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Portablejim

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Everything posted by Portablejim

  1. I guess what people are wanting to know is "What are we waiting on?". The news item suggests we are waiting for the mods to update and for a good number of bukkit plugins to be ported over to forge, however suggests we are waiting on stuff to be ready for bukkit. If that is the official stance then that post in the form of a sticky would probably stop some of the questions (and satisfy the users who want to know a timeframe but know that they shouldn't ask.) Maybe something like (example for the current version version of tekkit) would be something nicer to make a sticky.
  2. EE2 is basically dead, currently for version MC 1.2.5 (What Technic/Tekkit uses). EE3 is where development will continue. However, it has a minimum MC version of 1.4.2. A low priority for Pahimar is updating EE2 to work on MC 1.3.2. Therefore, as tekkit will almost certainly use 1.4.2 as a base, it will use EE3. There is a PRERELEASE (i.e. ONLY A FEW FEATURES IMPLEMENTED, LOTS OF STUFF NOT WORKING) available for 1.4.2 here.* Some changes (from the thread): The mod is changing in a lot of ways, arguably for the better. Maybe this version will not be disabled on the majority of servers. One change with EE3 is that it is now open source (available on github), so now there is no problems with permissions. Some things to note (gathered from various sources, including later posts in the linked thread): Dark matter tools will still be present (with their destructive powers). Extra speed will be given with boots of the swiftwolf. Flight will be given with boots of the direwolf (replacing the swiftwolf ring) *NOTE: This will not work with the current version of Technic/Tekkit. You will need to mod a current minecraft version.
  3. Putting the contents in the modpack.jar is the right way to do it. If you have modified the minecraft.jar it is probably a good idea to: delete the .techniclauncher/tekkit/bin/ directory Load up tekkit again (to download all the files again) Exit tekkit. Try again to put the files in the modpack.jar. So you tried that... Just saying "It doesn't work" does not give much information for people to help you. All the details are stored in the logs. The most relevant log is probably .techniclauncher/tekkit/ForgeModLoader-0.log . I would say post the contents of the log here just after it crashes, however the Tekkit bug board is probably a better place for this.
  4. Another measure is to change the balance of EE, which is what pahimar is working on with EE3. The changes will be interesting (when it is actually released that is.) EE2 will not be in any future versions of Technic or tekkit, but EE3 will be (due to EE2 not being for any minecraft versions past 1.2.5)
  5. No feature list that I am aware of. (From what I can tell, Eloraam is secretive about her development). As others have said, Direwolf20's videos are where the information on new features are coming from (as well as some streamers). The reason for this is they (quite a few devs + hand-picked few) are playing on a server with the development version of the mods to test them out. There have been cases where somebody points out a bug or a feature and later that day everyone on the server updates the mods to discover the bug fixed. <shameless plug> You can find information about what is in direwolf20's videos (including when he talks about new features of mods) at a wiki I set up. </shameless plug>
  6. Redpower is close to release. It has a chance of beating 1.4 (a significant but very low chance) to release, as it seems fairly stable (from the livestreams I have watched). It is taking so long to update probably because it is a very complex mod which does complex things, so the large changes in 1.3 caused lots of problems. Both Thaumcraft and EE are being redesigned and rebuilt so that they are significantly different from their previous versions. The chance of them coming before 1.4 are 0. I don't see how a release can be based on 1.3.2. The update to 1.4 will be much quicker than the jump to 1.3.2, making 1.4 a possible base for a release. I have moved on to a custom modded 1.3.2 and am enjoying the hoppers, giant tanks and multiplayer mystcraft portals (with the "Open to LAN" feature). However, I do miss redpower.
  7. Hey, why did the thread http://forums.technicpack.net/threads/the-next-update.28322/ go missing?

