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Posts
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Everything posted by Portablejim
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Hint: Slimes cannot swim.
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PLUS Block: Way better than Feed the Beast!
Portablejim replied to RutibexRut's topic in Get Lost Grotto
Was http://www.minecraftforum.net/topic/1589367-145-forge-is-minecraft-too-hard-get-easy-diamonds/ not included because it is not for 1.4.6? -
The duplication is an admin item and has no crafting recipe.
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Please note that the current dev of EE3 is NOT the creator of EE2, only the maintainer. Xenophobe is the creator of EE2 and they have said that they cannot release the source code for EE2. It may be because other people contributed to the code under the knowledge that it was not open source, so it would be wrong to release their code when they have not given consent. Pahmiar wanted the mod open source, so he went about creating EE3. He also does not want almost every server to have "NO EE3" signs on them.
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The "else if" was not wrong (or "out of date"), it was just doing something you did not expect. To see the difference, have a look at the code below (what you had) os.pullEvent = os.pullEventRaw local loop = true while loop == true do term.clear() term.setCursorPos(1, 1) print("Password?") local input = read("*") if input == "password" then redstone.setOutput("left", true) sleep(3) redstone.setOutput("left", false) else if input == "Maintenance" then print("Maintenance Mode activated.") loop = false else print("Wrong password.") sleep(2) end end end -- Extra end included compared to the following code(uses "elseif"). Hint: Look at the indentation. os.pullEvent = os.pullEventRaw local loop = true while loop == true do term.clear() term.setCursorPos(1, 1) print("Password?") local input = read("*") if input == "password" then redstone.setOutput("left", true) sleep(3) redstone.setOutput("left", false) elseif input == "Maintenance" then print("Maintenance Mode activated.") loop = false else print("Wrong password.") sleep(2) end end If you notice, thh code Teraku quoted was using "elseif" and not "else if".
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Create Items like the EE2 Condenser
Portablejim replied to Exarch42's topic in Tekkit Lite Discussion
The dev version of mystcraft has the new world mechanics, which make it harder to make worlds. Plus you need to find symbols in order to make descriptive books, you don't find symbols by creating descriptive books. -
Wouldn't the conversion of EU->MJ->EU loose a substantial amount of energy?
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Tekkit Lite Server With Mo Creatures?
Portablejim replied to gamesandjunk's topic in Tekkit Lite Discussion
Is there a Forge log that provides more details? -
BukkitForge is up to 1.4.6 - 1.4.7
Portablejim replied to IAmOmicron's topic in Tekkit Classic Discussion
I think it is better put "The also would not help ForgeBukkit". -
The nano and quantum armour got a fairly large nerf in an IC2 update (e.g. you cannot swim in lava with nano any more without being hurt and seriously depleting the charge - about 30 seconds to deplete all my health and all the charge on the armour).
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Dimming/fading when exiting/entering inventory?
Portablejim replied to Thrash911's topic in Tekkit Lite Discussion
Double-click on the search bar to toggle dimming, at least for the items. -
If you have already played it once, you can play it offline. However, I would try to sort out the login problem with the vanilla launcher first. Not being able to login (while mojang says everything is good) is a sign of a bad internet connection or trying to play without buying minecraft.
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Tekkit Lite Server Extra Biomes makes it stop loading all the sudden
Portablejim replied to Tekkit_Tyler's question in Tekkit Lite
Is there a Forge log anywhere that would contain more info? -
There was an official announcement (on the bottom of the one about custom zips) about the removal.
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That planner is for the old system. Here are designs for the new system http://forum.industrial-craft.net/index.php?page=Thread&threadID=7681 EDIT: Water sumbmersion does not effect the new reactors. Look at the new nuclear reactor mechanics: Explanation of a Mk1 reactor (by Direwolf20):
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It will be fixed in the next update to tekkit lite
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It would be Forge essential's fault. Try as op. Otherwise, have a look at http://forums.technicpack.net/threads/forgepermissions-how-it-works-and-how-to-make-it-work.34877/
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Deployers no longer drawing liquids from tanks.
Portablejim replied to BMmarc's question in Tekkit Lite
Have a look at the liquid transposer from thermal expansion. -
Not a bug. It is the new behaviour of nuclear reactors. Watch
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See http://forums.technicpack.net/threads/craftpackets-always-crash.34892/#post-293678 as it is the same issue. Maybe your id change is better than mine.
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How to install Advanced Shaders Mod?
Portablejim replied to Bentley's topic in Tekkit Lite Discussion
Just so you know, two separate continuations of the shaders mod are called "GLSL SHADERS MOD MODIFIED BY KARYONIX" and "GLSL Shaders OF", both are MC 1.4.6 compatible (comatible with tekkit lite). It goes into the jar (i.e. modpack.jar) -
For single player games, change one lot of ids to something else. So those two lines I:bagOfHolding=19001 I:itemCraftId=19000 change to I:bagOfHolding=9001 I:itemCraftId=9000 However it will mean you will have ID mismatches between your client and servers (if they don't change it, or change it to a different value than you have). An update to tekkit lite is the proper way to fix it, as they will change it to a set value that everyone will have. A slightly less major but official way to do it is for there to be an official value of the new ids, but will mean even noobs have to mess around with IDs instead of just play. EDIT: Relied on NEI id dump, which did not work properly. EDIT 2: New ids, which actually work
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It means the game itself is trying to use the same ID for two different items. Somewhat Related, but not sure if helpful (sorry, it just sprang to mind)