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freakachu

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Everything posted by freakachu

  1. P.T. Barnum would love you. also, use the edit button instead of multiposting, please.
  2. just put it on github and link to it on curseforge.
  3. listen dude, have you read what you're typing? you think kicking their users in the nuts by going with curse and putting out something that sucks can magically be erased by just splitting from curse? you think everything will just go back to the way it was? I would like some of what you're smoking because that is some primo shit. you can't fuck up that hard, turn around and say "we're sorry", and then expect everyone to just forget about it like it was a bad dream. secondly, you have 0 idea what's in that contract. the hilarity of trying to correct probably the only person who has credible info outside of slow himself about the kind of deal curse is/was gunning for about what was in the deal is off the chart. let me lay something on you that you will ignore: slowpoke101 is doing damage control, and as such will not speak the whole truth on the matter. he's been VERY specific about retaining the "name", which means that's probably all he kept. in fact that's about the only thing he's been specific about in regards to this whole deal. thirdly, the "ftb brand" as it were is not comparable to something like McDonalds. the ftb brand is barely recognized and if this deal goes south will be dragged through the mud, in fact it's already BEING dragged through the mud all over the internet. were they to be forced to separate from curse, they would forever be hobbled by the stigma of their failure. they'd be better off changing their brand at that point than trying to PR and doublespeak their way back into the community's good graces once again. this is human nature and while a select few have recovered from such things, far more never do. Shia Labeouf tried to appologize and it just made it worse, for instance. that's just a recent example, but history is positively littered with people who fucked up just one time and crashed hard because of it. lastly, I say they would lose the trust of their buddies because while it's clear the forgecraft types knew about this ahead of time, they are in favor of the utopian vision that has been sold to them. what they support is the ideal, the grand design of a modding utopia that curse convinced slow would be created. in turn, slow convinced them as well. when his promises fall flat and his words hollow, only the ones too proud to accept their mistake will remain with him, and they will be furious privately. the problem you are having is that you are too idealistic. you want to believe in the impossible dream and think that if you just believe it hard enough, it will become reality. you ignore the risks, dismiss the downsides and blind yourself to the problems because you want so badly to believe in this glorious future. remember the saying "if it sounds too good to be true, it probably is"? it applies here.
  4. if they put out a product that sucks, FTB is out a launcher, the trust of their forgecraft buddies, the respect of the community, and a large number of users. modder trust and community respect have been their "selling point", if you will, in terms of "why should I use this pack over technic?" I'm not going to go into the issues surrounding that claim or whether it's actually true, but that is their pitch. they have always been "tekkit without the 'evil'", essentially. if this deal does not produce spectacular results that pitch goes out the window. no one would believe it afterwards, not even 9 year olds on the internet. the question still remains as to whether slow signed over the ftb domains as part of this (that was one of the things curse wanted from technic, and does not constitute "selling the ftb name"). so I disagree that it's low risk for them. I think their entire future as a going concern rests on the success of this partnership. hopefully that motivates them to do it right, but I have serious doubts about that.
  5. this is not even close to the place for this kind of issue. try the bug board of the pack you're trying to use.
  6. gonna pile on here and burst your smarty-pants bubble x2. as neowulf stated, somnia simulates the world while your character sleeps. in a bed. in the game. it's possible because 10 minutes is a lot less ticks to simulate than almost 600k. depending on your machine, it can take anywhere from 15-30 seconds to a few minutes every time you sleep the night away. again, this is the in-game night and in-game sleeping. not real life.
  7. you, sir, have no idea how business negotiations work. an offer is made, and then counter offers are made until a deal is reached or one of the parties walks out. how you can interpret that post as "lol I just want $$$$$" is beyond me. you have ZERO legs to stand on when it comes to pointing fingers about taking money or not turning it down. you have taken that money, and accepted this same company's deal while kaker has not done either of these. I suggest you shut your gob on the matter of money, the taking thereof, and the morality or ethics of it for the rest of your life. your hypocrisy is astounding. edit: in case you think I'm talking out my ass, this comes as someone who has owned a business for a number of years now. far longer than since last october.