  8. When I install an update for computercraft (placing the zip in the mods folder and deleting the mod) the server (latest 3.1.1) crashes (crash log below). Questions I have: Computercraft says it requires forge, so am I doing something wrong? (Forge is loading and recognising the mod) A similar thread on the computercraft forum just pointed the finger at tekkit, so is the problem with the mod, or with tekkit? ------ Info ------ ./launch 182 recipes 27 achievements 16:13:19 [iNFO] Starting minecraft server version 1.2.5 16:13:19 [iNFO] Attempting early MinecraftForge initialization 16:13:19 [iNFO] Completed early MinecraftForge initialization 16:13:19 [iNFO] Forge Mod Loader version 2.2.91.162 for Minecraft 1.2.5 loading 16:13:19 [iNFO] Loading mods from /home/james/Programs/Linux/new-tekkit-server/mods 16:13:19 [iNFO] Directory weaponmod contained no mods 16:13:19 [iNFO] Forge Mod Loader has loaded 38 mods 16:13:19 [iNFO] MinecraftForge v3.3.8.152 Initialized 16:13:19 [iNFO] MinecraftForge v3.3.8.152 Initialized 16:13:19 [iNFO] [WeaponMod] Properties file read succesfully! 16:13:19 [sEVERE] java.lang.NoClassDefFoundError: ni 16:13:19 [sEVERE]at java.lang.Class.getDeclaredConstructors0(Native Method) 16:13:19 [sEVERE]at java.lang.Class.privateGetDeclaredConstructors(Unknown Source) 16:13:19 [sEVERE]at java.lang.Class.getConstructor0(Unknown Source) 16:13:19 [sEVERE]at java.lang.Class.newInstance0(Unknown Source) 16:13:19 [sEVERE]at java.lang.Class.newInstance(Unknown Source) 16:13:19 [sEVERE]at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107) 16:13:19 [sEVERE]at cpw.mods.fml.common.Loader.preModInit(Loader.java:235) 16:13:19 [sEVERE]at cpw.mods.fml.common.Loader.loadMods(Loader.java:607) 16:13:19 [sEVERE]at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:134) 16:13:19 [sEVERE]at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) 16:13:19 [sEVERE]at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) 16:13:19 [sEVERE]at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 16:13:19 [sEVERE] Caused by: java.lang.ClassNotFoundException: ni 16:13:19 [sEVERE]at java.net.URLClassLoader$1.run(Unknown Source) 16:13:19 [sEVERE]at java.net.URLClassLoader$1.run(Unknown Source) 16:13:19 [sEVERE]at java.security.AccessController.doPrivileged(Native Method) 16:13:19 [sEVERE]at java.net.URLClassLoader.findClass(Unknown Source) 16:13:19 [sEVERE]at java.lang.ClassLoader.loadClass(Unknown Source) 16:13:19 [sEVERE]at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) 16:13:19 [sEVERE]at java.lang.ClassLoader.loadClass(Unknown Source) 16:13:19 [sEVERE]... 12 more 16:13:19 [sEVERE] Unexpected exception java.lang.NoClassDefFoundError: ni at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Unknown Source) at java.lang.Class.getConstructor0(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107) at cpw.mods.fml.common.Loader.preModInit(Loader.java:235) at cpw.mods.fml.common.Loader.loadMods(Loader.java:607) at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:134) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ClassNotFoundException: ni at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more >stop 16:13:25 [iNFO] Stopping server 16:13:25 [sEVERE] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 16:13:25 [sEVERE]at java.util.ArrayList.rangeCheck(Unknown Source) 16:13:25 [sEVERE]at java.util.ArrayList.get(Unknown Source) 16:13:25 [sEVERE]at net.minecraft.server.MinecraftServer.stop(MinecraftServer.java:424) 16:13:25 [sEVERE]at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) 16:13:25 [sEVERE]at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 16:13:25 [iNFO] Stopping server java -version java version "1.7.0_05" Java SE Runtime Environment (build 1.7.0_05-b05) Java HotSpot 64-Bit Server VM (build 23.1-b03, mixed mode) Mods directory: AdditionalPipes-2.1.3-MCPC1.2.5-r3.zip advancedMachines_4.0_bukkit.zip BalkonsWeaponMod1.2.5.jar buildcraft-2.2.14-mcpc1.2.5-r8.zip CodeChickenCore-Bukkit 0.5.3r3.zip ComputerCraftServer1.41.zip EE2ServerV1.4.6.5-bukkit-mcpc-1.2.5-r5.zip EnderStorage-Bukkit 1.1.3r2.zip immibis-core_49.1.1_for_1.2.5-bukkit.jar industrialcraft2-1.97-mcpc1.2.5-r1.zip mffs_rev5_for_1.2.5-bukkit.zip mod_chargingbench-server-1.95b-mcpc1.2.5-r2.zip mod_compactsolars-server-2.3.2.10-bukkit-mcpc-1.2.5.zip mod_IC2NuclearControl-1.1.10b-mcpc-r1.zip mod_ironchests-server-3.8.0.40-bukkit-mcpc-1.2.5.zip mod_NetherOres.jar NotEnoughItems-Bukkit 1.2.2.3r3.zip PowerConverters-1.3.4-mcpc78-r1 (1).zip Railcraft-5.3.3-MCPC-1.2.5-r7.zip redpower-all-2.0p5b2-mcpc1.2.5-r10.zip tubestuff_49.1.1_for_1.2.5-bukkit.jar weaponmod WR-CBE Addons-Bukkit 1.2.2.3.zip WR-CBE Core-Bukkit 1.2.2.3r2.zip.zip WR-CBE RedPower-Bukkit 1.2.2.1.zip Forge log: http://paste2.org/p/2087743
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