricator consumes a TON of power. Lots. So what's probably happening is all your power has been drained into the Mass Fab. Take it off your line and you should be fine. Mass Fabricators are best hooked into an HV line with a lot of power to supply it.
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Nothing wrong with turtles. I like servants doing my stuff for me. So yeah, this is probably going to inspire me to learn a bit of lua, or at the very least, steal someone elses code. Maybe one of these turtles is a programming turtle that can program the other turtles. Actually I guess that would be a job for a rat, right? See what I did there?
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Request to get a Mod Added to Tekkit, Macro/Keybind
Beer replied to Melchior's topic in Tekkit Classic Discussion
So there are reasons why some mods are older, some mods aren't in, and some mods are, well, in. It boils down to the basics. If a mod updates, the technic crew tries to incorporate it. Pretty simple. The problem lies within the individual mods themselves and how well they play nice with other mods. So say, if REI's minimap mod worked well with the other children in the Flintstone version, but the Jetsons version of the mod doesn't. The jetson version doesn't make it in and they'll test to see if previous versions do work. If they do, fantastic and that's probably why you're seeing an older version of REI's. If it didn't, it the whole map mod went tits up, then it'd be removed until it could be made to work again. So hopefully that explains it a bit. I also am pretty exhausted from a night of drinking, so if it didn't make sense, then I didn't drink enough. -
Help converting buildcraft power to industrial craft power
Beer replied to joe.macker's topic in Tekkit Classic Discussion
To be honest, I'm not entirely sure. I don't use buildcraft anymore and when I did, I seldom used buildcraft energy pipes unless it couldn't be helped. It sounds like you've got things rigged up right, but you may be experiencing some loss of energy somewhere in your piping. If you've got a lot of it, that might be it. But honestly, ditch buildcraft, especially if you're trying to generate EU. There are far easier and cheaper ways to do that. -
I love how he hates the mods and the launcher, used it anyway, then bitched about it. Classy guy.
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Help converting buildcraft power to industrial craft power
Beer replied to joe.macker's topic in Tekkit Classic Discussion
How much copper wire are you using? If it's more than 5, you're losing current every 5th insulated copper wire. The wooden conductive pipes need to be touching the glowy bits of the redstone engines. You also need a LOT of redstone engines to generate enough power to have it viable and sustainable EU. -
Help converting buildcraft power to industrial craft power
Beer replied to joe.macker's topic in Tekkit Classic Discussion
If that were the case, then Engine Generators would be completely unnecessary. What xtrasyn said. You're trying to hook up a high voltage current to a low voltage line. You'll want to not do that, unless you want everything on that LV line to blow up. -
Start up the Technic Launcher. Go to Options. You will see an option to manually select a build. Click that and scroll the build versions til you hit 3.1.1. I recommend doing this instead of Lastest Dev Build for the specific reason that when they start working on a new version, you won't log in to an update that wipes everything.
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Help converting buildcraft power to industrial craft power
Beer replied to joe.macker's topic in Tekkit Classic Discussion
Energy Links are for converting EU to MJ. You want the engine generators to convert power. Use the right voltage, so if you're hooking it into a line that's running LV, use the LV Energy Generator. -
Use the 3.1.1 dev build of Tekkit. You'll need to select it manually.
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From the amount of Technic/Tekkit I've played, I've just found the tubes to be a lot more versatile than pipes overall. Bugs and multiplayer problems aside, pipes just don't seem to handle materials as well as tubes. I watched a Construction Foam machine I built run buckets of water and empty buckets back and forth in the same tube and follow the appropriate pathing. It was just amazing to see how much smarter they function in contrast to pipes. It's why I usually steer people away from buildcraft after they've played awhile and have a basic understanding of how things work. It's just better for everyone in the long run. More fun too!
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When using Redpower tubes, positioning of where your pipes are is -very- important. Typically when you're putting things into IC2 machines, materials go in the top and output out the sides. Sounds like you've got tubes going into the side of your machine instead of into the top as Industrial Miner said. You shouldn't need anything fancy, just your transposer hooked up to a timer and RP tubes. This should solve things. Also like IM said, get your recycler some upgrades or hook up multiple recyclers if you've got a lot of material to recycle. If you're just using one, a transformer upgrade should allow you to use more overclockers since it can take more EU per packet (LV = 32, MV = 128, HV = 512).