  8. putting this up here because it's hilarious this is slowpoke on the FTB reddit thread discussing this whole thing. he's referring to the fact that curse came to kaker first and kaker would not play ball. he told them they would have to significantly increase their offer and bring his whole team with him if they wanted their offer to be considered. they noped the fuck out and hit up FTB instead. we're seeing the result of that now. kaker discussing the buyout offer: only you could think it was possible to spin someone not taking money as being horrible and wrong as opposed to yourself who did. I think I'll just end this with another post in that same reddit thread that pretty much sums it up: good luck with your deal, slow. don't say no one told you so when you get the shaft and everything you worked to create falls apart before your eyes though.
  9. I don't hold out much hope for the quality of 3rd party launcher support. as far as the ads thing, I think you're a little confused. I'm not talking interstitial ads or something like what adf.ly does. just banner ads and such. regardless, this is what the controversy over WoWMatrix hinged on, the fact that it crawled curse's pages for download links and didn't display their ads because of it. which is why I brought it up in relation to the idea of a bot that crawled curseforge to find download links.
  10. this would get you in hot water with the curse guys pretty fast. see the aforementioned WoWMatrix debacle. curse doesn't take kindly to people bypassing their ads.
  11. the trick is that in order for this to be effective, the new curseforge would have to be THE place for mods to be. it hinges heavily on being able to have a large and varied selection available. that will be a challenge as even missing a handful of major/popular mods will severely limit usefulness/adoption. there's a critical mass that will need to be reached and frankly I don't think it will. curse has a reputation and it's not a good one. that alone will be a major obstacle.
  12. the number of packs on the platform may be large, but the number of people who are playing them is far greater*. there's a hell of a lot more people interested in just playing than there are interested in creating their own pack. additionally, those that are already have a place to do so with what sounds like less restrictions. there's a reason I keep saying "the average user". you know as well as I do that the average user of your launcher or our launcher doesn't know the first thing about putting mods together and doesn't care, they just want to play FTB or hexxit or whatever. those are the people you should be worried about selling this to, those are the people who will make or break you, and those are the people you are not doing anything for. additionally: "Mod developers will be able to assign flags such as only allowing use in certain modpacks, or being completely open." that kills it right there for many would-be pack makers. the tool is useless if I can't put the mods I want in my pack. the platform came into being in response to people who just wanted to make cool packs and let people play them easily. if you're gonna allow arbitrary restrictions like that then you are planning an inferior product from the start. so I say again, there is nothing in this of value for the average modded minecraft player. at best it's no different than what they have now, at worst it's a major inconvenience. nothing you have said inspires confidence in me that this won't be the case. even though I'm "on the other side" as it were, I'm not interested in watching you guys shoot yourselves in the foot. *if you want to get an idea of just how much greater, there are now stats displayed on each pack's platform page. take a look at the top rated ones. multiple thousands of installs per day each, 3-8k players/day each. and that doesn't include any of the official technic packs.
  13. alright, that's the vision. why is this great for me? why do I care when I can already grab a modpack and just go? what's the value to the average user? the only slight improvement is that you would be hosting everything, instead of it being hosted elsewhere. it doesn't stop people from uploading other people's mods, malware, etc. which makes it functionally identical to the platform at that point? for the cost of advertising and whatever other bullshit curse throws into the launcher, the average user gains a list of mods they are most likely going to ignore because they are looking for FTB or whatever pack anyway? well, color me impressed.
  14. are you one of these? because it looks like you used one to answer that most important of questions. there is no value proposition here for me, or anyone else that isn't you, curse, lex, FTB, or forge. are you really signing a contract with no idea why anyone will want to actually USE this service? how is that having a vision? where is this vision? lay it on me. what do I get out of this?
  15. this should be good. tell me, slow, how does this make anything better for the users? I really want to know. give me the most utopian pie in the sky dream scenario possible.
  16. here: http://www.reddit.com/r/feedthebeast/comments/1uu9xh/slowpokes_q_and_a_for_the_curse_partnership/ sounds like they are starting out with one foot firmly on a banana peel if this is the case. same old shit, just fancier clothes. edit: read the whole summary there. hahaha how can you say "Curse is also not allowed to profit off the downloading of the mods." and then go on to say that curse is going to be running ads, but you can totally opt out. opt out how, by buying curse premium? I hope they got that shit in writing and signed because if not, they're both fucking idiots of the highest caliber.
  17. I can hit that too, while looking at a corner underground. assuming you are running a more recent pack, like tekkit or hexxit, type /tps into the chat box in game and hit enter. it should show you how many milliseconds an average tick is taking. anything over 50ms means the game is lagging. let's do an example for science then, shall we? let's assume you're running lean and mean with your modpack, your ticks per second is a solid 20 and the actual time needed to complete a tick is 15ms. since each second has 20 ticks, and each hour has 3600 seconds, each hour has 72,000 ticks. that means for 8 hours of simulation you need to run 576,000 ticks. if each tick actually takes 15ms to run, you will need 8,640,000ms to simulate 8 hours. let's turn that into a more reasonable number, shall we? that's 8,640 seconds or 144 minutes. 2 hours and 24 minutes. that is the "instant" you would need in a conservative case. that is why it doesn't work that way and won't.
  18. it's possible still. I don't think it's likely in all honestly though. my point is not that it's totally going to happen, my point is that it could easily happen because everyone has a number, essentially. so, likely? no but don't discount the possibility in the future. you never know what could happen. lol wut? FTB needs forge because FTB's mods all run on forge, not because of hosting. also FTB has no lack of manpower, their team is easily twice the size of technic's. sometimes it really is all in how you use it. most mods are hosted placed like mediafire and dropbox. curseforge is not as popular as you seem to think. does it have mods hosted there? yes. does it have tons of them? no. hate to break this to you, but that process still used their launcher. i.e. you would need it. they host some mods. a very small small subset of mods. this whole deal is because they want more of them and more traffic. more mods means more traffic means more ad views/click means money for curse. you're right that they're not risking much though by doing this. hate to burst your bubble again, but as of october last year, FTB is a company too. this is a low risk move for curse. at the cost of a couple salaries and some increased hosting/hardware expenses they might gain a large increase in ad revenue. however this is a high risk move for FTB. if this goes south, they lose their userbase until the only ones left are the True Believers, which are not a large number of people. it's hard to make lots of money off a handful of people buying your stuff/looking at your ads/ donating to kill you on stream. this could literally make or break FTB as a pack and/or brand for the foreseeable future. even if they cut it off the damage will have been done. the same cannot be said of curse. curse will continue regardless of the outcome of this deal. yes, the goal is to get more people to use curse's stuff and by extension see their ads. that doesn't mean a lot of effort will be put into improving the launcher. that means that it's likely something resembling a launcher may appear that runs on linux/mac and has a curse logo + ads all over it. don't get your hopes up. here's where I'm going to completely derail your hype train on this. the whole reason that this is a bad idea is that it sucks for the end user. the mod consumer, the average minecraft player, will most likely have a lesser experience now because of this. if you want some backing to that, look at the current curse client and see how that operates. downloads are artificially limited in speed (did you know some MC mods are over or around 50 megs in size?), inability to queue up more than 2 downloads at a time, stupid ads delivered through an IE widget, etc.. for some games, that's actually a great setup. for instance, it works pretty well for WoW UI mods, but those are usually very small in terms of size and WoW was built to support them from the get-go so there aren't as many wacky interactions between them (still happens sometimes but it's rare). the thing is MC modding already has great launchers. for instance, the technic launcher or even the current FTB launcher. technic's launcher is free of ads, already supports windows/linux/mac, supports custom mod packs through the platform in an easy to use fashion (for the end user) and allows for great control over packs for creators through solder. do you honestly believe curse would allow technic's launcher to use their system on equal footing with their own launcher? I don't give two shits about what slow has said on the subject, this new launcher would have to beat out technic's in terms of functionality, ease of use, and performance all while the entire system the new launcher uses would be available to both launchers. it will never happen. being able to play FTB packs won't be enough motivation when there's the ability to play packs that are the same if not better through other launchers that aren't nearly as crappy. additionally, if other launchers remain popular or even gain users as the flee FTB, now curse is hosting a bunch of stuff for free for other people, AND paying mod authors (apparently?) without making any money on the deal. that is not a winning proposition and it won't be allowed to continue for long if it ever occurs. edit: for proof of this, look up a program called "WoWMatrix" and the drama surrounding it that happened a few years ago. it was pulling mods from curse, and allowing downloads without people seeing the ads. curse blocked it from accessing the site just as a new expansion launched for WoW and curse launched their client. there was much crying, wailing, and gnashing of teeth. oh and btw WoWMatrix was actually a better mod updater/installer than the curse client has ever been. the fact is that the entire post linked in the OP contains almost no info on why it's a good move for you, the user. it is entirely full of why it's a good move for slow, the FTB brand/company, lexmanos, and forge. none of those people/things are you. the parts that aren't that are simply a list of "how it be" and the changes or lack thereof that will be made as a result of this move that is totes awesome for slowpoke and the gang. that means that a) the focus is not on what's good for the community or the end user and it's most likely missing that stuff because it's just not a good deal for you. they are making grand promises and some people with active imaginations are taking those grand designs and blowing them up to epic proportions that even slowpoke never implied. the question that should be asked is, "what do I get out of this?" and the answer so far is "more ads" basically. that's not a win for you. that is a bad deal, regardless of how open sourced anything remains.