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IT sounds like you might have a different build installed or something went haywire when you installed Tekkit. First step is to make sure you are using the Recommended Build, nothing else. If that doesn't fix your problem then I suggest doing a complete reinstall of Tekkit. That should alleviate your issues.
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Ok? If you read this entire thread, you'd know I have used it and because of the results of when I did use it, I don't anymore. I've also used the previous version, CT2 and wasn't a fan which made me apprehensive of using CT3. I don't know where you got me saying I've never used it. I simply don't use it -since- my last experience with it, which is documented in this thread. If anyone here is causing problems, you are. I'm trying to stick to the facts and the topic at hand and all you're trying to do is goad me into an internet slugfest. If that needs to happen then this will be moved to PAINS. However you're accusations are mostly baseless (I am a dick, but I'm not going to deny that because it is also well documented all over the forums) and overall I am pretty good about sticking to the topic and offering help when and where I can. Looking at your history, all you've managed to do is come here and cause problems and yell at me. It's not a great way to establish yourself in a community, particularly the Technic community. I am established. I've been here for awhile and although I may be a pretty big ding-a-ling, I'm also constructive and helpful. Furthermore if I am being a big ol' boner, I try to at least keep it humorous for the people reading so that way they can walk away with a smile on their face and laughter in their hearts. I'm like oatmeal. I might not be pretty at first, but eventually you will digest enough of me to appreciate the benefits of having me inside you. Also, I help you poop.
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Yes and No. If you've got users demanding things from you, as a modder, they've definitely deserved a suck it attitude. But for non-entitled users, absolutely.
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My problem with the CT3 is that it's buggy. I don't use it because I don't like using buggy mods. I used to use CT2 until, you guessed it, it started glitching out on me. It's why I was hesitant to use CT3 and for good reason, because it caused me abnormally large amounts of lag on a tekkit server. If you bothered to read any post in this thread, you would know why I'm not a fan of it. Not simply because I don't use it. Blutricity is relatively new to the redpower mod overall. You will start to see more and more uses for it and I suspect it will be required to power redpower control items as that part of the mod progresses. Has no bearing on who uses it and who doesn't as it's required to power things like retrievers (essential to mods) The clear point of that last bit in my previous post was you're not owed anything, including a changelog. If you want to know what's changed, play it. Not terribly difficult considering the whole point of this pack is to play it. You decided to get all riled up over nothing. Way to go champ.
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iF you put cards in your spokes, it sounds like a MOTORCYCLE!
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If you're going for efficiency over fun, then yes. In which case, load up EE and you'll be efficient as all hell. You'll get bored a lot faster too. Making manufacturing machines isn't about efficiency, it's about engineering and accomplishing a goal. You know what I hate making? Circuits. I hate it so much, I started cutting every time I had to make one. Cutting cake that is. So instead I built a machine to do it. Now, I hate having to worry about resources for machines, so I just hooked up some condensers for copper, sticky resin, redstone, and iron. Bing bang boom, I had a circuit machine. Then I made it more efficient, condensed, and eventually had it just automatically create a stack of them with an auto shutoff timer once the stack finished. The next step was to incorporate it into a BASIC program using Redpower Control. But I got caught up with another project. The point is... it was fun to builld but it was far from efficient. You know how it's removed? When you load up Tekkit and it's not there. Quickest changelog ever.
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I have 2 of them. Idea #1: Visit http://questions.technicpack.net/ and SEARCH for your problem before you post a question. Idea #2: Use the search function in the bug forums.
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It really boils down to what the Technic guys say. Everything I say or other users is heresay and can't be a trusted source. If it isn't in, there's a darn good reason for it. It might be put in later (example: Balkons for Tekkit) or it might not be. It is determined by the team if it is a game breaking bug or not. Stuff like duping or causing a client/server crash in any sense is going to warrant it being removed. Or in this case, a flat out incompatibility with the rest of the pack. But never fully trust or believe everything you read that isn't directly from the source.