  19. you might be surprised how much sway a fistful of dollars has over a lot of people. I know that response sounds super cynical but this shit happens to good things/people with the best of intentions on the regular. as great as Lex is, he doesn't strike me as being particularly savvy in a business sense edit: this is why I said the devil is in the details in my first post. those details that they haven't talked about are absoutely what will make or break this whole deal.
  20. then you have far more faith in human nature than I do. time will tell, I suppose.
  21. I think the issue is less the legality or "correctness" of what's going on and more the appearance of how "correct" it seems. plus the fact is that when someone is paying you money, they have influence over you to some degree. far be it from me to say people should not make money or profits, but I think there's more spin than a gyroscope going on here with respect to this "partnership" and what it will really end up resulting in.
  22. the thing is, in a perfect world where nothing goes wrong and there's no ulterior motives or straight up incompetence/misunderstandings a central system would be great. a one stop shop for all your modding needs that has no problems, easy to navigate, fast downloads, used by everyone, API access for 3rd party launchers that is just as good as using the official site's launcher, and many useful features besides. it sounds like a great vision, but the problem is that it is just that: a vision. it is not reality. call me a jaded, cynical pessimist if you want, but I am not buying this grandiose utopian vision they're putting out there for this thing until I see it.
  23. in my experience, the difference between "partnering" and "buying" is really only how direct you can be with giving orders unless the 2 entities are fairly equal. from what I can see FTB brings one thing to the table for curse: eyeballs. they have a reasonably large following that can be convinced to look at ads. curse is bringing hosting, marketing, developer resources, and who knows what else. this is not a situation where the power is relatively equal. FTB needs curse, but not the other way around and curse absolutely knows this. if anyone thinks that will not be used to curse's advantage and potentially the detriment of end users, think again. FTB is not in a position to bargain in any real way. curse will say what is needed to mollify slow and Co. so that there isn't an immediate upheaval and exodus from the community (because that is what they want, the ad views). once they either have secured dominance in the modding "market" or have failed horribly to make enough return on investment, things will suddenly not be so peachy and FTB will end up like the dude who thought he had a deal with darth vader. not that curse is some evil group of devils incarnate, but this is just the realities of business. it's a dog eat dog world out there and I don't think FTB is prepared to eat any dogs.
  24. the devil is in the details when it comes to this kind of thing. they can say "oh we're TOTALLY independent!" now, but how true is that going to be months down the line? curse is not going to want to throw money at this thing with no return for very long. make no mistake, this will be costly for them. I'm not sure if either group thought through just how much bandwidth and server resources will be required for something like this if it releases to even moderate success. the curse launcher, if it's anything like the current client they offer will most likely be ad supported if not hobbled by the same curse premium junk the current client has. just because you can't download more than 2 mods at once doesn't mean they're "limiting people from downloading mods". additionally, if the new launcher is either a) just an updated curse client with MC support or a new launcher with ads there is no way that any 3rd party launcher will be allowed to use their service with the same level of quality as their 1st party app. absolutely no way. I've been around long enough to know how this kind of thing usually goes down, and it's not pretty. while I hope for the best, I am prepared for the worst.
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